And that's likely the end of my Skaven campaign due to a persistent crash bug. No idea whats causing it.
Save is here:
https://mega.co.nz/#!1Yw1UKgS!aox_FkG5WVnCYWLw3UwQ0WQGVZIzBcx6lpmx0dloUjYComplete the turn in whatever way, game crash is during the turn change.
e: More specifically, during the Hordes of Chaos' turn. I watched the AI movement with toggle_fow off and it didn't really give any clues.
Also noting that faction income seems to be pretty low. It seems off when the skaven find themselves outnumbered more often than not due to income limitations.
e2: Reloaded an earlier save, was able to play past date. Seems to be a problem with RTW instead of this mod.
e3: I'm having tremendous problems with Unrest, which frequently sits 50-80% in all my provinces. I'm not sure what exactly is causing this, but this combined with the 80% distance penelty means that expansion in Lustria as skaven is a huge pain.
e4: Characters are getting a crazy amount of traits. Its very excessive. All of the ones I've seen have enough that you have to scroll down to see all of them.
e5: Completed Skaven campaign. Tried out the majority of their units as well. They're a weak faction right now due to the amount of unrest and the high upkeep of their troops; you have to station large bodies of skavenslaves in cities to keep them calm, which costs a very large amount of money. Lord help you if you capture anything bigger than a large town; the culture penalty will make things absolutely wretched. Building the "farm" chain with them is a major trap right now since the last thing you want to do is encourage growth since it just leads to very large and angry settlements. Skyre buildings are pretty awful as well since they give big bonuses to growth without much in the way of order; I could only maintain a select few and those settlements produced the bulk of my fighting force with jezails. Clanrats are pretty awful which is fitting, but their unit sizes are actually not that large. Other special building units are cool as well.
Dealing with order problems is a real unfun headache. If it was meant as a means to add difficulty, I'd rather just have the AI get free money to build doomstacks with than have to sit around for twenty turns trying to deal with boring and frustrating city management issues. I'd even spring for buildings that reduce population growth or have some sort of trade off that would make it so I don't have to deal with a sea of blue and red faces glaring up at me at the start of every turn.
On the factions I fought and AI behavior: AI never started a war with me. They were pretty easy to ally with. Did not see any braindead army compositions. I liked the faux Italian's names, but unfortunatly their roster is really, really vulnerable to jezails. I destroyed them fairly easially because of that. Their cavalry is pretty strong; I found the skaven actually can't deal with heavy cavalry that well (at least without Stormvermin); my solution was to engage them with fodder and flank them with guns, which tended to kill everyone involved, which was okay with me.
High Elves gave me problems with their Silver Helms cavalry, since they had high morale and only half of them tended to die by the time they reached my guns. Took over their island, which was very slow going since I couldn't move my armies from cities without sparking revolt, despite said cities having been exterminated down to 400 (very irritated) people.
Tomb Kings are flat out nuts. I only fought them a bit before winning, so I started a campaign as them. Mother of Mithra, they are good. Huge! units of skeletons which are basically immune to morale effects. Said skeletons are no slouches and are in fact superior to several standard infantry statwise. Units are very cheap and spammable. Stability wasn't an issue for the short amount of time I played, but I'd imagine it'd get worse as time went on since they only get 10% order bonus more than skaven and get to deal with a whole lot more buildings that lead to city growth aka never ending pain. Notable though that the two Tomb buildings can be built alongside many faction's "temples". Taking tomb cities as skaven was pretty awesome due to that. I had all my taxes on low and built any building I could, and even with maintaining two stacks I found myself with 5k or more at the end of turns I could waste on mercs. Enemies tended to break on contact due to combination of the scariness of the undead units / flaming arrows / chariots. All battles hilariously one sided. I could probably finish this campaign in less than two hours at this point and I only started an hour ago.