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Messages - slayergr

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A Game of Colleges: Total War / Re: Troop Rosters
« on: October 14, 2013, 06:37:54 PM »
Hooligans ! Dont tell me that the (in)famous british hools dont go to college?Here they do!(the greek ones and of course not all).Exchange stundents as mercs!

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Warhammer; Total War / Re: Playtesting signups and release timetable
« on: September 09, 2013, 07:15:11 PM »

Definitely agree on both price and movement speed. Wages especially for skavenslaves should probably be zero and clanrat wages low.

With faster I actually meant that their attack anims should be quicker
You can edit that quite easily in the EDU
But your idea is also good
Does anyone know how to edit a model/skeletons movement speed?

The skaven are a horde army and they should be vulnerable to missile and artillery fire...if they are fast moving you wont get any shots at them ! I strongly believe that the lizardmen need some buffs both in attack and defence...they arent the feral and tough warriors that they should be...Any other opinion on them? Also the chaos and bone giant need their priced increased.

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Warhammer; Total War / Re: Playtesting signups and release timetable
« on: September 09, 2013, 12:24:58 PM »
Im playing Chaos Dwarfs with large units with so far only one bug that I saw in the Ogre kingdoms when I toggled the FOW off
They conquer one rebel settlement south of their capital and they leave a garrision but then,just out of town,their army has now stood immobile for like 5 turns now without goin for the next settlement
CDs have a good starting position and troops so I didnt even have to use cheats to pimp them up a bit.
Diplomacy is obviously still a prob and funnily there are more alliances and ceasefires each turn than in vanilla
The Dwarfs even offered me Trade rights ;D
Theres a Tutorial on moddin Diplo,you just have to go to descr_strat,scroll down and then you can see the relations and give them values
(600=ally -600=war or maybe the other way around.
Ive played Skaven quite a lot in custom and they should,I think,definetely be cheaper and faster in combat
In all the books Ive read Skaven are lightning fast which is one of their main advantages
Plague Monks are a bit OTT,you should just give them 2 hitpoints and berserk cos they are always described as frothing,mindless and frenzied zealots and if you want to have one unit with morale boostin chant you could still use the same model and make one smaller unit of Plague Priests which chant and do magic(green fire balls?) and one large unit of Plague monks who are tough berserkers
Stormvermin animation should be replaced with fs_2handed so they dont look like they committed suicide
Giant rats are awesome!!!!!!!!!
The skaven dont need any buffs.....The plague monks offer ecxelent morale 2 hitpoints and average def making them very sustainable a cahnt and a great frigheting ability....Also the jezzails are just op! Ingredibly long range and they have the most powerful ranged attack...they can easily tear through even nurgle chaos warriors and Ironbreakers (defs 26 and 40)!!!

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Warhammer; Total War / Re: Playtesting signups and release timetable
« on: September 09, 2013, 12:17:14 PM »
Duellists seem to be way more powerful than other comparable light melee troops. It's 50/50 whether they beat Empire Swordsmen.
They may look more powerfull in stats but dont forget that there are only 40 without a shield making them very vulnerable to missile fire.....also its the only light inf of the luccinese since the marines dont have the morale to withstand large fights so its the only thing that cna guard the rear of the phalanx .
I believe that the Lizardmen  need a buff.....the temple guard is only 10-14 as a stormvermin !!!!!

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Warhammer; Total War / Re: Playtesting signups and release timetable
« on: September 05, 2013, 04:59:18 PM »
Reporting for duty sir ! My university doesnt start until mid octomber so I have tons of free time for play testing.And I really wish to examine the new units in terms of gameplay balance

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Hey Jubal I have sent you some footage but I must know if everything went okay before start sending you more stuff

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Wouldnt be a bad idea since Beastmen is a new race (the old beastmen wasnt beastmen at all )

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Warhammer; Total War / Re: Current release & Download links
« on: July 21, 2013, 12:42:06 AM »
Also the Ogres need  better morale! the rout too easily! and maybe some better stats....or be considered as cav so they could charge like the giants

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As it seems I will have to make do with the windows film maker.....it does it job but the quality drops a lot.....but I think that reendering aga in a higher resolution puts it back together...at leats it worked when I tried

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I found another software so i know can record high quality with sound.....the only problem is that a 1minute of video time is about 500 megabytes....Do you know any way or program to compress them?
edit: I found  program  so I am okay (for now) Jubal Pm me your email so I can start sending you footage
edit2: The %^*^&& progrma leaves a watermark....so I still need help

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No but I think there is one on your profile in the forum......I have already some footage sadly with no audio but i think that shouldnt be that a great issue since there would be  a background music right?

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Tha butchers !!!!(........cause I gave you the idea haha)..........and the flame cannon and the death cannon in action

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Warhammer; Total War / Re: Current release & Download links
« on: July 20, 2013, 11:14:24 AM »
The wraths I believe that are very cheap also The ironbreakers and the long beards cost only 300 denari  .The Grail Knighs shouldnt have the same price with the knghts of the realm because there is absolutely no point right now to take The knights of the realm as a cav choice.Also the godar axemen of the kislevites I think that they cost less than 300 but the have good stats.....And last but not least The tetonburg (guys with hammers) should have lower price like 680 or 600 both the on horseback and foot versions(sorry for my spelling but I dont remember all the names perfectly)

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Oh that would be a great relief when sieging.....

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I dont have an extreme rig but i can run large scale battles full graficks no problem......I will try to find some good program (like fraps) and start filming....any good shots i will send it to you

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