Hi, comrade-general sent me file replacements so that Jon Snow was my only general as Castle Black and hence the faction leader. I want to edit it again so that the bodyguard unit is infantry specifically the old ranger unit type if possible. On a side note is it possible to have no bodyguard unit and instead just the general with higher health?
You can edit the leader's bodyguard in data/world/maps/campaign/imperial_campaign/descr_strat.txt - any unit you change it to also needs to have the bodyguard flag in data/export_descr_unit.txt.
You cannot remove a bodyguard unit - the lowest unit size in Rome: Total War is a base of six. There is a somewhat complex workaround using the ingame elephant designation that can permit one-person units, which is for example how we did the giants in Warhammer: Total War.
You can get plenty of guides on editing descr_strat and export_descr_unit online - I don't have time to do personalised edits like this for you, but I'm happy to give advice and help if you get stuck or more details on the one-man unit trick if you want those :)
In the descry_strat.txt this is what I have currently:
character Jon Snow, named character, leader, age 17, , x 46, y 157
traits GoodCommander 3 , NaturalMilitarySkill 2 , GoodDefender 4 , Austere 2 , Intelligent 2
ancillaries mentor, scribe_ancillary
army
unit ranger_bodyguard exp 1 armour 0 weapon_lvl 0
unit old_guard exp 2 armour 0 weapon_lvl 0
unit rangers exp 1 armour 0 weapon_lvl 0
unit roman archer exp 1 armour 0 weapon_lvl 0
So I need to change ranger_bodyguard to old_guard_bodyguard? Also can I add any unit here i.e. northern troops or dragons to get them in game or does it not work that way? Thanks for the help.
You need to change ranger_bodyguard to the appropriate unit type in export_descr_unit.txt (usually known as EDU). So in this case it would just be old_guard (though I'm not sure if they're flagged as bodyguards in EDU, you'd need to check).
You can pick any unit, as long as:
- It has the bodyguard flag in EDU
- It is available to that faction in EDU
- It, and any mounts, have appropriate skin files linked in Descr_Model_Battle.txt (DMB)
Ok thanks I will have a play and see where I get :)
With regards to editing the EDU, how do I work out which in game rome factions the different houses are based/modelled on so I know what to edit?
Here's a list:
Brutii - Tully
Britons - Stannis
Dacia - White Walkers
Carthage - Dorne
Gaul - Wildlings
Germans - Dothraki
Greek Cities - Greyjoy
Julii - Stark
Macedon - Renly
Numidia - Tyrell
Parthia - Pentos
Pontus - Volantis
Scipii - Arryn
Seleucid - Targaryen
Senate - Braavos
Slave - Rebels
Spain - Lannister
Thrace - Night's Watch
Amazing thanks :)
Quote from: Jubal on April 19, 2016, 10:34:47 PM
You can edit the leader's bodyguard in data/world/maps/campaign/imperial_campaign/descr_strat.txt - any unit you change it to also needs to have the bodyguard flag in data/export_descr_unit.txt.
I can confirm that it doesn't have to be set as a bodyguard in the edu. You can use virtually any unit for a character's bodyguard when setting it in descr_strat, as long as that faction is listed in the edu as an owner of that unit.
Oh, huh. I stand corrected.
Quote from: Jubal on April 19, 2016, 10:34:47 PMYou cannot remove a bodyguard unit - the lowest unit size in Rome: Total War is a base of six. There is a somewhat complex workaround using the ingame elephant designation that can permit one-person units, which is for example how we did the giants in Warhammer: Total War.
You could use invisible soldiers for the unit only leaving the general himself visible, or only the standard bearer visible, which is what I did for Medivh in Orcs & Humans.
Ok so attempt one ended in the game crashing after the raven loading screen. This is what I have done to the desc file:
character Jon Snow, named character, leader, age 17, , x 46, y 157
traits GoodCommander 3 , NaturalMilitarySkill 2 , GoodDefender 4 , Austere 2 , Intelligent 2
ancillaries mentor, scribe_ancillary
army
unit old_guard exp 2 armour 0 weapon_lvl 0
unit old_guard exp 2 armour 0 weapon_lvl 0
unit rangers exp 1 armour 0 weapon_lvl 0
unit roman archer exp 1 armour 0 weapon_lvl 0
unit hornfoots exp 1 armour 0 weapon_lvl 0
In the EDU I added thrace to the ownership of the hornfoots, any ideas why its crashing?
That's all you changed? Are you using the -show_err command?
I have no clue what you mean sorry. I did also add thrace ownership to the thens.
When you made the shortcut to run the game you added -mod:got -nm now also add -show_err to that list and the game should give you an error message when it crashes.
Ok will add that, also I found the problem, I was being an idiot and put the two files in the wrong place, all corrected now and appears to be working for custom battles, however when it starts loading a nights watch campaign the bar gets 3/4 full and then I get a pop up saying its encountered an error etc.
Did you add the -show_err command before that? What does the error message say exactly?
Will add it and then see.
I have added it and now have -mod:got -nm -show_err but nothing appears to be different, its just a generic windows pop up where it says rome total war has stopped working and windows is looking for a solution, before it then changes to a problem caused the program to stop working correctly and it makes me close it.
Delete the map.rwm file in got/data/world/maps/base each time you test something in the campaign.
If that doesn't fix it then revert everything back to where you started and start doing one thing at a time while testing each time to see if it works. Like start by changing John's unit to the old_guard then seeing if it works, then change ownership of hornfoots and seeing if it works, then adding hornfoots to descr_strat and testing again. It's time consuming and a pain but that's how we do it.
Ok will do thanks, custom battles are working so its just the campaign.
Oddly enough its all working now after doing it one at a time.
Tried and true method. :)
Only thing I want to do now if possible is to make the unit cards for the thenns in the nights watch the same as they are for the wildlings. I assumed it would be the same but its not. It also seems that although I have put wildlings in my army, they aren't actually recruitable :/
Sorted the recruitment, so just looking to do unit cards now.
Is it possible to change a generals health?
Read the guidelines at the top of the edu to see which stat to edit. You'll either want to increase hit points or armor.
That'll change health for the bodyguard, I think the general's own health is dealt with separately and can be edited through traits/ancillaries.
I have edited the bodyguards stats thanks. I still need to:
-Edit generals stats
-Change wildling unit cards
Done unit cards, just generals health, not sure how to do that though.
Welcome to the wonderful world of trait editing:
http://www.twcenter.net/forums/showthread.php?201428-Modding-RTW-Guide-for-Traits-Ancillaries
That looks so confusing haha, thanks though I will have a proper look later. :)
Yeah I have no clue with this I am afraid, I can't even work out what files I need to play with.
Which is essentially why most modders don't even attempt to edit them.
If you're struggling to find them - I'm not sure the main mod has any edited traits, which might mean you'd need to copy the relevant files from the main data folder into the mod folder.