I have to say, I have been really blown away by the quality of this mod. I was not expecting a lot, but the work you guys have done on this is nothing short of amazing.
I played a High Elf campaign and struggled mightily to get anything off the ground, but I can see that with a little more polish it will be a fantastic playing experience.
Some of my favorite features so far:
* Rebel orcs. I love that there are going to be patches of orkdom springing up all over the place if you don't watch your territory. Very appropriate.
* Faction banners.
* The amazing campaign map.
Bug Report:
I expect a lot of what I'm going to mention are things you've already fixed in your internal builds, but just in case not...
* Started a Brettonian campaign, opened Faction Summary, clicked Senate, crashed to desktop.
* Started a High Elf campaign, did horribly (no money, no population, hey maybe buildings farms would be a good idea, started another one.
* Noticed characters pick up traits and followers at a staggering pace. One example, 21 traits, a little over 20 turns into the campaign.
* My Tiranoc chariots can hide in trees
* No nations have expanded beyond their starting point, most of the map is Rebel settlements. I assume that's what's referred to when talking about scripting needed.
* Ports create Djinn, not ships. Thankfully they act like ships.
Cheers,
Mentheus of Chrace