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Messages - Pentagathus

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1831
Mordheim / War of Thirteen: Mick's Merry Men
« on: March 24, 2009, 05:44:59 PM »
You still naming your henchmen the Sturm Abteiliung? Not the right war for Franz Ferdinand but meh.

1832
Mordheim / War of thirteen : Ulric's Paw
« on: March 24, 2009, 05:42:25 PM »
Since I can't seem to edit that post:
Let the hunt begin!
(Replacing Woof Woof preferably)

I was pretty pleased as well Jubal. His special rules should be a nice boon to my force. Annoyingly he is the only warrior with higher than ws4 in my band.

1833
Mordheim / Hired Swords
« on: March 24, 2009, 05:36:54 PM »
Might be that hired swords are all cheap but most of those seem pretty damn cheap.

1834
Mordheim / War of thirteen : Ulric's Paw
« on: March 23, 2009, 10:47:00 PM »
Death has come to the empire. In the form of war, in the form of famine, in the form of plauge, it matters not, for death allways means one thing. Opportunity.
Never has the opportinity been greater, the emperor is dead and who is there to claim the throne?
The Paw of Ulric of course.
They are a cult shrouded in mystery and rumour, viewed as outcasts by some, kings and great lords by others. Are they noble priests or abominations? The only thing the rumours agree on is that they are dedicated to Ulric, the wolf of winter.
Hector Khanvall imperial tactician is one of the few who know the truths behind the rumours, a man of the north who has fuaght with and beside these Norscan's and gained their trust.
The Paw view Hector as the perfect reflection of their god, he is strong fast and savage in combat but is most dangerous when at the head of a pack, cunning, devious, ruthless and best of all, he allways wins.
He shall make the perfect Emperor, he shall be the one to bring Ulric to the head of the Pantheon, he shall make the Norse remember their old gods and Chaos shall quake before the wolf's howl.

Claimant:
Hector Khanvall, Kislevite and master strategist.

First Sword (Jarl)
Sigefrid Heavy Armed, inspiring leader and mighty warrior. Sigefrid has known many fears but never ran, he is strong of voice and stature, tough but lacking some of the finnese of other fighters.

High priest (Ulfwerenar)
Witnere the wolfman. Witnere means nightmare in the Norscan tounge and this is one wolfman who lives up to his name. Cursed for rejecting the gods of chaos he is strong, fast and vicious. He is the figurehead of the Paw but shall never lead due to his instable mind and blood lust.

Accolyte (Bondsman)
Guthrum the wolfbrother. Brother to Witnere and only surviving kin this brave young man looked after his brother in his madness, taking many wounds on the road to his sibling's recoring sanity. Somehow he met with the youngest son of a norse Jarl, Sigefrid the follower of Ulric. Sigefrid saw Witnere as the child of Ulric and took to two brother's in as part of his retinue.

Accolyte (Bondsman)
Sihtric the hammer. Sihtric was born and raised a Norscan, untill his father turned to chaos and became a repulsive mutant. The gods of Chaos destroyed the rest of Sihtric's family untill he was all that was left of his long line. He sailed south as a vikingr and faught agaisnt many enemies, eventualy being defeated and captured by knights of Ulric. He gained the knights' trust once they heard his tale and he became a squire to one proud but impoverished knight, Wolfsturm.  On travels with Wolfsturm the young knight drank himself to stupidity and announced his squire's lineage to an innfull of Norscan hating peasants. A fight insued which ended with Wolfsturm and many of the peasants dead. The peasants were to afraid to continue fighting Sihtric but blamed him for the murder of Wolfsturm. Sihtric was an outcast once more and he travelled north, harried all the way to the keep of Sigefrid. Sigefrid took this young follower of Ulric into his ever growing band.

Temple Guards (Maruaders)
Berfwulf and Aelthrun are two former Hurscarls of Sigefrid's household. Now they serve the charismatic Sigefrid and by turn Hector Khanvall.

Temple Guards (Huntsmen)
The Stenach twins were found poaching on the lands of Sigefrid's fahter who wanted them slain. Instead Sigefrid convinced his father to let the two hungry men fight for him, bows were needed in a strong warband and a strong warband is needed to make a youngest son a mighty lord.

The Pack (Wolves)
These two mangy beasts were drawn to Sigefrid's odd band by Witnere who leads them as any alpha wolf.

Let the hunt begin!

