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Messages - Slappy101

Pages: [1] 2
1
Rhun / work in progress
« on: June 16, 2009, 04:26:26 AM »
Quote from: "Goromous"
Wow, quite a flight.
Looks good.
I could change it to an urgal sword if I put different textures on parts (replace the gold with a bone texture or something)

2
Rhun / Special Feature
« on: June 16, 2009, 04:24:43 AM »
How bout a quest where you have to lead the village of Carvahall through the Spine while being attacked by bandits?

3
Rhun / website
« on: June 16, 2009, 04:19:59 AM »
Quote from: "Darwin"
server isnt the problem, but the domain...

@slappy
whats a flash site? :unsure: (english problems B) )
A site made in Adobe Flash, they're a lot better looking than standard sites since you can do animations and other stuff. Here are some examples

http://www.flashvillage.com/templates/Cube/index.html
http://www.flashvillage.com/templates/Orbital/index.html

4
Rhun / website
« on: June 15, 2009, 04:17:43 PM »
How bout a Flash site? Would take a while though.

5
Rhun / uhm...BAD
« on: June 14, 2009, 02:45:10 PM »
I have the game and might be able to find out if you can extract the models if I install it. Here's the site for the company that produced it, it might be possible to ask them for permission to use some of the models.

http://www.stormfront.com/

6
Rhun / uhm...BAD
« on: June 13, 2009, 01:58:44 AM »
I guess this gives more time for models. I know that we already have a dragon model but would it be okay if I tried making another one so there could be variety?

7
Rhun / work in progress
« on: June 12, 2009, 02:50:41 PM »
Here's my latest sword. It's another riders sword, I'll make lots of colors for the dark gray area in the middle.

http://www.up2share.com/view/18304/
http://www.up2share.com/view/18305/

8
Rhun / Dragon Rider ranks?
« on: June 12, 2009, 11:18:55 AM »
In the book Dragon Riders had a sort of "ranking" system although it wasn't with names or anything like that. Could this be implemented in quests? So you start out as a Novice rider with just your dragon and minor magic, then you have to do quests to unlock the quest for a rider sword/more powerful spells.

9
Rhun / work in progress
« on: June 12, 2009, 02:28:03 AM »
I'm moving from Japan to Virginia, should be better since I only have a 512kb interent connection here.

10
Rhun / work in progress
« on: June 10, 2009, 03:07:16 AM »
I fixed the problem, I had to flip the normals on the mesh in Maya before I exported it.

Also, I'm out of school finally, but I'm moving to the US in late June so I'll be gone for a while.

11
Rhun / Scripts, codes and other mish-mash.
« on: June 08, 2009, 10:28:03 PM »
Will the spear bracing ability be possible?

12
Rhun / work in progress
« on: June 08, 2009, 11:59:22 AM »
I have a question about accessing the item in-game. I just put the .brf into the Resource folder then add the load_mod_resource line to the Module.ini correct? Then I can add the item in-game in edit mode? Or is there something else I have to do?

13
Rhun / work in progress
« on: June 08, 2009, 08:09:04 AM »
Here's some screenshots of the sword in Maya without any graphical problems. It's supposed to be a low ranking Rider's blade or something like that since the center or the blade is dyed red so it would be for a rider with a red dragon.

Maya
Spoiler: click to toggle


Maya Mesh
Spoiler: click to toggle


Maya Render
Spoiler: click to toggle

14
Rhun / work in progress
« on: June 08, 2009, 07:26:25 AM »
I'll try with a triangulated mesh and a quad mesh and see if there's a difference.

I need some help with BRF editor though, how do I apply the texture I created to the .obj file I import? When I import the mesh it just appears as a black object.

Okay I got the texture applied, I had to save it as a .dds in the same directory as the .obj. Can someone please open the .brf here and see if you have the same problem that I'm getting so I can see whether or not it's just my computer.

http://www.up2share.com/file/3u329wun8o_Sword1.zip

15
Rhun / work in progress
« on: June 07, 2009, 11:47:09 AM »
It might have been something with the UVs cause the mapping is completely screwed up. I finally taught myself how to merge UVs and move them around in the UV editor in Maya so I'm working on putting together the map for my sword.

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