IntroHey folks! I just thought I'd post a little bit about the game that I'm developing - Fringe Planet. Fringe Planet is a survival simulator based in a Lovecraft inspired universe where both magic and science co-exist. Six strangers (called peons) awake in a frozen and harsh environment, with no memory of who they are or how they got here. Through discovery and exploration they will gradually discover some of the mysterious of the place they are trapped in - and if they are lucky they may start remembering who they were in their previous lives.
The game is designed to be tough - AI story tellers throw events at the player that can change the game very quickly, turning a success into a failure. The environment itself - a frozen and bleak floating island traveling through an infinite void - is incredibly tough to survive in. Peons can freeze, starve and go mad very quickly. And even when they aren't just fighting the elements, you never know when a passing demon may possess one of your own.
Using both science and magic, the player can tame the landscape in multiple ways - extending the surface area by catching other floating islands (which may involve harvesting the arm of an ethereal creature that can drive you mad and sticking it in a machine) - creating whatever homes/bases they desire - or by setting up complicated factory chains of belts and machines to automatically craft items.
The game itself is fantastically lore deep - but a player can choose to ignore the lore of the game and just focus on survival - the game itself is very much aimed at being a sandbox that will allow players to tell their own stories.
Designed in mind with modding from the ground up, every aspect of the game can be changed - and I'm very keen to see what other people start to come up with for the game - sometimes it feels like I'm writing more of an engine than a game!
About meI've been a developer for over 20 years, breaking my teeth on BASIC on a BBC model B many, many moons ago. I've worked professionally with many startups over the years, initially as a developer and then moving onto becoming a systems architect. When one of the start-ups ended, I decided to start up myself and work full time on Fringe Planet - it's honestly a terrifying journey at times but it is the most fulfilled I've ever felt in my life.
Eye Candy More InfoI tweet daily about the development of the game, so twitter is normally the best place to catch me :
https://twitter.com/beebug_nicOn top of that, Fringe Planet has a website here :
http://fringeplanetgame.com/ and you can find the development blog (new posts on Friday) here :
http://fringeplanetgame.com/blog/Thanks for taking the time to read this :-) I'm always happy to talk about the project so if you have any questions or comments just let me know :-) I'll keep this thread update as things develop :-)