Due to some players complaining about the difficulty, I decided to avoid having Easy/Normal/Hard option, but to give players some powerful boosts until they manage to beat the bosses. The starting boosts are Books your Witch mother left for you.
At first, you get a Book of Life that gives you 100 extra HP. You keep getting this book until you defeat the Ogre Mom. This helps with the fact that the player is still learning the ropes and the goblins do a lot of damage.
After you beat the Ogre, the subsequent runs give you the Book of Ice which freezes enemies for 3 seconds every time you enter a new room. This helps from dying too quickly against the guards. You gain a couple of seconds to survey the room and position yourself.
After you beat the Dragon, you start getting the Book of Fire, which sets all enemies on fire as you enter.
After you beat the Executioner, you start getting a random item. Those items aren't as powerful as Mom's books, but still provide some help.
The idea is that once you reach Mom in the Dungeon, you will unlock her (you can play as her) and then you won't be getting items anymore.
Any thoughs or comments on these changes are welcome.
P.S. Beside the books, there are 6 new items and 2 new potion effects in the game. The new version is already up, so you can try it now.
P.P.S. There will be a fourth book - the Book of Death. It will allow you to kill yourself and come back as undead. This will change the game as you won't be able to heal using the health potions, but by killing the enemies. You will have an appearance of a skeleton and maybe you will be immune to some things, like the magic the skeleton mages will use in the Catacombs level. I still haven't figured out this completely, so I'm putting this book aside until I create the Catacombs level and all the enemies there. However, if you have some cool ideas about playing as an undead, I'd love to hear them.