- Reserved for the rules and other important stuff -
Rules:The HILL RPG is a turn based RPG, each turn represents a month. Turns are dynamic.
People are free to ''Cultivate'' , ''Hunt'' , ''Fish'' (and ''mine'', If I'll add some Gold mines)
Players are free to form political bodies, alliances, and groups, according to their interests and at their own will.
Players can buy weapons or other objects that will allow them to defend themselves or show their wealth or greatness.
Skill points: When a player gains a victory in combat he also gains +1 in attack or +1 defence, if he choses to set free the one he subdued. He can also chose to enslave him (the loser gets -1 hitpoint and he contributes to his master's wages. He also looses his weapons, but the winner gets no other skills). If the defeated player has no more hitpoints, he is pronounced dead and he is removed from playing.
Weapons:Sword, 4 attack, cost: 5 coins
Axe, 5 attack, cost: 7 coins
Spear, 3 attack, cost: 4 coins
Armor:Helmet: 2 defence, cost: 4 coins
Shield: 3 defence, cost: 5 coins
Leather Armor: 4 defence, cost: 6 coins
Chainmail: 5 defence, cost: 8 coins
Items:Crown: cost: 4 coins.
Spoon: cost: 2 coins.
Plate: cost: 2 coins.
Royal Banner: cost: 6 coins.
Carpet: 2 coins.
Maybe more...
How to gain Money:-Farming, Fishing, Hunting (and maybe Mining) will offer the player 2 coins each round. Improvements will be availiable. Look below for more info.
-Work as a Hired Mercenary under the service of a Higher Lord. You gain money according to the hiring agreement.
-Impose taxes on people who live in your lands. You can impose taxes at will in regions you hold or demand taxes from places you threaten. The taxed people can choose either to pay you or not.
-Sell Items. If you win over enemies, you gain access to their inventory, thus you gain weapons or other items, which you can freely sell to others.
-Looting and Pillaging: Every time you enter an enemy territory unoposed, or if you conquer a region through combat, you can choose to demolish all buildings (you gain 2 coins for each) or keep them standing (pay 2 coins for each to be repaired)
Buildings: -House: +1 farming income, +1 defence for the owner, cost: 6 coins. Allows the Declaration of a state.
-Manor: +2 defence for the owner, ability to train a horse (allows you to move 2 rectangles instead of 1, horse cost: 4 coins), cost: 10 coins
-Castle: +3 Defence for the owner, the owner of a castle is considered the owner of the region. cost: 15 coins.
-Docks: Ability to craft a ship(costs 4 coins). (dock) Cost: 4 coins.
Map: