just tested 0 A.D, and its looking good. Ihavea lot of suggestions, but ill restrict myself to just jubot concerned ones. Firstly, can you make the jubot have a strategy for attacking buildings; rather than just attacking the nearest one blindly, it might aim to destroy defences first, or resource gatheres or unit production - it wpuld be your choice. Also, can you make the JuBot send out scout units, so it knows where the enemy buildings are, so it doesnt stand around gawping when it has destroyed your walls and cant see anything else.