Claimant:
Hector Khanvall, Kislevite and master strategist.
First Sword (Jarl)
Sigefrid Heavy Armed, inspiring leader and mighty warrior. Sigefrid has known many fears but never ran, he is strong of voice and stature, tough but lacking some of the finnese of other fighters.
High priest (Ulfwerenar)
Witnere the wolfman. Witnere means nightmare in the Norscan tounge and this is one wolfman who lives up to his name. Cursed for rejecting the gods of chaos he is strong, fast and vicious. He is the figurehead of the Paw but shall never lead due to his instable mind and blood lust.
Accolyte (Bondsman)
Guthrum the wolfbrother. Brother to Witnere and only surviving kin this brave young man looked after his brother in his madness, taking many wounds on the road to his sibling's recoring sanity. Somehow he met with the youngest son of a norse Jarl, Sigefrid the follower of Ulric. Sigefrid saw Witnere as the child of Ulric and took to two brother's in as part of his retinue.
Accolyte (Bondsman)
Sihtric the hammer. Sihtric was born and raised a Norscan, untill his father turned to chaos and became a repulsive mutant. The gods of Chaos destroyed the rest of Sihtric's family untill he was all that was left of his long line. He sailed south as a vikingr and faught agaisnt many enemies, eventualy being defeated and captured by knights of Ulric. He gained the knights' trust once they heard his tale and he became a squire to one proud but impoverished knight, Wolfsturm. On travels with Wolfsturm the young knight drank himself to stupidity and announced his squire's lineage to an innfull of Norscan hating peasants. A fight insued which ended with Wolfsturm and many of the peasants dead. The peasants were to afraid to continue fighting Sihtric but blamed him for the murder of Wolfsturm. Sihtric was an outcast once more and he travelled north, harried all the way to the keep of Sigefrid. Sigefrid took this young follower of Ulric into his ever growing band.
Captain of the Guard (Berseker)
Dark Douglass, a man of low birth (the bastard of a priest) and a hard life. His father took him into his levies when marching off to war, Douglass was too young but his father hoped he would die in the fighting. Douglass did not die but learned to fight well and with pride. Once his father's war was done he went wandering as a sell-sword. He fought beside the knights of Ulric, took their god and eventualty wished to join their order. The knights, who knew of his birth luaghed at his wishes and shamed him. Dark Douglass flew into a rage and butchered many knights. When his frenzy fled, so did he. He fled home and spoke with his father. When his father learnt what he had done he tried to kill Douglass but he ended up as the corpse.
Douglass went wandering untill he met a warband of fellow Norse who shared his god - The Paw.
Ulric's Reeve (Muruader hero)
Berwulf was chosen from the Temple Guard to be the Reeve, the justice of Ulric. He has forsaken his axe and shield for a headsman's great-axe. Strong and with a passion to dish out Ulric's justice he is a warrior to be feared.
Temple Guards (Maruaders)
Berfwulf and Aelthrun are two former Hurscarls of Sigefrid's household. Now they serve the charismatic Sigefrid and by turn Hector Khanvall.
Since Berwulf became the Reeve the Paw found a new Temple Guard, Harald of house Shep.
Temple Guards (Huntsmen)
The three Kettle Head brothers were found poaching on the lands of Sigefrid's fahter who wanted them slain. Instead Sigefrid convinced his father to let the hungry men fight for him, bows were needed in a strong warband and a strong warband is needed to make a youngest son a mighty lord.
The Pack (Wolves)
These two mangy beasts were drawn to Sigefrid's odd band by Witnere who leads them as any alpha wolf.
Sell-sword. House cooked hired blade, Nighllamachman
Grym has long been an agent of the Paw and a friend to Sigefrid Heavy Armed. Armed with halberd and crossbow he is used to urban fighting and in this battle for thrones will become even more used to it.
Hired Bow, the Wayfarer.
Derreck Fletch is well renowned for his skills for navigation, his uncanny prediction of the weather and his deadly skill with longbow and axe. Sometimes called the Black Fletcher as when he can get his hands on them he stockpiles enchanted arrows with black flethcing that allways take their target down (provided Derreck's sober enough to hit them!)