Guys! Let's organize ourselves!
Listen. The HILL RPG will include horses, +1 coins/wheat* when farming, +1 coins/seafood when fishing in deep waters, possibly it might include gold mines in which you will gain gold.
The house will allow players to have +1 production in farms.
The manor will permit the training of a horse (which moves you 2 rectangles instead of one per turn)
The castle will let you have 3 citizens per rectangle, each of them owning a house or manor.
Objects of no battlefield use will be also introduced: scepters, crowns, jewelry, possibly other things...
*There is a possibility that instead of coins the players will gain products. Farm will give you wheat, Fishing will grant you fish, Hunting will give you deer meat. Mining will give you gold. Turning gold into coins will be allowed when you have docks or a manor or another building. To trade you won't just ''throw axes'' from a rectangle to another, you will have to be in a region physicaly. That will cause players of neighbouring regions to work together to survive. If this system will be implemented, then innactivity can be fatal. If a players will not eat for 3-4-5 turns in a row, he will loose many Hp. Thus a long term innactivity might lead to death by lack of food.