Guys I am having some doubts about our current faction list and here is the reasoning:
The Greeks are going to be represented perfectly in my opinion but the eastern and barbarian civilizations won't be. Initially I thought a "Free People" faction would do the trick, but after a lot of research I have found out that it would not work right since we would end up with eastern looking settlements in Gaul or Barbarian looking settlements in Arabia.
Before you pot your opinion or thoughts, remember that EVERY faction will eventually be represented by mod foldered campaigns. The Imperial Campaign is just a BASE that we can use to easily include all of these swap factions. I suggest more 'super factions' to make things easier.
So I think we need to revise just a bit before I start switching all the factions up.
We have our concrete factions which are untouchable:
1. Rome
2. Carthage
3. Macedon
4. Seleucids
5. Ptolemies
6. Parthia
7. Pontus
8. Armenia
9. Numidia
You have your major barbarian cultures that can serve as super factions as well:
10. Gauls
11. Germans
12. Geto-Dacians
13. Iberians
14. Sarmatians
And then the proposed super factions:
15. Hellenic Kingdoms - {Brutii}
16. Greek Cities
17. Greek States - {Scipii}
18. Celts - Britons, Celt-Iberians, Noreia, Belgae, Galatians - {Britons}
19. Eastern Kingdoms - Cappadocia, Atropatene, Bithynia, Nabataeans, Saba, India {Senate}
20. Independent Peoples - Illyria, Thrace, Veneti, Luistani, Ligurians, Nuragic Tribes, Baltic Tribes {Thrace}
And then finally
21. Rebels
I feel most comfortable doing this going forward. Like I said, I did extensive research and I talked to dvk901. He said that faction lists need to be based on what the campaign is centered around. Our IMPERIAL CAMPAIGN is centered on the Big factions, the main players. We are not focused on the Greeks, we are not focused on the East, Barbarians, or even Punic Wars. We are focused on the whole map with favoritism towards the main factions that were around the longest and most notable in history.
Numbers 1-14 all played big and significant roles in the course of Roman history. 15-20 are super factions comprised of multiple factions that are related to each other by the cultures given to us in RTW.
For the Rebels, we can still make them interesting. There were many slave or native population revolts throughout the course of history and they can be scripted in. Also we can script in a Celtic invasion of Italy or a Scythian Raid as well as the usual brigands, pirates and other territories that are needed as filler.
I do not want to follow through with this if you guys disagree. Just remember though that every faction will have it's own playable campaign centered on THEM. This is just a BASE imperial campaign so we can simulate every faction.