OK, we also need to start thinking about buildings. They basically work the same way as troops, but we're using a lot of the old internal buildings because buildings are complex and go wrong easily. For that reason, I'm not going to get you guys to put it in the right syntax, I just want the descriptions which I can copypaste in.
Soooo I need long and short descriptions (and names) for the following...
College buildings (formerly the barracks line) 5 levels (thinking lowest will be accomodation block maybe?) These will train basic students and college staff such as porters etc.
Arts buildings (formerly the cav buildings) 4 levels, will train all arts-side students
Science buildings (formerly the missile buildings) 4 levels, will train all science-side students
Also, the core buildings that determine the size of the site/college (5 levels)
Ports 3 levels
Farms, roads, and mines (5, 3, 2 levels respectively) all need replacement versions as they're hardcoded too.
The other buildings (markets, temples etc) we'll want replacements for but we can afford to think more creatively about what other improvements we should have and how people should get those bonuses. Remember that a building doesn't have to be a building, it can be a concept or idea advance. And there will be some localised buildings (different levels of Sainsbury's, for example, and possibly the trailer of life/van of death at the marketplace if I can think of a suitable bonus).