(http://exilian.co.uk/images/mods/southern-realms/warrider_logo.jpg)
This is Mount & Blade as you've NEVER seen it before. Southern Realms adds a lot of variety to the game, giving you more opportunities, skills, and... and I'll let the features list do the talking, since I'm rather chuffed with it myself.
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MBRepsitory Download Link (http://www.mbrepository.com/file.php?id=1688)</big>
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Main Features List:- Map almost doubled in size from native, showing the Nord homelands, the mighty Empire of Gorinia to the south, and more!
- An extra 18 factions, each with new lands, troops, and heroes.
- Naval travel and combat adds a new dimension to the game; battle cutthroat Nordic pirates or the proud Alanian navy at sea with 2 different ship types and improved boarding ability.
- Foxyman's formations give you the ability to command your troops with deadly precision, but beware; morale failing is now a real problem that can crush the cohesion of your forces.
- Huge troop trees, including several non-faction ones.
- Religions; join the Orinite, Varalite, or Conirile churches to gain access to their holy men, healers, and (of course) battle-hardened religious warriors...
- Face enemies with powerful special abilities such as healing nearby troops, raising morale, or even regenerating health in battle.
- Become a Town Watch commander, with control over the defences of one of the many new or old cities in Calradia
- Hunt deer and boar for food or trophies; these latter can even be taken and sold to those who want them...
- New locations, including country taverns, two universities, and the rogue outpost at Jarren's rock
- Learn one of three skill sets, allowing you an incredible amount of choice in your character development. Either train as a barbarian with the Doaghan, or an Assassin in the alleys of Harlaushia, or learn the arts of command with general Tataca.
- Pubs are rather more interesting; meet the gamblers and drunks of Calradia, along with new mercenary forces that you can hire!
- A ton of other special features; villages now spawn refugee parties when burned, new bandit types roam the map, several companions require quests to allow you to hire them, and troops can be hired in city marketplaces.
- Other new features include shield bashing and spear bracing, both employed by the AI as well as your own forces.
New Factions ListSpoiler
Kingdom of Swadia
Kingdom of Vaegirs
Khergit Khanate
Kingdom of Nords
Kingdom of Rhodoks
Empire of Gorinia
County of Zendar
Kingdom of Voroks
Republic of Geroia
City of Harlaushia
Kingdom of Lacontia
Kingdom of Alania
Princedom of Curaw
Red Khanate
Kingdom of Aurothia
Realm of Lexandia
Duchy of Mallardia
Duchy of Rhonewar
County of Thuralia
Kingdom of Dharroks
Commagene Empire
Grand Duchy of Monemvasia
City of Tenthala
Hematite Emirate
Lusitanian Empire
Finally ! Downloading ...
Hell hath frozen over, surely.
In all seriousness though, great work. :D
:D
Jubal i have returned to you!!!!!! Its been a while and i open this up and BOOM SR is done!!!! im downloading now and cannot wait. good job my frumpy british friend.
Good to see you back; hope you enjoy it! :D
Awesome mod!!! Thank you Jubal.
Having a blast playing but I am getting a lot of lag on the world map. I thinks its from the ships. Is there anyway to git rid of them so it just shows groups walking across the water. It would look odd but way better than the lag. I seen this work in Roots of Yggdrassil Mod but unsure how it was done.
I completely missed the new release. I'll d/l it in a bit. I have to finish my current bout of AI mesh editing.
Enar: are you playing with all parties visible? If you do, it will lag unavoidably.
The trouble is not the ships, it's just the sheer number of parties on the SR map. There are tons and tons more than in native, and all the little walking animations create the lage.
Enar: are you playing with all parties visible? If you do, it will lag unavoidably.
The trouble is not the ships, it's just the sheer number of parties on the SR map. There are tons and tons more than in native, and all the little walking animations create the lage.
