Exilian

Game Design and Project Resources: The Workshops Quarter => Rome - Total Realism => Mods, Maps & Game Add-Ons - The Bazaar => RTR 0.5 Imperial Campaign => Topic started by: ahowl11 on March 12, 2014, 12:51:29 AM

Title: Discussion: New Mercenary Units
Post by: ahowl11 on March 12, 2014, 12:51:29 AM
I know Mausolos has his thread on Mercenaries but I thought we could start getting more specific. Here are all the mercenary pools with the units available to them. Let's make changes and adjustments as well as adding the new mercenaries to relevant pools.

Spoiler


pool Hibernia
   regions Siluria Hibernia
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.02 - 0.06 max 1 initial 0

pool Caledonia
   regions Brigantia Caledonia
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.02 - 0.06 max 1 initial 0

pool Britain
   regions Cantium Dumnonia Icenia
   unit merc barbarian cavalry,      exp 0 cost 450 replenish 0.02 - 0.05 max 1 initial 0
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.02 - 0.06 max 1 initial 0

pool Scandia
   regions Scandiae
   unit merc barbarian infantry,      exp 1 cost 800 replenish 0.06 - 0.12 max 2 initial 1
   unit merc barbarian cavalry,      exp 0 cost 800 replenish 0.03 - 0.06 max 1 initial 0

pool Hercynia
   regions Regnum_Marcomanni Langobardia
   unit merc barbarian infantry,      exp 1 cost 800 replenish 0.06 - 0.12 max 2 initial 1
   unit merc barbarian cavalry,      exp 1 cost 800 replenish 0.04 - 0.12 max 2 initial 0

pool Saxonia
   regions Tribus_Saxones Frisonia
   unit merc barbarian cavalry,      exp 2 cost 800 replenish 0.06 - 0.16 max 2 initial 1
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.06 - 0.20 max 2 initial 0

pool Ripuaria
   regions Tribus_Cherusci Tribus_Chatti Suebia
   unit merc barbarian infantry,      exp 1 cost 800 replenish 0.06 - 0.20 max 2 initial 1
   unit merc barbarian cavalry,      exp 0 cost 800 replenish 0.04 - 0.12 max 1 initial 0

pool Germania
   regions Germania_Inferior Germania_Superior
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.06 - 0.14 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 800 replenish 0.06 - 0.19 max 1 initial 0

pool Belgica
   regions Belgica Treverensis
   unit merc barbarian infantry,      exp 1 cost 800 replenish 0.04 - 0.12 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 450 replenish 0.04 - 0.12 max 2 initial 0

pool Aremorica
   regions Aremorica Senonia
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.08 - 0.25 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 450 replenish 0.08 - 0.25 max 1 initial 0

pool Sequania
   regions Sequania Aeduensis
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.05 - 0.15 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 450 replenish 0.05 - 0.15 max 2 initial 0

pool Liger
   regions Lugdunensis Aquitania_Secunda Arvernia
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.05 - 0.15 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 450 replenish 0.05 - 0.15 max 2 initial 0

pool Aquitania
   regions Tolosana Novempopulana
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.10 - 0.20 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 450 replenish 0.05 - 0.10 max 2 initial 0
   unit merc spanish infantry,      exp 0 cost 750 replenish 0.03 - 0.06 max 1 initial 0

pool Asturia
   regions Gallaecia Cantabria Celtiberia
   unit merc spanish infantry,      exp 0 cost 750 replenish 0.12 - 0.24 max 2 initial 1
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.06 - 0.12 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 600 replenish 0.04 - 0.12 max 1 initial 0

pool Lusitania
   regions Lusitania Carpetanus
   unit merc spanish infantry,      exp 0 cost 750 replenish 0.12 - 0.24 max 2 initial 1
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.06 - 0.12 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 600 replenish 0.04 - 0.08 max 2 initial 0

pool Hispania_Ulterior
   regions Baetica Gaditana Carthaginiensis
   unit merc spanish infantry,      exp 0 cost 750 replenish 0.12 - 0.24 max 3 initial 1
   unit merc balearic slingers,      exp 0 cost 750 replenish 0.05 - 0.08 max 1 initial 0
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.05 - 0.12 max 1 initial 0
   unit merc barbarian cavalry,      exp 0 cost 600 replenish 0.04 - 0.12 max 1 initial 0
   unit merc numidian cavalry,      exp 1 cost 750 replenish 0.08 - 0.16 max 2 initial 1

pool Balearics
   regions Baleares
   unit merc balearic slingers,      exp 2 cost 750 replenish 0.06 - 0.12 max 2 initial 1
   unit merc spanish infantry,      exp 0 cost 800 replenish 0.02 - 0.04 max 1 initial 0

pool Hispania_Citerior
   regions Tarraconensis Edetanus Ilergetum
   unit merc spanish infantry,      exp 0 cost 750 replenish 0.12 - 0.24 max 3 initial 1
   unit merc balearic slingers,      exp 0 cost 750 replenish 0.05 - 0.08 max 1 initial 1
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.06 - 0.12 max 1 initial 0
   unit merc barbarian cavalry,      exp 0 cost 600 replenish 0.04 - 0.12 max 2 initial 0

