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« on: October 19, 2016, 07:06:16 AM »
Silly question: where are all your sound text files?
In M2TW this would be defined in descr_sounds_units_fire by creating a type based entry that will list units that would use the sound effects listed in that section. Example for cross bow units:
type Peasant Crossbowmen, Crossbowmen, Aventurier, Pavise Crossbowmen, Pavise Crossbow Militia, Genoese Crossbowmen, Genoese Crossbow Militia, Crossbow Militia, EE Crossbow Militia, Mercenary Pavise Crossbowmen, Mercenary Crossbowmen, ME Peasant Crossbowmen, ME Crossbow Militia, CE Wagon Fort, Gulay Gorod, Hussites
stage ready
event lod 5
folder data/sounds/SFX/Group/Missile/Crossbows
end
event lod 20
folder data/sounds/SFX/Group/Missile/Crossbows
end
event lod 40
folder data/sounds/SFX/Group/Missile/Crossbows
end
stage aim
event lod 5
folder data/sounds/SFX/Group/Missile/Crossbows
end
event lod 20
folder data/sounds/SFX/Group/Missile/Crossbows
end
event lod 40
folder data/sounds/SFX/Group/Missile/Crossbows
end
stage fire
event lod 5 volume -30
folder data/sounds/SFX/Group/Missile/Crossbows
crossbow_group_fire_distant_small_01
crossbow_group_fire_distant_small_01
crossbow_group_fire_distant_small_01
end
event lod 20 volume -25
folder data/sounds/SFX/Group/Missile/Crossbows
crossbow_group_fire_distant_medium_01
crossbow_group_fire_distant_medium_02
crossbow_group_fire_distant_medium_03
end
event lod 40 volume -25
folder data/sounds/SFX/Group/Missile/Crossbows
crossbow_group_fire_distant_large_01
crossbow_group_fire_distant_large_02
crossbow_group_fire_distant_large_03
end