Well I've been busy the last while putting together a kickstarter to crowdfund for some remaining elements on the game! Pretty nervous
I have a preview link here I'm only sharing in a couple of places to hopefully get a little feedback. Please check it out if you have a a moment.
Hey, I'm not a native English speaker, so I could be mistaken on anything I write below. Anyway...
Where Tourney differs from more traditional sim games is that you are running a tournament, so you will be able to get involved and try to win!
Shouldn't this be that "you are competing in a tournament" instead? "You are running a tournament" sounds like you're the organizer to me. Maybe something like "Where Tourney differs from more traditional sim games is that you aren't just running a tournament, you are also able to get involved and try to win!"
Budget
There are two things here, and they are connected. Your target of £3,200 seems a bit low to me. When I look at the budget allocation, it looks like it's structured in such way to cover external costs and you would be working for free. I have talked to some people who back up KS projects on regular basis and they stay away from such projects, because they feel it's too risky. I have also seen many successful campaigns where developers added "cost of living" to the equation. You expect 8-9 months of development and you should eat and drink at least during that time.
If you have some independent source of funding, it should be stated (you don't have to disclose what it is, only that your life doesn't depend on this project succeeding). Escape From BioStation with 4 user reviews on Steam doesn't look like it's bringing food to the table every month, so there must be something else.
I'm just saying this from a funder perspective: if I'm going to fund a project, I want to make sure I know the developer will be there to push it all the way to the end.
I know you only collected £1,000-something for Escape from BioStation, but Tourney is much more promising game. It's got nicer graphics, more appealing genre and I believe there is an actual market for such game on Steam. I wouldn't be surprised if it sold 5000+ copies on Steam, provided that you do proper marketing.
Now, you don't need to increase the target sum, but at least add a couple of sentences that would ensure the backers that you know what you're doing financially, and that your own cost of living is covered.
Good luck with KS!