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Exilian
»
Game Design and Project Resources: The Workshops Quarter
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Tabletop Design - The Senet House
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Utherwald Press
(Moderator:
stormwell
) »
Frozen Skies Ideas April 2017
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Topic: Frozen Skies Ideas April 2017 (Read 1473 times)
stormwell
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Frozen Skies Ideas April 2017
«
on:
April 26, 2017, 04:30:46 PM »
As playtests take place and I check through what I've written for Frozen Skies I've discovered that theres been bits I've missed by accident or stuff that I could add. So this week is a couple of items that could be useful for characters in Frozen Skies even if they have specific uses. Where possible I've tried to use existing rules for Savage Worlds, but where I haven't been able to find anything suitable I've had to come up with my own experimental rules.
http://www.utherwaldpress.com/2017/04/frozen-skies-ideas-april-2017.html
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Jubal
Megadux
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Re: Frozen Skies Ideas April 2017
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Reply #1 on:
April 28, 2017, 11:42:41 PM »
Can't comment on the mechanics, but these both look like fun ideas to have - ways to manipulate non-sentient monster encounters are a great idea generally, in too many systems wild animal attacks are very non-tactical affairs.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
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Tabletop Design - The Senet House
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Utherwald Press
(Moderator:
stormwell
) »
Frozen Skies Ideas April 2017