Thanks, Tusky! I'm actually doing pretty well so far, I've been able to put some days into writing and designing stuff and I'm quite happy with the results. Actually, Poland now has a HUGE spike in Covid cases, and being able to focus on a project and have a bit of escape from reality into my fantasy setting is a huge deal for my mental health.
And how is your project doing? I don't use social media lately, but whenever I see a tweet of yours I like what I'm seeing. The merchant wagon looks great.
After some time has passed, I think I'll actually keep this illustration in the game. It's used in an area where the player spends about 3-5 minutes, and right now I think it's Good Enough for this purpose.
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Three inns, three different opportunities to hide from the creatures of the night.
The obvious differences are the room prices, HP restoration values, and the “breakfast included” service. But there’s more - sleeping in some spots involves unique encounters and conversations, and the prices and benefits change as the player befriends the owners of these places.
There are also other areas in the game where the player can find a shelter, but they usually involve a more effort before they get unlocked.