Is it september already?
The two of us are running dangerously low on funds, so we've had to divide our time between developing, setting up a crowdfunding campaign and panicking. We did release
version 0.28.2 yesterday, so that's something.
Other than implementing a self-patching patcher, I've been spending a lot of time on improving the UI in various ways. I made some monochrome icons for each type of unit, building and order, and these icons are now used consistently between the order panels (shown above) and the order guides and order list (shown below). We also added some
hitstop to attack impacts, both to give them more oomph and to make the attack animations more readable. We hope that the more prominent hitmarkers help players to follow along with the way that damage is distributed.
We noticed that players are having a hard time finding each other in our in-game lobby system, so therefore we've been focussing a lot of our attention on improving
our Discord server, and making
it the center of our playerbase. One thing we've done is integrating Discord Rich Presence, which means the game shows up next to Discord users' names while they are playing, even showcasing the map, game mode and match duration. It also allows users to post invite links in the chat.
Starting next week we also want to have automated mini-tournaments every week: Discord users can join the tournament at any time, play a game against another participant on any map and the winner is awarded tournament points. The winner gets three stars (the same that you get for completing challenges), and the other participants do as well based on their total score that week. We're hoping that the free-form nature of those tournaments will stimulate more of our players to play games against each other.