I don't see any other topics in this section (other than the announcement), just subforums, but hopefully this is the right place.
I'm currently trying to figure out a way to create a tabletop game that uses asymmetric information.
Essentially it's going to be a space warfare game that tries to take into account light lag, FTL micro jumps, and so forth.
At the moment I'm thinking that each ship model will have its own (small) deck of command cards. A card must be placed for each ship every turn even if it's only a blank one (of course the other player won't know it's blank).
I'm considering having some sort of beacon on the playfield that pings the whole battlefield every X number of turns but I'm still thinking about the concept itself.
Ideally I also want to allow for smaller skirmishes between tiny attack craft but I'm not sure yet whether that'll fit in.