Yeah, I almost
never get to the dungeon shops without either a truckload of money I'm happy to spend, or at least one way to defeat trap spikes. It occasionally happens, but it's quite rare now, so I think that definitely more options could be added.
Yeah, I guess my ideas from
the old thread still stand for extra rooms. Maybe also some heavily trapped 'ruined temple' room where you either need excellent timing, pets, bombs, or some mix of those in order to reach a particular reward (a kinda Indiana Jones minigame almost)? Actually, looking back at the old thread, I didn't really realise & remember how many things now in the game were suggested there - general's sword, king cobra staff, Cow Cody, etc
Another thing which I think I mentioned ages ago is whether "rare enemies" would be a way to give some fun variation/random tactical complication without too much work. So you have a small chance of spawning a rare enemy somewhere on a level which is basically a reskin of something else with a single difference ability.
- Goblin Captain - like the goblin shielder but can move.
- Knight - like a really down-powered version of the Violet Knight
- Fire bandit - like the regular poison sword bandit but with a fire knife OR Shadow Thief - has a fade-out skin so hard to see/aim at, and deals 20dmg when it jumps on your back.
- Less sure about skeleton variants one could do as just reskins...
- Berserker - ice level spearman but has unusually low health and high damage.
- Maybe a poison sword version of the duellist on the last level?
I could happily make relevant variant skins (and would have done already if I had ). I know you have tons to do so it might be too much of a stretch though
Also I found another bug - at least sort of - recently while playing with friends. We went to the special gold shop from the second level, bought all the stuff in it to get the coin to get back, then killed the Bushido which got us another coin. However, we'd only taken two players and the other had all the keys. So we zipped back with one coin, brought the player with the keys back... then we were out of coins and trapped and had to give up the game. So maybe the teleport to the special shop needs to only be accessible once to stop players trapping themselves there?