pool Provincia
   regions Transalpina Massiliensis Narbonensis
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.04 - 0.16 max 1 initial 1
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.05 - 0.12 max 1 initial 0
   unit merc barbarian cavalry,      exp 0 cost 500 replenish 0.04 - 0.08 max 1 initial 0
   unit merc spanish infantry,      exp 0 cost 750 replenish 0.01 - 0.04 max 1 initial 0

pool Alpes
   regions Helvetia Raetia
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.01 - 0.06 max 1 initial 0
   unit merc peltast,      exp 1 cost 700 replenish 0.01 - 0.03 max 1 initial 0

pool Cisalpina
   regions Transpadana Venetia Aemilia
   unit merc barbarian cavalry,      exp 0 cost 800 replenish 0.06 - 0.15 max 2 initial 1
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.05 - 0.15 max 2 initial 0

pool Liguria
   regions Liguria Alpes
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.05 - 0.08 max 1 initial 0
   unit merc peltast,      exp 0 cost 600 replenish 0.05 - 0.10 max 1 initial 0

pool Etruria
   regions Etruria Umbria
   unit merc samnite,      exp 0 cost 750 replenish 0.02 - 0.06 max 1 initial 0

pool Central_Italy
   regions Latium Samnium Campania
   unit merc samnite,      exp 0 cost 750 replenish 0.04 - 0.12 max 2 initial 1

pool Southern_Italy
   regions Lucania Magna_Graecia Apulia Bruttium
   unit merc samnite,      exp 0 cost 750 replenish 0.10 - 0.15 max 2 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.05 - 0.08 max 1 initial 0
   unit merc illyrian,      exp 0 cost 750 replenish 0.01 - 0.03 max 1 initial 0

pool Sicily
   regions Mamertina Syracusana Sikelia Sicania
   unit merc peltast,      exp 0 cost 600 replenish 0.10 - 0.15 max 2 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.05 - 0.08 max 1 initial 0

pool Sardinia
   regions Elymia Sardinia Corsica
   unit merc peltast,      exp 0 cost 600 replenish 0.10 - 0.15 max 2 initial 0
   unit merc balearic slingers,      exp 0 cost 800 replenish 0.01 - 0.02 max 1 initial 0

pool Pannonia
   regions Boihaemum Noricum Pannonia Savia
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.08 - 0.25 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 450 replenish 0.04 - 0.12 max 1 initial 0
   unit merc illyrian,      exp 0 cost 650 replenish 0.05 - 0.10 max 1 initial 0
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.03 - 0.09 max 1 initial 0

pool Gotica
   regions Rugia Tribus_Bastarnae Lugia
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.03 - 0.09 max 1 initial 1
   unit merc horse archers,      exp 0 cost 800 replenish 0.02 - 0.08 max 1 initial 0
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.06 - 0.19 max 2 initial 1
   unit merc barbarian cavalry,      exp 0 cost 800 replenish 0.03 - 0.08 max 1 initial 0
   unit merc sarmatian cavalry,      exp 0 cost 1200 replenish 0.03 - 0.08 max 1 initial 0
   unit merc barbarian cavalry,      exp 0 cost 450 replenish 0.02 - 0.05 max 1 initial 0

pool Sarmatia
   regions Hyperboria Sarmatia Tribus_Alanni
   unit merc horse archers,      exp 0 cost 800 replenish 0.04 - 0.08 max 1 initial 0
   unit merc sarmatian cavalry,      exp 0 cost 1200 replenish 0.04 - 0.12 max 1 initial 0
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.01 - 0.02 max 1 initial 0

pool Bosphoran
   regions Scythia Maeotis Chersonesos_Taurica Bosphorus Sindica
   unit merc sarmatian cavalry,      exp 0 cost 1200 replenish 0.10 - 0.15 max 1 initial 1
   unit merc horse archers,      exp 1 cost 800 replenish 0.12 - 0.38 max 2 initial 1
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.03 - 0.05 max 1 initial 0
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.01 - 0.02 max 1 initial 0

pool Dacia
   regions Dacia_Inferior Tribus_Getae Iazyges_Metanaste
   unit merc illyrian,      exp 0 cost 700 replenish 0.01 - 0.02 max 1 initial 0
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.06 - 0.12 max 2 initial 1
   unit merc sarmatian cavalry,      exp 0 cost 1200 replenish 0.04 - 0.08 max 1 initial 0
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.03 - 0.06 max 2 initial 0
   unit merc thracian,      exp 0 cost 800 replenish 0.03 - 0.06 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 450 replenish 0.02 - 0.05 max 1 initial 0