I just started playing for about half an hour now, and have run into my first issue. I was contracted by a fellow in haralushia to whack a dude in a town named halshan. The problem is that when I enter the village, i end up with an error code by the name of "Unable to load scene objects! scn_village_105". While I know this is not exactly a bug, since you have most likely not finished scening this place, i was thinking a list could be drawn up of all the currently scened and unscened areas.
Also, i found it funny that my father could be a "Priests" when starting out. While I am guessing that is a placeholder, it seems like an easy fix.
I know the sentence doesn't make sense with the priests thing, but the logic does. I'll edit the top of the menu or something so the English works as well as the theory.
You are wholly correct that not all scenes are done; xGhost4000x is doing a sterling job, but it's pretty difficult to scene a mod this big. If you take a look at the "SR: How You Can Help" thread there's more info on how you guys playing the mod can chip in there.
cant wait to play it, it happens to of brought me back to exilian after ages of being away, downloading now :D :P
oh and mallardia FTW :P
Hope you stay a while eh?
ye hopefully :)
ARGH i cant unzip it?????
http://www.7-zip.org/ (http://www.7-zip.org/)
Either that or it's corrupted, so re-download.
Hi, I download it 2 times, and I cant unzip it, even with 7-zip...
Try winrar...
Winrar and winzip dont work, they say that the file are corrupt.
Blood of the gods jubal what a ****ing ace mod this is, you know I would personally love to see the kind of mod that would be created if the makers of this one, the wedding dance and the sword of damocle one joinend together.
ahhhh
and I cant play
someone can reupload the file please?
Edit: The third time's the charm. download it for third time and now it work.
Glad you got it working, Maximus.
Saiyan, it's a nice thought but the trouble is that in big mod teams nobody can ever agree on anything, hence the fact I can make mods on my own much bigger and faster than some really big teams. :P
grrr 7-zip just tells me a different error message when i use it lol yay :P :ermm:
Mirror link (http://exilian.co.uk/files/Southern%20Realms.zip)
Don't know how fast it will download, but I know the copy I uploaded works.
Good work, thanks Marcus.
Quote from: "Jubal"Glad you got it working, Maximus.
Saiyan, it's a nice thought but the trouble is that in big mod teams nobody can ever agree on anything, hence the fact I can make mods on my own much bigger and faster than some really big teams. :P
Fair enough jubal but, i was wondering as i've not played the mod extensively yet, have you made some improvements on the mercenary crossbowmen as I liked that mercenary a lot and found him really useful in the other mods and native, but he always died too quick as his armour was pants, really useful at taking down the inqusistion troops in TWD though, those grand inquisitors are scary sods one on one.
thanks marcus *hug* its downloading properly at last and when its done i hope it will open well 2. :D
Yep works fine :D mallardia ftw guy d'gadwall :P
Quote from: "saiyanwarrior"have you made some improvements on the mercenary crossbowmen as I liked that mercenary a lot and found him really useful in the other mods and native, but he always died too quick as his armour was pants, really useful at taking down the inqusistion troops in TWD though, those grand inquisitors are scary sods one on one.
The merc troop tree is very different to native; there are Rhodok merc crossbowmen to be hired which should be useful to you, and also many high level "mercenary captain" style troops have crossbows. I can't remember what became of the old crossbowman mercs, I think they're still in there though (they almost certainly have another tier you can upgrade them to now which should be good for what you want).
Quote from: "Jubal"Quote from: "saiyanwarrior"have you made some improvements on the mercenary crossbowmen as I liked that mercenary a lot and found him really useful in the other mods and native, but he always died too quick as his armour was pants, really useful at taking down the inqusistion troops in TWD though, those grand inquisitors are scary sods one on one.
The merc troop tree is very different to native; there are Rhodok merc crossbowmen to be hired which should be useful to you, and also many high level "mercenary captain" style troops have crossbows. I can't remember what became of the old crossbowman mercs, I think they're still in there though (they almost certainly have another tier you can upgrade them to now which should be good for what you want).
Thanks for replying jubal *goes off to find merc crossbow men* and did the sword sisters get a shot in the arm as well, really good all round unit i've found them to be.
