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Messages - The Sloth

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1
RTR 0.5 Imperial Campaign / Re: RTR Developer Walkthrough
« on: April 08, 2014, 07:43:07 PM »
Quite honestly, I don't like the idea of downloading, installing, or signing up to whatever stuff I only need for a hobby. I'm already supposed to download/join pidgin and hamachi, and I don't even get what those really are, so I have simply ignored them until now. So what exactly is that all above, and why would I need it?

2
RTR 0.5 Imperial Campaign / Re: Shared Files
« on: April 08, 2014, 07:35:19 PM »
Added: export_descr_character_traits, export_dexcr_ancillaries, export_VnVs, export_ancillaries

Content: re-done traits (Good Commander, Bad Commander, Brave, Coward, Hates Culture X), re-done priest ancillaries, trigger changes

Test for: overall mood, stability and frequency of the following traits: Infantry Commander, Cavalry Commander, Used to Tactics of Culture X. The latter might give access to new battle speeches, as these traits were very rare in vanilla. So if you get one of them (ex: Knowledgeable about Greek Tactics), fight some battles and see if your general has any new speeches.

3
RTR 0.5 Imperial Campaign / Re: Workshop: Traits/Ancillaries
« on: April 08, 2014, 07:27:46 PM »
I apologize for being away this long. Truth is, it won't get that much better. My training is nearing its end, and I need to get ready for my final exams and start looking for a job. So I'm not sure to what extent I can keep working for the mod. For now, I have started re-doing my previous work in a way that no other files will be affected. As traits and ancillaries can be done little by little, I am somewhat confident I can get some stuff done even when I don't have much time. We'll see.

4
RTR 0.5 Imperial Campaign / Re: Workshop: Traits/Ancillaries
« on: March 25, 2014, 05:07:34 PM »
And, once more, I'll be gone for a few days. Things are a bit hectic on my side, and will stay so for a while. I hope I can finish the last priest ancillaries by tomorrow morning, though, as I'd want to have done some trait work after all this time...

5
RTR 0.5 Imperial Campaign / Re: Workshop: The Map
« on: March 25, 2014, 05:04:55 PM »
Not sure if this is the place to mention this, but in the current beta, the coastal areas of the Nile valley are covered in snow in winter.

edit: same thing for Mesopotamia and southern India

6
RTR 0.5 Imperial Campaign / Re: Testing 0.6!
« on: March 20, 2014, 09:26:10 PM »
Works for me.

7
RTR 0.5 Imperial Campaign / Re: Testing 0.6!
« on: March 17, 2014, 03:00:29 PM »
I added a folder with some screenshots of my installing processes to the dropbox, with short explanations, since I have a German computer. Not much to see, though, and I can't even take a screen of the error message.

8
RTR 0.5 Imperial Campaign / Re: Testing 0.6!
« on: March 16, 2014, 12:25:16 PM »
Well, anyway, no beta 0.6 for me.

Now the question is what I'm supposed to do from here on. I guess I can redo my previous trait work in a way that it won't affect any other files, so it shouldn't matter what beta I'm even using. Thoughts?

9
RTR 0.5 Imperial Campaign / Re: Testing 0.6!
« on: March 15, 2014, 12:20:58 PM »
That makes two of us, then.

There seem to be different combinations of files that cause a textless CTD. The only file I found capable of causing a textless CTD all by itself is expanded_bi.

Just to be on the safe side: the Beta is supposed to go to RTW->data, not RTW->BI->data, right?

10
RTR 0.5 Imperial Campaign / Re: Testing 0.6!
« on: March 14, 2014, 08:21:04 PM »
After lots of deleting and re-installing, it looks like I managed to at least get a proper 0.5 Beta again. I'll try to install 0.6 little by little and see what file(s) are causing problems, although that won't be easy, since several of them depend on each other. But that will have to wait until tomorrow. My nerves won't take any more of this.

11
RTR 0.5 Imperial Campaign / Re: Testing 0.6!
« on: March 14, 2014, 06:13:01 PM »
Yes, and I have just done it for the 3rd time. The only thing I noticed this time is that, for some reason, 0.5 had the vanilla main menu. What on earth is going on?

12
RTR 0.5 Imperial Campaign / Re: Testing 0.6!
« on: March 14, 2014, 05:37:33 PM »
What was the last thing you did before the CTD?

Double click on the shortcut. Game is loading. CTD.

It doesn't matter which version of descr_strat I use.

0.5 was working just fine, too. I'll reinstall everything one more time later, but I'd be surprised if it worked. Am I really the only one with this? The fact that there is no error message implies that it's not just some little coding issue.

13
RTR 0.5 Imperial Campaign / Re: Testing 0.6!
« on: March 14, 2014, 04:55:07 PM »
I hate to say this, but 0.6 doesn't work for me. I deleted and re-installed everything, but the game just crashes while loading. No error message either.

14
RTR 0.5 Imperial Campaign / Re: Shared Files
« on: March 14, 2014, 03:39:04 PM »
But which one is the official one? With the changes I made to traits, I need to edit the file to avoid crashing my game. Which one should I use as a base for my trait modding?

15
RTR 0.5 Imperial Campaign / Re: Announcement/Discussion: Faction List
« on: March 14, 2014, 03:31:06 PM »
Yeah but I'm speaking about the AI doing it on it's own. I played Carthage, for example, and was therefore on the other side of the map. Pergamon is surrounded by the ''Independent Cities'' faction holding Rhodes (with which it was allied) and the ''Independent Dynasties'' holding Caria and Lydia (among others). When I put ''toggle fow'' on, Pergamon had attacked both of them, taking 3 regions, even the allied Rhodes.

That's because, as you say, Pergamon was "surrounded". The AI will always attack the weakest faction it shares a land border with, even if that faction is or seems stronger than itself. If there had been another faction close by, Pergamum would probably have gone after them.

I also don't like those vague and unhistorical terms as Gaul, Iberia or Germans, since they weren't unified states. I would much prefer something like Celtic Tribes, Iberian Tribes and German Tribes (it's not perfect but it's much better). In this way, we could, as The Sloth suggests, get rid of the superfaction Celtic Tribes and merge it with Free Tribes, opening a place for the Arverni.

I think we could rename the Germanic Tribes into "Suebi" without much trouble. As for the Free Tribes, we'll need to test it out first and see how the AI reacts to such a huge superfaction.

As for Gaul, my ideal setup would be the Aedui holding most of central Gaul, with all their major allied cities (Bibracte, Avaricum, Alesia, Lutetia, Lugdunum), and the Free Tribes holding Cisalpine Gaul, Gergovia and Belgium. That way, Rome can fight some good celts in Italy while the actual Gauls can continue to build up in France. I'd avoid a celtic civil war, as it seems to cripple both sides way too much (although we could try to have Aedui and Free Tribes start at war for the heck of it).

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