pool Moesia
   regions Moesia_Superior Scythia_Minor
   unit merc illyrian,      exp 0 cost 700 replenish 0.02 - 0.06 max 1 initial 0
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.03 - 0.09 max 1 initial 0
   unit merc sarmatian cavalry,      exp 0 cost 1200 replenish 0.03 - 0.06 max 1 initial 0
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.04 - 0.12 max 2 initial 0
   unit merc thracian,      exp 0 cost 800 replenish 0.06 - 0.12 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 450 replenish 0.02 - 0.05 max 1 initial 0
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.03 - 0.06 max 1 initial 0

pool Thrace
   regions Thracia Dardania Paionia
   unit merc peltast,      exp 1 cost 550 replenish 0.05 - 0.10 max 1 initial 0
   unit merc illyrian,      exp 0 cost 700 replenish 0.02 - 0.10 max 1 initial 0
   unit merc thracian,      exp 1 cost 800 replenish 0.12 - 0.24 max 2 initial 0
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.03 - 0.06 max 1 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.03 - 0.07 max 1 initial 0
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.05 - 0.10 max 1 initial 0
   unit merc barbarian cavalry,      exp 0 cost 800 replenish 0.03 - 0.06 max 1 initial 0

pool Hellespontus
   regions Propontis Thracia_Minor Hellespontus
   unit merc peltast,      exp 1 cost 550 replenish 0.06 - 0.12 max 1 initial 0
   unit merc illyrian,      exp 0 cost 700 replenish 0.02 - 0.10 max 1 initial 0
   unit merc thracian,      exp 1 cost 800 replenish 0.12 - 0.24 max 2 initial 1
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.05 - 0.08 max 1 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.03 - 0.07 max 1 initial 0
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.05 - 0.10 max 1 initial 0
   unit merc barbarian cavalry,      exp 0 cost 800 replenish 0.04 - 0.08 max 1 initial 0

pool Illyria
   regions Liburnia Histria Illyricum
   unit merc illyrian,      exp 1 cost 650 replenish 0.12 - 0.24 max 3 initial 1
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.06 - 0.16 max 1 initial 0
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.01 - 0.02 max 1 initial 0

pool Dalmatia
   regions Dalmatia Corcyra
   unit merc cilician pirate,      exp 0 cost 800 replenish 0.01 - 0.02 max 1 initial 0
   unit merc illyrian,      exp 0 cost 650 replenish 0.10 - 0.20 max 1 initial 0
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.01 - 0.03 max 1 initial 0

pool Macedonia
   regions Macedonia Thessalia Chalcidice
   unit merc peltast,      exp 0 cost 600 replenish 0.02 - 0.06 max 1 initial 0
   unit merc illyrian,      exp 0 cost 650 replenish 0.03 - 0.06 max 1 initial 0
   unit merc thracian,      exp 0 cost 800 replenish 0.06 - 0.12 max 1 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.05 - 0.12 max 1 initial 0
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.03 - 0.06 max 1 initial 0
   unit merc cretan archers,      exp 0 cost 1000 replenish 0.01 - 0.02 max 1 initial 0

pool Epirus
   regions Epirus Illyria Aetolia
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.02 - 0.05 max 1 initial 0
   unit merc illyrian,      exp 0 cost 650 replenish 0.10 - 0.20 max 1 initial 0
   unit merc elephants,      exp 0 cost 4500 replenish 0.00 - 0.01 max 1 initial 1

pool Boeotia
   regions Attica Boeotia
   unit merc greek hoplites,      exp 1 cost 850 replenish 0.02 - 0.04 max 2 initial 0
   unit merc peltast,      exp 1 cost 600 replenish 0.02 - 0.06 max 2 initial 0
   unit merc cretan archers,      exp 0 cost 1000 replenish 0.01 - 0.02 max 1 initial 0

pool Peloponnesus
   regions Achaea Corinthia Argolis Messenia
   unit merc peltast,      exp 0 cost 600 replenish 0.04 - 0.08 max 2 initial 0
   unit merc cretan archers,      exp 0 cost 1000 replenish 0.02 - 0.06 max 1 initial 0
   unit merc greek hoplites,      exp 1 cost 850 replenish 0.02 - 0.04 max 1 initial 0

pool Sparta
   regions Laconia
   unit merc greek hoplites,      exp 2 cost 950 replenish 0.02 - 0.03 max 1 initial 0
   unit merc peltast,      exp 0 cost 600 replenish 0.10 - 0.15 max 1 initial 0
   unit merc cretan archers,      exp 0 cost 1000 replenish 0.01 - 0.02 max 1 initial 0

pool Aegean
   regions Cyclades Lesbos Euboea
   unit merc peltast,      exp 0 cost 600 replenish 0.06 - 0.12 max 1 initial 1
   unit merc thracian,      exp 0 cost 800 replenish 0.02 - 0.04 max 1 initial 0
   unit merc rhodian slingers,      exp 0 cost 750 replenish 0.05 - 0.10 max 1 initial 0
   unit merc cretan archers,      exp 0 cost 1000 replenish 0.01 - 0.04 max 1 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.02 - 0.08 max 1 initial 0