Sword Sisters are still around, ceratinly. :D
Quote from: "Jubal"Sword Sisters are still around, ceratinly. :D
*comes back with rhodok crossbowmen, reads post* Right lads we've got some ladies to find and hire, gotta love how thier armed with, plate armour, shield, sword and light/hunting crossbow, thanks for replying jubal really enjoying this mod a lot, are you and rosha gonna do something together with your teams as I could have sworn I saw the same names appear in both of your modding teams, rither that or the recent lack of sleep is really starting to affect my brain and eyesight.
Round Exilian we're a small community so we often have modders working for lots of teams as needed. It's a good system.
Cool thats a good system
Hi Hi i just have one question XD
I downloaded mount and blade on steam and im just wondering if the mods will work with it? :/ :/
Not sure about making mods work with steam, ask on TaleWorlds maybe. I've never used steam so I don't know how mods work with it, although I'm sure it's possible somehow.
thanks ill do that XD
I downloaded wedding dance and it starts up fine but gets stuck when the first loading screen appears. any ideas why that mayb? much appreciated XD
Where can i find the southern realms sigs??
Hey I'd just like to say that the mod is really great.
Only problems I've had is I don't know how to get the ships to the Nord homeland. When I go to the docks in Wercheg I can only walk around in an alleyway, and when I go to the docks in Tihr, the guy who's standing there doesn't tell me how to get the boat, only that I am annoying him or something :huh: ...
Also, a few of the village and castle scenes in the kingdom of Harlaushia seem to be broken. Anyway, GREAT MOD! Thanks :D
You need 2500 denars to buy a ship. When you ahve that just go to the dockland menu and the option to buy a ship will appear. :)
Ah that explains it then. I guess I better stop spending all my money on cutthroats. :P
Good ol' cutthroats. I had one take down the King of Aurothia once with a knife in the back. :D
i reapeat "Where can i find the sigs".
P.S sorry if im being to demanding :unsure:
I never made any, sorry. :ninja:
I'll get round to it sometime, or anyone else can make some banners if they want. Trouble is, more time on banners = less time modding.
I know the mod is the best. now for the scenes YAY!!
PS the last sentence was sarcastic
PPS 7 MORE DAYS UNTILL WARBANDS!! YAY!!
Yay Warband! :D
YAY!! DOWNLOADING NOW!! WARBAND HERE I COME!! I told you it was the 30th -_- i want to get drunk now :barf:
:D
I suspect I won't port for a while, maybe a couple of months to allow for patches to be released. I'm definitely going to sometime in the future though.
this version isnt savegame compilable right?? i dont wanna lose my old savegame though x(
buahaha my fort is 2 metres up in the air and can not be conquered xD
Unfortunately the mod tends to change a lot between versions; it's unlikely the next release will be compatible, let alone the Warband one.
I'm building 2 new factions at the moment. :D
Question - How do I set parties/battles? I looked around and according to Foxyman I have to talk to one of my party members and set him as an array, but the option isn't appearing. Is this undone/a bug?
Both you and the character in question need a tactics skill of 2.
Thank you, Jubal!
Hi. Amazing stuff what i read in here. I both Mount and Blade Warband for the first time now and as a medieval period fan i am hooked.
But as i reed trough what the mod brings i can't stop wondering why didn't tale worlds make these improvements themselfs?
Anyhoo , great job with the mod .
And now the main question , does it work with warband? If not is there a mod out there that does ,something similar to this one , i really like what this mod brings to the table
I'm going to make the mod warband-compatible over the summer; it's quite a big job and I want to wait for most of the patches to be released before I port it.
Sorry for the lack of work guys... exams must be done, alas. :-/
I love this mod mallardia is ftw! oh and that priory in the mountains rocks so much a wish it was my castle cuz to attack that place would be immpossible as it takes like 2 mins to climb the steps :P
NEW RELEASE.
2 new factions, various fixes, and a couple new locations.
