Hello All,
I made some additions and changes to traits and ancillaries in my personal mod.
TRAITS:
For example, I added FastSpy, FastDiplomat, FastAssasin, FastShips since these should move much further in a turn than an army.
I also added AICommandBonus so that all AI generals have 10 stars and consequently the AI plays a LITTLE better (or less badly) than when they all have 2 or 3 stars.
I also modified many of the combat related traits for generals to give both influence and morale bonus (penalty) if a general becomes better (worse) in battles (Renown, Good/BadInfantryGeneral, Good/BadCavalryGeneral, Good/BadCommander, Good/BadAttacker, Good/BadDefender, Good/BadAmbusher, Good/BadSiegeAttacker, Good/BadSiegeDefender).
ANCILLARIES:
I added a Ships surgeon to heal wounded after a sea battle in the same way as Doctor or Chirurgeon for generals
See Ancillary ships_surgeon.
I also modded some of the triggers that were happening too often or not often enough (mostly for Priests, Spies, Assasins and Diplomats).
PS - I couldnt attach the entire files (due to the size limits), so I attached the excerpts only in TXT file format.
Regards,
phalanx_man.