It amused me that you needed the clarifying sentence
Haha, indeed.
I think that comment may have been aimed more at myself, having just finished a big focused think on the objectives and gameplay
I have finished off quite a bit in the last few weeks:
UIThe levels are split into an "invite phase" where you select your house knights and third party guest knights arrive. During this you build whatever you want to start the next phase with: the tournament phase. I've created a clock graphic, to tell how far through the tournament phase you are. The phase lasts a day, from 10 till 10.
I've imported it to the game, and got the pause button in the middle working too.
The problem was it then made the existing tooltip for selecting your buildings look a little out of place, so I gave that a makeover too
TentsI have finally completed everything for the accommodation tents (model / tex / engine import etc).
The way those work is that you have 2 types of pitches: An empty plot that causes a guest knight from another house to arrive; or a prebuilt tent in your house colours that will then allow you to invite a knight from your house to occupy it.
That meant I also needed to build a menu where you choose your champion:
Random fixes and tweaks- Knight happiness flags were added, with a little context menu (ticked off from the last log post here). Although I didn't get round to adding the "rage" meter yet
- Knight hangs around the tilt if they are still in the tournament
- Altered the pathing for all agents to make them smoother
Next- Add a way to start the tournament phase
- Objectives to complete during the tournament phase