Even more factions ?! Jubal, you're crazy ;)
The source code is included this time, too, for anyone who wants it.
And there was me thinking you were working on WHTW. :P
Hey, I wanna ask how you made that extra places like the pirate thing so i can add more citys :zegun:
You'll need Module system for version 1.011, Python and a few good tutorials...
@ Jubal I have updated the Mod News...
http://s9.zetaboards.com/exilian/site/ (http://s9.zetaboards.com/exilian/site/)
Well done Silver Wolf ;) . EVERYONE BOW TO THE NEW SEBATOKRATOR POPULAROS!! :P
Quote from: "Jubal"I'm going to make the mod warband-compatible over the summer; it's quite a big job and I want to wait for most of the patches to be released before I port it.
You can't so it now. Its only Winter. LOL. I'm in the Southern Hemispere.
Gives me some time to work on other projects I guess then. ;)
Is this mod declared dead yet? Jubal is spending all his time modding 0AD and this mod is getting nowhere.
There is no way I'm declaring Southern Realms dead unless Jubal specifically says as much.
Seeing as Southern Realms is what could be seen as the poster-mod of Exilian, I dare not touch it. :P
Given that it's got a very playable downloadable release, I don't think it'll ever quite count as dead. It's inactive at the moment, but I think if a mod has a good playable release then it's definitely not worth removing or archiving it. And if I get WB at some point I'll probably try and port the thing as well.
Quote from: Jubal on May 03, 2011, 08:29:54 PM
Given that it's got a very playable downloadable release, I don't think it'll ever quite count as dead. It's inactive at the moment, but I think if a mod has a good playable release then it's definitely not worth removing or archiving it. And if I get WB at some point I'll probably try and port the thing as well.
Hello again Jubal
Still playing SR regularly although still experiencing the old crash problem after 300+ play days.
Does the new thread started in June mean that the mod is going to be added to or is that too much to hope given that you are a busy man?
Either way, best regards
Ker Raven
I feel like resurrecting this mod. Anyone else? I think we should start by starting to complete all those unfinished Castles an stuff like that with floating structures.
I do not have sufficient time to work on it - I dearly wish I did, but I have to draw lines somewhere and I'm awful at taking on too many projects. I am of course happy to provide anything necessary to help others do so.
I would too but alas I have taken on a major project that takes up a lot of my time.
The Necroposting powers are surging through my veins! :P Just curious... how do you upload castles and villages and stuff?
Find the relevant scene files, put them in a zip, then upload them to a filesharing site of your choice. :)
...But what if I'm not a member of any filesharing site? :( We really really really need a uploading plugin for Exilian.
Loads of filesharing sites don't require you to become a member.
We could start our own upload server, but the issue is fundamentally that we'd need more webspace and that would cost more money. We can dump some files on our own servers, but we can't host all our own mods - if we did we'd just run out of space very rapidly.
Oh, OK. :(
I've tried finding the source code everywhere but only found one dated to 2008, which was posted on the TaleWorlds forums a while back.
If you want the source code, PM me your email address and I'll email you the most recent copy. :)
When im playing on the fullscreen mod and try to buy armor some times it says that Some items are missing so a error message comes up but i cant say ok to them, so it just stays there and the game crashes, so could you make an patch where the missing items are in the game, and i cant play the windowed mod because of this, Windowed mode is annoying! Is there a solution to this problem when i play in windowed mode, when i go to battles you can still see the arrow that you use to select things is present in the battles and when i press the mose buttons the arrow responds too. So when i try to battle i can accitendly press stuff that i dont want to press like i might turn of the game for an accident, is there any way to disable the arrow in battles?
The stuff on windowed mode isn't affected by SR, so I'll leave that.
I'm not sure which armours don't work and currently I don't have the scripts with me to work it out, I haven't worked on SR in quite some time. Can you tell me what exactly the error message is that you're getting?
It says that some Zendarian armors are missing (Zendarian officer helms)