pool Rhodes
   regions Rhodos
   unit merc peltast,      exp 0 cost 600 replenish 0.02 - 0.06 max 1 initial 0
   unit merc rhodian slingers,      exp 1 cost 750 replenish 0.06 - 0.13 max 2 initial 1
   unit merc cretan archers,      exp 0 cost 1000 replenish 0.01 - 0.03 max 1 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.02 - 0.06 max 1 initial 0

pool Crete
   regions Creta
   unit merc peltast,      exp 0 cost 600 replenish 0.03 - 0.09 max 2 initial 0
   unit merc rhodian slingers,      exp 0 cost 750 replenish 0.04 - 0.08 max 1 initial 0
   unit merc cretan archers,      exp 1 cost 900 replenish 0.06 - 0.12 max 2 initial 1
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.02 - 0.08 max 2 initial 1

pool Pergamum
   regions Asia Ionia Phrygia Lydia
   unit merc peltast,      exp 0 cost 600 replenish 0.01 - 0.02 max 1 initial 0
   unit merc thracian,      exp 0 cost 800 replenish 0.05 - 0.10 max 1 initial 0
   unit merc cretan archers,      exp 0 cost 1000 replenish 0.02 - 0.04 max 1 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.05 - 0.10 max 1 initial 0

pool Galatia
   regions Galatia
   unit merc barbarian infantry,      exp 0 cost 800 replenish 0.08 - 0.16 max 2 initial 0
   unit merc barbarian cavalry,      exp 0 cost 800 replenish 0.05 - 0.10 max 1 initial 0

pool Lycaonia
   regions Lycaonia
   unit merc cilician pirate,      exp 0 cost 650 replenish 0.03 - 0.06 max 1 initial 0
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.04 - 0.12 max 1 initial 0

pool Pisidia
   regions Lycia Pamphylia Caria
   unit merc cilician pirate,      exp 1 cost 650 replenish 0.03 - 0.06 max 2 initial 0
   unit merc peltast,      exp 0 cost 600 replenish 0.01 - 0.04 max 1 initial 0
   unit merc rhodian slingers,      exp 0 cost 800 replenish 0.02 - 0.06 max 1 initial 0
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.02 - 0.06 max 1 initial 0

pool Cilicia
   regions Cilicia Cyprus
   unit merc cilician pirate,      exp 1 cost 650 replenish 0.06 - 0.12 max 2 initial 1
   unit merc peltast,      exp 0 cost 600 replenish 0.01 - 0.04 max 1 initial 0
   unit merc rhodian slingers,      exp 0 cost 800 replenish 0.01 - 0.03 max 1 initial 0
   unit merc cretan archers,      exp 0 cost 1000 replenish 0.00 - 0.01 max 1 initial 0
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.04 - 0.12 max 1 initial 0

pool Cappadocia
   regions Sophene Corduene Cappadocia
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.08 - 0.20 max 2 initial 1
   unit merc peltast,      exp 0 cost 600 replenish 0.04 - 0.08 max 1 initial 0
   unit merc cilician pirate,      exp 0 cost 650 replenish 0.02 - 0.04 max 1 initial 0

pool Bithynia
   regions Bithynia Paphlagonia
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.05 - 0.10 max 1 initial 1
   unit merc barbarian infantry,      exp 0 cost 850 replenish 0.03 - 0.06 max 1 initial 0
   unit merc barbarian cavalry,      exp 0 cost 500 replenish 0.02 - 0.05 max 1 initial 0
   unit merc thracian,      exp 0 cost 800 replenish 0.05 - 0.10 max 1 initial 0
   unit merc cretan archers,      exp 0 cost 1000 replenish 0.00 - 0.01 max 1 initial 0

pool Pontus
   regions Pontus Armenia_Minor
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.05 - 0.10 max 1 initial 1
   unit merc barbarian infantry,      exp 0 cost 850 replenish 0.03 - 0.06 max 1 initial 0
   unit merc barbarian cavalry,      exp 0 cost 500 replenish 0.02 - 0.05 max 1 initial 0
   unit merc thracian,      exp 0 cost 800 replenish 0.02 - 0.04 max 1 initial 0
   unit merc cretan archers,      exp 0 cost 1000 replenish 0.00 - 0.01 max 1 initial 0

pool Caucasus
   regions Iberia Albania
   unit merc sarmatian cavalry,      exp 0 cost 1200 replenish 0.02 - 0.04 max 1 initial 0
   unit merc horse archers,      exp 0 cost 800 replenish 0.03 - 0.09 max 1 initial 0
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.05 - 0.15 max 2 initial 0

pool Armenia
   regions Armenia Colchis Atropatene
   unit merc sarmatian cavalry,      exp 0 cost 1200 replenish 0.02 - 0.04 max 1 initial 0
   unit merc horse archers,      exp 0 cost 800 replenish 0.04 - 0.08 max 1 initial 0
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.10 - 0.20 max 2 initial 0

