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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Rome - Total Realism
(Moderators:
ahowl11
,
Vrosivs Avgvstvs Rakvs
) »
Smooth as silk
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Topic: Smooth as silk (Read 2891 times)
Gigantus
Posts: 93
Karma: 4
Sure the voices aren't real, but them has ideas!
Smooth as silk
«
on:
September 11, 2016, 05:34:54 PM »
A quick test if the smoothing works in RTW as well as in M2TW - some trip wires on the way, but eventually it worked.
Need to polish some jagged edges but the principle is fine.
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Jubal
Megadux
Executive Officer
Posts: 35669
Karma: 140
Awards
Re: Smooth as silk
«
Reply #1 on:
September 11, 2016, 06:35:18 PM »
Ah, pretty! How's this done?
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
Gigantus
Posts: 93
Karma: 4
Sure the voices aren't real, but them has ideas!
Re: Smooth as silk
«
Reply #2 on:
September 11, 2016, 06:53:47 PM »
Smooth Coastlines in One Layer (PhotoShop) -
http://www.twcenter.net/forums/showthread.php?669184
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Gigantus
Posts: 93
Karma: 4
Sure the voices aren't real, but them has ideas!
Re: Smooth as silk
«
Reply #3 on:
September 13, 2016, 07:16:35 PM »
Finished coastal smoothing and a good number of major mountain areas reworked. Simply extract the ZIP file (
7Zip is freeware
) into the data\world\base folder of the RTR directory and delete map.rwm (make a back up of the original map_heights file just in case).
https://www.mediafire.com/?5u7s4cflskqquly
It should be save game compatible as it doesn't change region borders.
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Gigantus
Posts: 93
Karma: 4
Sure the voices aren't real, but them has ideas!
Re: Smooth as silk
«
Reply #4 on:
September 15, 2016, 12:25:32 PM »
Now available as download
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Mods, Maps & Game Add-Ons - The Bazaar
»
Rome - Total Realism
(Moderators:
ahowl11
,
Vrosivs Avgvstvs Rakvs
) »
Smooth as silk