I think giving you too many paths would dilute the game somewhat, and you could end up with lots of options that aren't very well thought out, opposed to a few that are. Mount&Blade has always primarily been about combat, and I think it should stay that way. Any other path should be primarily combat oriented, so arena champion, assassin, captain of the guard etc. Would work, but farmer or innkeeper would divert the attention too much from the focus of the game, and we want them to make a good game, don't we? Besides, if it's as moddable as its ancestor, then we should be able to add that in ourselves. I think the worse mistake they could make is to remove moddability, as it is that which gives M&B the variety it has today.