pool Syria
   regions Commagene Syria Coele_Syria
   unit merc peltast,      exp 0 cost 600 replenish 0.05 - 0.08 max 1 initial 0
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.10 - 0.20 max 2 initial 0
   unit merc arab cavalry,      exp 0 cost 750 replenish 0.05 - 0.08 max 1 initial 0
   unit merc elephants,      exp 0 cost 4000 replenish 0.01 - 0.02 max 1 initial 0

pool Assyria
   regions Assyria Osroene Mygdonia
   unit merc peltast,      exp 0 cost 600 replenish 0.05 - 0.08 max 1 initial 0
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.08 - 0.16 max 2 initial 1
   unit merc arab cavalry,      exp 0 cost 750 replenish 0.01 - 0.02 max 1 initial 0
   unit merc elephants,      exp 0 cost 4000 replenish 0.01 - 0.02 max 1 initial 0

pool Mesopotamia
   regions Babylonia Parapotamia Mesopotamia
   unit merc peltast,      exp 0 cost 600 replenish 0.05 - 0.08 max 1 initial 0
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.06 - 0.12 max 2 initial 1
   unit merc arab cavalry,      exp 0 cost 750 replenish 0.05 - 0.08 max 1 initial 0
   unit merc elephants,      exp 0 cost 4000 replenish 0.01 - 0.03 max 1 initial 1

pool Persia
   regions Susiana Persis Carmania
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.05 - 0.15 max 2 initial 0
   unit merc elephants,      exp 0 cost 4000 replenish 0.01 - 0.02 max 1 initial 0

pool Parthia
   regions Media Hyrcania Parthia 
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.03 - 0.09 max 1 initial 0
   unit merc horse archers,      exp 0 cost 800 replenish 0.03 - 0.09 max 1 initial 0
   unit merc sarmatian cavalry,      exp 0 cost 1200 replenish 0.01 - 0.02 max 1 initial 0

pool Oxiana
   regions Chorasmene Margiana Sogdiana
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.02 - 0.06 max 1 initial 0
   unit merc horse archers,      exp 0 cost 800 replenish 0.05 - 0.10 max 1 initial 0
   unit merc sarmatian cavalry,      exp 0 cost 1200 replenish 0.02 - 0.04 max 1 initial 0

pool Sakia
   regions Tribus_Massagetae Tribus_Sakae
   unit merc horse archers,      exp 0 cost 800 replenish 0.04 - 0.08 max 2 initial 1
   unit merc sarmatian cavalry,      exp 0 cost 1200 replenish 0.02 - 0.04 max 1 initial 0
   unit merc bastarnae,      exp 0 cost 1700 replenish 0.01 - 0.02 max 1 initial 0

pool Bactria
   regions Bactria Aria Arachosia Drangiana
   unit merc greek hoplites,      exp 1 cost 1000 replenish 0.02 - 0.06 max 2 initial 1
   unit merc eastern infantry,      exp 0 cost 650 replenish 0.06 - 0.12 max 2 initial 0
   unit merc peltast,      exp 0 cost 600 replenish 0.04 - 0.16 max 1 initial 0
   unit merc horse archers,      exp 0 cost 800 replenish 0.05 - 0.12 max 1 initial 0
   unit merc elephants,      exp 0 cost 4000 replenish 0.01 - 0.02 max 1 initial 0

pool India
   regions Maurya Gandhara Gedrosia Paropamisos
   unit merc elephants,      exp 0 cost 3200 replenish 0.02 - 0.06 max 3 initial 1
   unit merc eastern infantry,      exp 0 cost 600 replenish 0.06 - 0.12 max 2 initial 0
   unit merc horse archers,      exp 0 cost 800 replenish 0.04 - 0.12 max 1 initial 0

pool Arabia
   regions Arabia Maecene Saba Hadramaut
   unit merc arab cavalry,      exp 1 cost 750 replenish 0.10 - 0.15 max 1 initial 1
   unit merc elephants,      exp 0 cost 4000 replenish 0.01 - 0.02 max 1 initial 0

pool Nabataea
   regions Regnum_Palmyrae Nabataea Sinai Petraea
   unit merc arab cavalry,      exp 0 cost 750 replenish 0.10 - 0.15 max 1 initial 0
   unit merc elephants,      exp 0 cost 4000 replenish 0.01 - 0.02 max 1 initial 0

pool Phoenicia
   regions Phoenicia Libanensis Judaea
   unit merc arab cavalry,      exp 0 cost 750 replenish 0.03 - 0.08 max 1 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.01 - 0.05 max 1 initial 0

pool Egypt
   regions Delta Aegyptus_Inferior Aegyptus_Superior
   unit merc libyan infantry,      exp 0 cost 350 replenish 0.06 - 0.12 max 2 initial 0
   unit merc elephants,      exp 0 cost 4000 replenish 0.01 - 0.02 max 1 initial 0

pool Kush
   regions Thebais Kush
   unit merc libyan infantry,      exp 0 cost 350 replenish 0.02 - 0.06 max 1 initial 0
   unit merc elephants,      exp 0 cost 3000 replenish 0.01 - 0.02 max 2 initial 0

