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Messages - Jubal

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27451
Finished/Dead Mafias and RPGs / Re: Axiosa: Game Thread
« on: December 27, 2011, 10:39:02 PM »
Look at your profile in the OOC thread, where it says "Crowns:"

That's your current wealth remember, which may not be the same as your year's income.

27452
Ooh, newperson, hello & welcome!  :)

Yeah; I never got around to making an A Level version of the website or even publicising this version more; some of the better sections are out of date now that course structures have changed sadly.

Mice and Men is a decent book but not fantastic to my mind. If you want to see Steinbeck really doing what he does best, The Grapes of Wrath is an awesome read. Depressing, but awesome.

27453
Narnia Total War / Re: For Aslan! (Main Progress Thread)
« on: December 27, 2011, 05:49:00 PM »
It's taking particular settlements mainly, yeah.

I've got the menu quotes done.  :)

27454
Am wondering whether it's worth continuing work on JuBot - qbot, the new AI, is being built by a two-man team both of whom have more free time than me to work on it, so I suspect I may just be unable to keep up in future.  :-\

27455
Finished/Dead Mafias and RPGs / Re: Axiosa: Game Thread
« on: December 27, 2011, 11:29:27 AM »
Apologies for the hiatus, but while we tried to fix the malware something had to drop off my schedule.

@NA: The priest hides in the attic, leaving his donkey around the back of your house.

@DD: You cut trees down, cut the wood up, then sell it. Nice and simple.

@DN: They don't talk, but thunder on towards the centre of the village - you follow them.

@Khan: You head home towards the middle of the village.

The leader of the horseman calls them to a halt, then trots into the middle of the central square.

"This is a routine visit for tax collection and inspections! Tax rates have gone up to one sixth of your earnings in the past year, plus any necessary supplies for local military garrisons. We have also been charged to search for several local vagabonds; a murderer, a tall man with black hair and a cut on his cheek, a roguish trickster who appeared to be in the guise of a priest, a young woman who escaped from domestic service to the marshal, and an elderly man accused of poisoning his neighbour. Any information you can give us would be well received."

The populace start muttering grimly about the high taxes, but a few begin to head to their homes - probably to stash away particularly valuable good the soldiers might take.

27456
General Chatter - The Boozer / Re: Workshop Booze Up III - GO GO GO!
« on: December 25, 2011, 05:12:01 PM »
Honestly, I'd prefer the books.  :P

Merry Christmas!

27457
Tabletop Games - The Game Room / Re: Christmas A Call To Arms
« on: December 24, 2011, 09:20:07 PM »
I'm only answering entries in the editorial thread. Because I'm annoying like that.  :P

27458
Tabletop Games - The Game Room / Christmas A Call To Arms
« on: December 24, 2011, 07:16:41 PM »
http://s1.zetaboards.com/A_Call_to_Arms/forum/1695748/

Here we go, Merry Christmas. There's a set of puzzles and riddles in this issue with bragging rights up for grabs, so anyone can post answers in the issue's Editorial thread.  :)

27459
General Chatter - The Boozer / Re: Workshop Booze Up III - GO GO GO!
« on: December 24, 2011, 05:31:28 PM »
I am degenerating as a human being, living off nothing but large piles of clementines and sitting amidst a growing pile of past maths exam papers.  :P

27460
Finished/Dead Mafias and RPGs / Re: MURDER ON THE ABYSSINIA: GAME THREAD
« on: December 24, 2011, 05:15:35 PM »
Three votes is a lynch.

Comrade_General finally gave up. The crew surrounded him and one man solemnly tied a noose around his neck. The crew. HIS crew. Captain Johnson, sailor and skipper of the vessel, lynched by the very men he had been trying to steer to safety.

Comrade_General, Captain Johnson, Lynchblocker, is dead.

The Final Night (probably) is go!

27461
Narnia Total War / Faction Details
« on: December 24, 2011, 12:30:13 PM »
Okay, here are some more preview details of the factions for everyone.  :)

Marauders
Flavour: Wild, aggressive tribes of the North
Philosophy: Independent tribes welded together by religious devotion to the Witch.
Strengths: Berserk troops, cheap fighters, strong aggressive force
Weaknesses: Unpredictable armies, weak starting position and infertile lands
Selected unit: Talking wolves, huge mass of berserk light cavalry that can sweep across a battlefield.
Harfang
Flavour: Flamboyant man-eating Giants
Philosophy: Absolute Monarchy
Strengths: All units are giants.
Weaknesses: Expensive units, only average morale, poor starting position
Selected unit: Giant Noble, single huge armoured giant with a hit strength commonly seen on artillery.
Dwarfs
Flavour: Tough, independent hill-Dwarfs: mistrustful of humans and outsiders in general.
Philosophy: Elective for-life Senate rules over scattered towns and villages
Strengths: High morale, good starting territories
Weaknesses: Expensive troops, long training times for armies, aggressive neighbours
Selected unit: Dwarf War Mammoth, huge beast capable of taking on Giants with a crew of deadly accurate Dwarf archers.

