"This is an age of darkness.
This is a dark age, a bloody age; an age of Daemons and sorcery, of battle and death until the world's ending.
These are the End Times."
This is Total War.
Jubal_Barca and team proudly announce to you
A Call To Arms, the oncoming final release of Warhammer: Total War, the mod that wholly converts the classic Rome: Total War engine to bring you epic-scale combat and strategy across the Warhammer World! In
A Call To Arms the mod will be much more immersive than in previous releases as well as more stable, giving you exciting and powerful new units to play with and new enemies to fight. The Beastmen, Lizardmen, and Skaven have received the biggest overhauls, but the huge changes we've made to the rebels of the Warhammer world also give you a much more diverse range of enemies to fight early on.
If you want to help get more goodies into
A Call To Arms, please visit the activity-starter thread. This thread will be devoted to any discussion of the mod you want to do and for announcing updates of the final tweaks and changes we're making over the last couple of weeks before release. Our current aim is to release on approximately 16-18 March, but this depends on how many issues we find to fix and how many extra bits of awesome you guys can persuade us to stuff in there.
"To Arms!"
Features Include:> Over 250 units
> All 20 factions fully playable:
----------- Imperial Army of Altdorf
----------- Imperial Army of Middenheim
----------- Realm of Brettonia
----------- Realm of Kislev
----------- High Elves
----------- Dark Elves
----------- Wood Elves
----------- Lizardmen
----------- Dwarfs
----------- Chaos Dwarfs
----------- Vampire Counts
----------- City of Luccini
----------- Empire of Araby
----------- Tomb Kings
----------- Hordes of Chaos
----------- Beastmen
----------- Skaven
----------- Dragon Islanders
----------- Orcs & Goblins
----------- Ogre Kingdoms
> Fully functional campaign map covering the Warhammer World from the Chaos Wastes to the Southlands and from Lustria to the Mountains of Mourn, with a grand total of 169 provinces
> Spectacular monsters including elephants, trolls, giants, rock golems, daemons, and rat ogres
> War machines include flame cannons, organ guns, trebuchets, ballistae, mortars, and steam tanks
> Specialist units such as Skaven assassins, Empire fire wizards, Dwarf Ironbreakers and sneaky chameleon skinks
> Rebels across the Warhammer world bring more depth to gameplay; battle the tribesmen of Albion and their mighty giants, the forest goblins of the southlands, the westernmost parts of the mighty Hobgoblin Khanate, the spearmen of the Empire of Ind, or the defenders of the realm of Estalia
> Trade resources added across the map to give additional income and make keeping trade routes open a newly useful part of the game
> Hugely overhauled building trees add additional depth to gameplay, including wizards' towers, temples to the dark gods of Chaos, and the ability for aspiring Orc chieftains to call the WAAAAAAAAAGH!
> Wide range of mercenaries now includes Estalian diestros, Pirate swordsmen, Dwarf mercenaries, Ogre Maneaters, and Arabyan Camelry
Screenshots
Final Progress Announcements02/03/13: Announcement made & activity-starter begins