pool Aethiopia
   regions Nubia Aethiopia
   unit merc libyan infantry,      exp 0 cost 350 replenish 0.01 - 0.02 max 1 initial 0
   unit merc elephants,      exp 0 cost 3000 replenish 0.01 - 0.02 max 2 initial 0

pool Sahara
   regions Libya Phazania Gaetulia
   unit merc libyan infantry,      exp 0 cost 350 replenish 0.08 - 0.16 max 2 initial 0
   unit merc numidian cavalry,      exp 0 cost 750 replenish 0.01 - 0.04 max 1 initial 0
   unit merc elephants,      exp 0 cost 3000 replenish 0.01 - 0.02 max 2 initial 0
   unit merc elephants,      exp 0 cost 4000 replenish 0.01 - 0.02 max 1 initial 0

pool Libya
   regions Tripolitana Cyrenaica Emporia
   unit merc libyan infantry,      exp 0 cost 350 replenish 0.12 - 0.24 max 3 initial 1
   unit merc numidian cavalry,      exp 0 cost 750 replenish 0.06 - 0.12 max 2 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.03 - 0.05 max 1 initial 0

pool Carthage
   regions Byzacium Zeugitana Africa
   unit merc balearic slingers,      exp 0 cost 750 replenish 0.01 - 0.04 max 1 initial 0
   unit merc libyan infantry,      exp 0 cost 350 replenish 0.12 - 0.24 max 2 initial 0
   unit merc numidian cavalry,      exp 0 cost 750 replenish 0.04 - 0.12 max 1 initial 0
   unit merc greek hoplites,      exp 0 cost 850 replenish 0.01 - 0.04 max 1 initial 0
   unit merc elephants,      exp 0 cost 4000 replenish 0.01 - 0.02 max 1 initial 1

pool Numidia
   regions Numidia Massylia Africa_Nova
   unit merc libyan infantry,      exp 0 cost 350 replenish 0.10 - 0.15 max 2 initial 0
   unit merc numidian cavalry,      exp 1 cost 750 replenish 0.10 - 0.15 max 2 initial 1
   unit merc balearic slingers,      exp 0 cost 750 replenish 0.01 - 0.02 max 1 initial 0

pool Mauretania
   regions Mauretania Masaesylia Tingitana
   unit merc libyan infantry,      exp 0 cost 350 replenish 0.02 - 0.04 max 1 initial 0
   unit merc numidian cavalry,      exp 1 cost 750 replenish 0.10 - 0.15 max 2 initial 0
   unit merc balearic slingers,      exp 0 cost 750 replenish 0.01 - 0.02 max 1 initial 0
   unit merc spanish infantry,      exp 0 cost 800 replenish 0.02 - 0.04 max 1 initial 0
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on March 12, 2014, 03:25:37 PM
That will be a lot of work... right now I can only see the list when quoting, maybe you could post it without a spoiler?
Title: Re: Discussion: New Mercenary Units
Post by: ahowl11 on March 12, 2014, 03:54:30 PM
Done
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on March 12, 2014, 04:06:41 PM
Cheers. So that list is like things stand right now? So how do these numbers for the replenish rate etc. make sense?

exp 0 cost 1000 replenish 0.01 - 0.02 max 1 initial 0
Title: Re: Discussion: New Mercenary Units
Post by: ahowl11 on March 12, 2014, 04:16:23 PM
Yes that is what it is currently.

I think the bigger the number the faster that they will replenish and have available.
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on March 12, 2014, 04:41:23 PM
Okay then. So we need to attach all mercenaries to all regions? Don't we plan to get another map with some other regions, so this would change, too?
Title: Re: Discussion: New Mercenary Units
Post by: ahowl11 on March 12, 2014, 04:44:29 PM
Yes.
There is no guarantee that this new map will be made. Even if it is, it would not be ready for a very long time. We have to make do with this map, which is not that bad in itself.
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on March 12, 2014, 04:52:28 PM
Okay, yeah then we should do that, perhaps combine it with AoR units? Many of them will be available as mercenaries, too, anyway.
Title: Re: Discussion: New Mercenary Units
Post by: ahowl11 on March 12, 2014, 04:57:02 PM
Only put the AOR units that could be recruited as Mercenaries.
Title: Re: Discussion: New Mercenary Units
Post by: Bercor on March 12, 2014, 09:17:03 PM
I think we should discuss, map-wide, which mercenaries implement.
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on March 26, 2014, 11:34:30 PM
It's time then to discuss this as well ;) Do we also have to discuss all the ''exp 0 cost 1000 replenish 0.01 - 0.02 max 1 initial 0''? Or just list the units first? Maybe unit + cost+ possible replenishment rate (although I'm not sure how this one works and where to make the differences).
Title: Re: Discussion: New Mercenary Units
Post by: ahowl11 on March 28, 2014, 06:00:36 AM
Yeah first we need to look at our current map and make an AOR for it as well as look at the mercenary pools. Until we have a brand new map ready to go, I am focusing on the current one. It's a great map in itself guys, maybe making a new one would be a waste of time and effort? By using our current map it puts us so much further ahead so that we could make our Punic Wars Campaign sooner :P
Title: Re: Discussion: New Mercenary Units
Post by: Bercor on March 28, 2014, 10:29:23 AM
Well it's a good map, not a great one, in my opinion. Some visual glitches (squared islands and look at the Nile Delta and you'll see problems there too), but what makes it difficult for me to accept it, is the fact that we would always be dependent of Philadelphos agreement to make changes. I don't think that speedy releases are the most important aspect.
Title: Re: Discussion: New Mercenary Units
Post by: ahowl11 on March 28, 2014, 04:05:56 PM
That is stuff that can be fixed with not a lot of effort. We do not need his agreement on anything, we could make as many changes as we want. However, he constructed everything to work and I am just afraid to mess with too much. The physical glitches can be fixed, as for cities we have already discussed what we would do in taking those cities out of germania and also switching up Gaul.