1835
Mordheim / Warbands+Claimants
« on: March 20, 2009, 09:32:03 PM »
Fastest shower ever. I'll post this and them I'm off, in the words of Nelson Mandella "let's get wibulnibered"
Wolfgang Friedler, an experienced captain from the Drakwald (g)
Hector Khanvall, an Imperial tactician (n)
Herstel von Meister, an insane Imperial engineer (e)
Ivan, the Accursed - a minor noble whose ambition, aptitude for magic, and drive has pulled him to the top (n)
Van Halfling, the only halfling claimant and a comitted witch hunter (g)
Helmut Sturmwolke, the Lord Armourer (g)
Marius Narheim, a master of intrigue and politicking (e)
Havelock Vetinari, an illegitimate son of the Count of Miragliano (n)
Wolfgang Ludenhof, 'The Holy' and a famously pious sigmarite (g)
Korhil von Durkar, raised by Dark Elves and with all their heartlessness (e)
Alfredo Langer, a powerful and rich Marienburg noble (n)
Karl Budenheim, a secretive Slaaneshi worshipper (e)
Gelhult Kohl, the son of the Elector count of Nordland  (n)

Dec J (E)
Airborne (G)
Tom (E)
Penty (N)
Jethro (E)
Simon (NE)
Rob (E)
Jubal (NG)
Croat (NG)
WN (NG)
DD (ENG)
Louis (ENG)
Dan (ENG)

1836
Mordheim / Shield Bash
« on: March 20, 2009, 09:20:13 PM »
That might lead to a bit of confusion though.
Looks like you guys are going to have to wait for me to get out of the shower before I post the lists now.

1837
Mordheim / Shield Bash
« on: March 20, 2009, 09:13:13 PM »
No Jubal and I'm going out soon so the list would be apprecitated Drippy.
Drip, I would still prefer the shield bash to be for all shielded troops as driving people off buildings would be prety fun.

1838
Mordheim / Shield Bash
« on: March 20, 2009, 09:11:07 PM »
Shield bash would be fun in mordhiem, lots of 2 hand weapons aren't particularily fun.

1839
Mordheim / Shield Bash
« on: March 20, 2009, 09:06:49 PM »
Yes but 6+ armour save is pretty armadillo compared to an extra attack, especialy since axes give -1 to armour save and combining shields with heavy armour leaves you at -1m.
Edit:
You need to send me the claimant's list Drippy so I can post the assingment thingy.

1840
Mordheim / Shield Bash
« on: March 20, 2009, 09:04:27 PM »
@Jubal
Could do, but then shields are still a bit pointless when compared to an extra hand weapon.
Dec, the noobs don't know the rules anyway so new ones won't make it any harder for them.

1841
Mordheim / Shield Bash
« on: March 20, 2009, 09:01:37 PM »
If shields are left as they are then sheilds are left underpowered and still unrealisitc. And less fun. Also to balance it, instead of the roll a one on the effects chart thingymabob, the shield bash can only be used in the first turn of combat.

1842
Mordheim / Shield Bash
« on: March 20, 2009, 08:39:20 PM »
Mabye replace the 1 on that chart with 1 to hit as you've already hit when rolling on that chart. It won't make any difference statistically but it would be faster than rolling to wound and for saves. Mabye it should be -1 to hit for all attacks instead as the idea is to ram your shield foward not swing it. If you think it's still to overpowered (like 2 handweapons/2 handed weapons currently are) then -1 attack.
Also if you hit your enemy's weapon, if they have another they can still attack with their offhand weapon (if they have multiple attacks they would still only get one attack back.)
And for the -1 initiative for climbing -1 to your roll might be better as then even I 6+ peeps still get penalised.
Edit:
And possibly there could be a strike to injure skill for shield bashing.

1843
Mordheim / War of Thirteen
« on: March 20, 2009, 08:00:30 PM »
Woooo Norscans.

1844
Tabletop Games - The Game Room / Fluff Quiz
« on: March 20, 2009, 07:39:00 PM »
Quote from: "Dripping D"
what is a favourite orc past time?
Dressing up in women's underwear.

1845
Mordheim / Shield Bash
« on: March 20, 2009, 07:30:59 PM »
I'm not sure how to work armour saves with this as it probably wouldn't make much difference when being hit with a shield.
Are helmets taken into account with your table?
Would the attacker have the option to follow up after rolling a 4?
I think for parrys, bucklers will get to parry as normal but if you succesfully parry with a sword/bracers then you automatically get the 3rd result.
To combat overpoweryness of shields I was thinking make shields -1 to initiative tests when climbing which makes sense as well since they would get in the way.

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