Thank you, Tusky! Although, I decided to make a longer comment about our development:
Serious talk time! Nothing to be worried about, just explaining the current situation.
For months we were sharing our concept arts and images, but only recently we started to show you longer videos and GIFs of Tales From Windy Meadow.
Also, trailers are so important in the world of game development, but we still don’t have one! Why is that?
Here is the problem - we’re building the game layer after layer, not scene after scene. It makes showcasing the progress really tedious, even if we finished like 90% of the game's graphics.
The “layers” we already have include: dialogues, interface, backgrounds, character portraits (and their emotions), basic character sprites, a majority of the non-character animations - rain, fire, doors...
The layer we DON’T have yet - and which stops us from recording more in-game videos - is the character animations. Walking from one place to another, or sitting down, or throwing a spear, or just smoking a pipe... There is an example of it shown in the video - it’s the only part that was simple enough to draw that our writer / developer was able to make it mostly by himself.
The current approach is good for the game’s quality... The main thing that suffers is our marketing. : P
So just a few words of comfort: new content is coming. Once we finish more character animations, we’re going to have a lot of things to add to the game and finish a whole bunch of new scenes at once. Trailer and cool screenshots are on their way, we just have to survive this last part of the marathon. ; )
A big thank you to all of you for your support, we appreciate and hope to do our best turning Tales From Windy Meadow into the best Visual Novel we can. 💓
Happy #screenshotsaturday!