However, if Hereje or anyone else can make the map for us, I'll take it. Until then we have to continue with the one we have. We can't stop our progress and wait for the new map, and we cannot make progress with the idea that we will have the map. We don't know if we'll have the map and we should not make plans for it until we have it. I'm just trying to save time and frustration because I have made this mistake before and it threw everything out of sorts with the mod.
Title: Re: Discussion: New Mercenary Units
Post by: Bercor on March 28, 2014, 04:22:31 PM
Of course, I agree that we should not stop the development. I was merely opposing your idea that making a new map is a waste of time and resources, even more that is only Hereje who is actually doing.
Title: Re: Discussion: New Mercenary Units
Post by: ahowl11 on March 28, 2014, 06:24:10 PM
Well I hope he is still working on it :)
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on March 31, 2014, 11:26:08 PM
I think I agree with Bercor there. For now, we'll need to do it for the current map anyway, so can you figure out the AoR stuff you mentioned? Does someone work on this?
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on April 04, 2014, 09:56:02 PM
Quote from: Mausolos of Caria on March 31, 2014, 11:26:08 PM
I think I agree with Bercor there. For now, we'll need to do it for the current map anyway, so can you figure out the AoR stuff you mentioned? Does someone work on this?

:P
Title: Re: Discussion: New Mercenary Units
Post by: Bercor on April 04, 2014, 10:58:43 PM
As far as I know, nobody is currently working on it. Work has met an halt, since ahowl is a bit busy in RL.
Title: Re: Discussion: New Mercenary Units
Post by: ahowl11 on April 04, 2014, 11:21:23 PM
I can make a quick AOR set up today. I need others to pitch in though. Having everyone discuss and give their ideas is nice, but it would be better if there were others working on other parts of the mod. Hopefully Sloth comes back soon.
I know with most of you, you do not have the knowledge, time, or experience do do such tasks. I'm just lamenting at the fact that there is a scarce number of actual modders for RTW these days. The ones who do mod, do their own projects like myself, dvk901, and Philadelphos.
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on April 24, 2014, 01:13:26 PM
Starting with mercenaries for each region:

SICILIAN MERCENARIES:


Peltophoroi(Sicelia/Eastern Sicely)- Sicel peltasts, perhaps ligher (but obviously with a pelte shield) than Greek peltasts but more skilled in rough terrain

Elymi Ekdromoi (Elymia/Western Sicily) - spearmen/Light  drawn from the native Elymians (see RTR VII fpr equipment or the whole model)

Sicel Spearmen (Sicelia/Eastern Sicely) - see RTR VII for model/equipment(similar to Ekdromoi)

(Greek) Mercenary Hoplites (Mistrophoroi Hoplitai)- self-explaining

(Greek) Mercenary Peltasts (Mistrophoroi Peltastai)- same

Greek Mercenary Archers (Mistrophoroi Toxotai)- same

Greek Mercenary Cavalry- same

Perhaps make Roman deserters available from 218 BC on? That's possible on MTW2, but I don't know about RTW.


SARDINIAN MERCENARIES:

Nuragic (goatfell) archers- see RTR VII, very skilled archers

Corsi Javelinmen- skilled javelinmen who lived in the extreme north-east of Sardinia


CORSICAN MERCENARIES:

Corsi Javelinmen- see above, they lived mostly in Northern Corsica and might be related to Ligurians. So if we don't have enough unit spots, we could also put Ligurian Warriors here
Title: Re: Discussion: New Mercenary Units
Post by: svramj on April 24, 2014, 08:08:18 PM
INDIAN MERCENARY

Vasnika Kauntika (Mercenary Indian Spearmen) men from wild tribes with moderate training, expected to ward off chariots and cavalry and not engage heavy infantry or elephants.

Vasnika Dhanuska (Mercenary Indian Longbowmen) men from wild tribes with good formal training in archery, can engage in close combat with 2 handed broadswords but not expected to.

