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Exilian
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Game Design and Project Resources: The Workshops Quarter
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Computer Game Development - The Indie Alley
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Space Shipyard - Space Battles FTL's Style
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Topic: Space Shipyard - Space Battles FTL's Style (Read 7893 times)
KSGuills
Posts: 10
Karma: 0
Re: Space Shipyard - Space Battles FTL's Style
«
Reply #15 on:
February 21, 2017, 02:36:02 AM »
Hey thanks for the feedback! I'm on my way to tinker everything!
I need to work out how errors should be displayed, using error codes is unprofessional.
Those blobs have no purpose, they are leftovers of a previous idea, I should remove them to avoid any confusion!
The other question will be answered as soon as a gameplay demo is up! but I'm intrigued with the high resource demand, I’m going to check that first!
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Jubal
Megadux
Executive Officer
Posts: 35674
Karma: 140
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Re: Space Shipyard - Space Battles FTL's Style
«
Reply #16 on:
February 21, 2017, 08:02:41 PM »
Yeah, it definitely seemed to get the fan going.
I think the current font and way the error flashes up is fine - I'd just change the code to a short snippet of equivalent English text.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
KSGuills
Posts: 10
Karma: 0
Re: Space Shipyard - Space Battles FTL's Style
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Reply #17 on:
April 26, 2017, 05:39:22 PM »
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Jubal
Megadux
Executive Officer
Posts: 35674
Karma: 140
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Re: Space Shipyard - Space Battles FTL's Style
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Reply #18 on:
April 28, 2017, 11:40:46 PM »
Ooh, wonderful! I'll DL and take a look soon, I've been running around a lot recently but will grab it when I get the chance
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Computer Game Development - The Indie Alley
»
Space Shipyard - Space Battles FTL's Style