Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Take a look at what's going on, at
The Town Crier
!
Home
Articles
Forum
Youtube
Help
Search
Login
Register
Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
Warhammer; Total War
(Moderator:
Jubal
) »
New units...
« previous
next »
Print
Pages: [
1
]
Author
Topic: New units... (Read 2615 times)
Warhammer78
Posts: 18
Karma: -1
New units...
«
on:
October 08, 2013, 03:19:27 AM »
There is in anticipation of making new units?
How many new units you can still add to the mod?
We arrived to the limit in the text file "descr_model_battle" and "export_descr_unit"?
«
Last Edit: October 08, 2013, 03:24:38 AM by Warhammer78
»
Logged
Jubal
Megadux
Executive Officer
Posts: 35669
Karma: 140
Awards
Re: New units...
«
Reply #1 on:
October 08, 2013, 08:06:22 AM »
We have arrived at the limits, so I'm not personally planning to add any more units, but there are probably units you might decide were less useful than new ones if you had a specific model/skin you wanted to add in.
Logged
The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Warhammer78
Posts: 18
Karma: -1
Re: New units...
«
Reply #2 on:
October 08, 2013, 11:12:46 AM »
Ok!
I managed to add only one unit in the faction "Tomb Kings".
It would take at least another 4 or 5 units in this faction.
Logged
Print
Pages: [
1
]
« previous
next »
Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Total War Mods - The Engineer's Shed
»
Warhammer; Total War
(Moderator:
Jubal
) »
New units...