hey guys!
Sorry for the quite, every time i get footage i want to release, something cool gets added so i wait and get more. Its a terrible cycle! Ill work on the footage i have and get something out this week. Apologies!
So heres an update though:
- all the units (except the flamingo) are in and animated, next job is to get them some gear!
- the new peeking system works as planned
- elevated terrain!
- objective based games! Currently deathmatch and control. In control you score points for having units in a certain area
- AoE attacks. Rockets now do blast damage
- Weapons have a damage range. To make it more exciting, weapon have a x - y damage instead of a set value
- A radial menu to select weapon to attack with
- highlighting attackable enemies for quick threat recognition
we currently have an idea to change how rounds work. Instead of moving ALL your units, you move ~8 stamina points worth, then your opponent does, then you do etc until all units are out of stamina/declined a move and then the turn ends, and the stamina refreshes. The idea is, it makes less a wait between turns (which can be 3 - 5 minutes in the early game) and also makes a more pragmatic, response based play. You have a chance to retaliate an attack, instead of watching it unfold, helplessly