1
Rome - Total Realism / Re: Welcome to Rome Total Realism, Say Hello and introduce yourself!
« on: September 26, 2016, 09:55:02 PM »
Hello,
I'm here at the behest of Ahowl, whom I have on my Steam friends list, and who has worked on this project with a diligence that I've found impressive.
It's possible I'm the oldest of the RTR oldies here (or close to it, anyhow). I became involved with RTR (I cannot remember which version---maybe 3?) in its very early days back in 2004, albeit then only in the role of community contributor. I became an official a member of the team in the summer of 2005 (under infamous project head Tyr, who would go on to defraud the community of donation money), working as a general contributor and beta tester for the massive project that was RTR 6; my claim to fame in that mod was the inception of the landblock that prevented the Carthaginians and Ptolemaics from moronically spending all of their resources fighting each other across a giant desert, though I added quite of bit of heres-and-theres as well. I thereupon moved on to the RTR:PE team in 2006, on which I did the unit balancing and contributed other general tweaks.
All that self-aggrandizement aside, I'm hoping to help where I may with this mod. RTW is still my favorite of the series, though it has always been mods that have made it fun. I couldn't possibly estimate how many hours I've put into playing said mods (entirely the big three, but RTR in the majority), but I can definitely estimate how much time I've spent playing vanilla: probably 20 hours or so, after which I discovered RTR. Not a fan of the Roman ninja or the Celtic head hurlers, or the wardogs, or much anything else in vanilla. I'm guessing nobody here is.
Anyhow, hi!
I'm here at the behest of Ahowl, whom I have on my Steam friends list, and who has worked on this project with a diligence that I've found impressive.
It's possible I'm the oldest of the RTR oldies here (or close to it, anyhow). I became involved with RTR (I cannot remember which version---maybe 3?) in its very early days back in 2004, albeit then only in the role of community contributor. I became an official a member of the team in the summer of 2005 (under infamous project head Tyr, who would go on to defraud the community of donation money), working as a general contributor and beta tester for the massive project that was RTR 6; my claim to fame in that mod was the inception of the landblock that prevented the Carthaginians and Ptolemaics from moronically spending all of their resources fighting each other across a giant desert, though I added quite of bit of heres-and-theres as well. I thereupon moved on to the RTR:PE team in 2006, on which I did the unit balancing and contributed other general tweaks.
All that self-aggrandizement aside, I'm hoping to help where I may with this mod. RTW is still my favorite of the series, though it has always been mods that have made it fun. I couldn't possibly estimate how many hours I've put into playing said mods (entirely the big three, but RTR in the majority), but I can definitely estimate how much time I've spent playing vanilla: probably 20 hours or so, after which I discovered RTR. Not a fan of the Roman ninja or the Celtic head hurlers, or the wardogs, or much anything else in vanilla. I'm guessing nobody here is.
Anyhow, hi!