Narnia
Flavour: Huge range of mythical beasts and humans in wild but productive country
Philosophy: Absolute, Imperialist monarchy, very benevolent though with extreme monotheistic religious overtones
Strengths: Huge unit selection, true combined arms force; access to several unique units
Weaknesses: Start surrounded by Telmarine Narnians with only two provinces rebelling with Caspian
Selected unit: Centaur Archers, deadly and fast-moving light cavalry force providing excellent skirmishing capability
Archenland
Flavour: Mountainous realm of knights & castles, on Narnia's southern border.
Philosophy: Feudalism, King as first among Equals with his nobility.
Strengths: Powerful knights and good defensive territories
Weaknesses: Few possibilities for profitable expansion without getting drawn into major wars in Narnia: likelihood of clashes with Calormenes
Selected unit: Knights of Archenland, deadly heavy cavalry troops
Kingdom of Terebinthia
Flavour: Seafaring island Kingdom with benevolent monarchy and professional army
Philosophy: "Philosopher Kings" Plato-style
Strengths: Powerful knights and good defensive territories
Weaknesses: Few possibilities for profitable expansion without getting drawn into major wars in Narnia: likelihood of clashes with Calormenes
Selected unit: Terebinthian Sharpshooters, incredibly hard-hitting archery troops.
Lone Islanders
Flavour: Mercenaries and pirates in breakaway, abandoned Narnian colony
Philosophy: Untrammelled libertarian capitalism, rules are for other people
Strengths: Excellent early naval forces, cheap troops
Weaknesses: Powerful opposition makes expansion difficult; poor unit selection
Selected unit: Lone Island Caravel, powerful and cheap early warship to dominate early-game naval warfare

Calormen
Flavour: Huge orientalist Empire
Philosophy: Semi-divine Emperor with the strong war-cult of Tash prevalent.
Strengths: Powerful professional army, very wealthy territories
Weaknesses: Poor at naval warfare; potential enemies on all sides.
Selected unit: Calormene Chariots, deadly unit capable of disrupting enemy formations and doing catastrophic damage.
Lands of Munesh
Flavour: Peaceful farming towns, in alliance.
Philosophy: Polytheistically religious priesthood from whom representatives of the states are elected.
Strengths: Rich territories, good starting location
Weaknesses: Poor unit selection, aggressive enemies with more professional forces
Selected unit: Faceless Ones, religiously inspired warriors with incredibly high morale

Tribes of Surval
Flavour: Zulus riding Zebras
Philosophy: Traditional tribalism, with alliances against major threats.
Strengths: Good starting location and unit choice, most units can do shamanic chants to boost nearby friends
Weaknesses: Few truly elite troop types and unruly forces
Selected unit: Zloranti, masses of cursed shambling slaves under the ritual control of a shaman.
Erinese Confederation
Flavour: Scimitars, lots of scimitars.
Philosophy: Tribal Elders wield full control over increasingly linked alliance of tribes
Strengths: Decent unit selection, easily defensible start location
Weaknesses: Mostly infantry with few exceptional unit types
Selected unit: Tarlahad Infantry, tough hill-spearmen as the backbone of an army

Telmarine Narnians
Flavour: Professional army, strong "civilising" ideals
Philosophy: Strong hereditary monarchy recently usurped by Miraz
Strengths: Rich territories, strong professional army
Weaknesses: Narnians occupy central Narnia, with outer provinces weak and exposed. Possibility of several early wars.
Selected unit: Telmarine Pikemen, disciplined heavy pike lines forming a strong infantry backbone to the army
Old Telmar
Flavour: Feudalistic state with very weak monarchical control
Philosophy: Baronial feudalism with retinues relied upon for war
Strengths: Few nearby foes in early game, good cavalry forces
Weaknesses: Starting territories not wealthy, units not the strongest in the game.
Selected unit: Telmarine Knights, deadly feudal cavalry force.
Kingdom of Koraly
Flavour: Expansionist, disciplined state with extremely tight central control
Philosophy: Authoritarian "Kings" usually dictators by survival of the fittest.
Strengths: Good starting location, very professional military
Weaknesses: Few easy early opportunities to expand.
Selected unit: Falx Guards, armed with war scythes to cut down enemies with ease.

27462
General Chatter - The Boozer / Re: Workshop Booze Up III - GO GO GO!
« on: December 23, 2011, 10:46:45 PM »
Or it might be that he works in a cheese factory.

27463
General Chatter - The Boozer / Re: Workshop Booze Up III - GO GO GO!
« on: December 23, 2011, 02:31:48 PM »
Couldn't possibly guess.  :P

27464
General Chatter - The Boozer / Re: Workshop Booze Up III - GO GO GO!
« on: December 23, 2011, 01:46:48 PM »
Did you make that Christmas tree, SW?

27465
General Chatter - The Boozer / Re: Workshop Booze Up III - GO GO GO!
« on: December 23, 2011, 12:10:29 PM »
Mathematical misery multiplies madly, mercilessly murdering my moribund, melancholic mind. :/

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