Srenibhata (Indian Guild Mercenary) men from private war guilds and corporations. equipped with axe,swords and wooden shields, breast plates, proficient in throwing javelins/darts. highly trained troops but like any mercenary are loyal to their guild masters, chiefs and corporations they trained at.

Vasnya Kamboja Asvanika (Mercenary Gandaran Cavalry) medium heavy cavalry armed with javelins and equipped with swords and hoplon like shields for close combat. best for flanking but not suited for direct charging.
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on April 29, 2014, 10:18:41 PM
Thanks svramj ;)


And the mercenaries for the other islands:

Balearic AoR:

Balearic Slingers


Cretan AoR:

Cretan Archers



Rhodian AoR:

Rhodian Slingers



Naxos AoR:

Greek Mercenary Hoplites



Lesbos AoR:

Greek Mercenary Hoplites

Greek Mercenary Peltasts



Korkyra AoR:

Greek Mercenary Peltasts



Cypriote AoR:

Greek Mercenary Hoplites
Title: Re: Discussion: New Mercenary Units
Post by: Alavaria on April 30, 2014, 01:30:42 AM
If there are merc units that historically were used in many areas, let me know (I think cretans for example appeared in a lot of places, not just around Crete).

I'm thinking of making a merc port (like expected for carthage) but a branching version such that other factions get perhaps more expensive merc port, with possibly a smaller selection than carthage does...
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on April 30, 2014, 04:25:54 PM
Quote from: Alavaria on April 30, 2014, 01:30:42 AM
If there are merc units that historically were used in many areas, let me know (I think cretans for example appeared in a lot of places, not just around Crete).

I'm thinking of making a merc port (like expected for carthage) but a branching version such that other factions get perhaps more expensive merc port, with possibly a smaller selection than carthage does...

Aye, you mean like this? ;)

http://www.exilian.co.uk/forum/index.php?topic=2956.0

I've discussed this with ahowl and Bercor before. Some questions remain and maybe you can shed some light on this or contribute your own opinion: Most of these mercenary centers and ports will be there at the start, so they could be unique buildings and from what I've seen in other mods that's not such a big problem. However, Sparta and the Achaian League should only get one later. So we would either need to give them a unique building option that can only be constructed once, or give them the building at the start and activate the recruiting options only through a script.

At that point, we should also consider a general mercenary center, buildable for all factions (or at least those on the list, a port respectively a center then), which would only allow access to a restricted numbers of units (the most popular mercenaries, say for instance Rhodian slingers, Cretan Archers and Thracian Swordsmen), but could be constructed everywhere.

I realise that we still haven't discussed this in full, but if implemented in the right way this will be a new and very attractive feature of our mod, so all opinions on this are welcome :)
Title: Re: Discussion: New Mercenary Units
Post by: Alavaria on April 30, 2014, 05:51:44 PM
Quote from: Mausolos of Caria on April 30, 2014, 04:25:54 PM
Aye, you mean like this? ;)

http://www.exilian.co.uk/forum/index.php?topic=2956.0
Cute, but no.
Quote from: Mausolos of Caria on April 30, 2014, 04:25:54 PM
At that point, we should also consider a general mercenary center, buildable for all factions (or at least those on the list, a port respectively a center then), which would only allow access to a restricted numbers of units (the most popular mercenaries, say for instance Rhodian slingers, Cretan Archers and Thracian Swordsmen), but could be constructed everywhere.
Rather more wordy, but yes.

It's possible to do it all, actually. Merc Centers (recruits local area mercs), merc port (recruits "popular" mercs from all over - requires port) and even have mercs that can only be recruited in specific areas. (No need for two different merc centers, you can use a single "merc center" that just has the special options only in the specific cities.

Carthage would probably have somewhat expanded options for merc centers and merc ports, can use the same building as other factions though.


Depending on the balancing of Allied (AOR) vs Citizen (Factional) units, it might be handy to have fast access to mercs, granted the building would be quick to build, but cost a lot of cash...
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on April 30, 2014, 07:47:44 PM
Yeah mercenaries were and thus should be really important. I can't see you disagreeing anywhere? :D It would be nice if we could make the units recruitable at the towns and for the factions I named ;)
Title: Re: Discussion: New Mercenary Units
Post by: Alavaria on April 30, 2014, 07:49:36 PM
Quote from: Mausolos of Caria on April 30, 2014, 07:47:44 PM
Yeah mercenaries were and thus should be really important. I can't see you disagreeing anywhere? :D It would be nice if we could make the units recruitable at the towns and for the factions I named ;)
Just having some fun.

Indeed, I can actually pinpoint any single settlement, so recruitment can be tightly restricted (Campanian Cavalry) or wide (Tarantine Cavalry, Cretans :)) as needed.
Title: Re: Discussion: New Mercenary Units
Post by: Mausolos of Caria on April 30, 2014, 07:56:26 PM
Very good then  :)
Title: Re: Discussion: New Mercenary Units
Post by: Ballacraine on May 05, 2014, 10:19:03 AM
This is sounding very interesting.

Balla.  8)