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Topics - Jubal

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1891
General Chatter - The Boozer / Funny video threead!
« on: January 06, 2009, 05:48:08 PM »
If you love Richard Dawkins, this is the video for you.
If you hate Richard Dawkins, watch it anyway.

http://uk.youtube.com/watch?v=eaGgpGLxLQw

1892
www.politicalcompass.org

Take the test, post;

Your left/right score;
Your lib/authoritarian score;
Your religion;

Exilian's Demographic


Most Recent Scores:
Spoiler (click to show/hide)

1893
Raiders and Traders / Concept
« on: January 04, 2009, 08:16:29 PM »
Raiders and Traders is a lightweight browser-based city building game. It features several races and fantasy stuff as well as lots of probelms for you to deal with - taxes, plagues, money, and of course your enemies.

1894
Non-game Programs - The Tinkers' Workshop / Programming skills
« on: January 04, 2009, 08:10:50 PM »
What programming skills do YOU have? Post 'em here!

1895
Welcome to the software area of Exilian! This forum is for creating and discussing programs (that aren't games) made by Exilian members from scratch. Either standalone PC work or web applications, anything goes.

The Rules
The usual site rules apply here, and penalties may be given for spamming, flaming, hate speech, or illegal activities. All of our moderation decisions are made on a case by case basis, taking into account the context in which things were posted, and most can be appealed via the site's tribunal. Staff can be identified by their coloured names, with a full list available here.

The full Terms of Service can be found here.

What not to post here
  • Your indie game project, which you can announce in the Indie Alley
  • Tabletop games (commercial or otherwise), which all go here
  • Generic resources, searches for skills, and project/team management chat, which you can find at the River Docks
  • Artwork, music, or drama, which are found at the Artisans' Guilds

1896
Warhammer; Total War / Battlemap ideas
« on: January 04, 2009, 01:41:58 PM »
W'd like some more idea for new custom maps to battle on!

So which landmarks of the Warhammer World do you want to fight and kill and die over? Post your ideas here!  :D

1897
Warhammer; Total War / The Team, Thanks, Legal Disclaimer and Mod History
« on: January 04, 2009, 12:58:18 PM »
CONTRIBUTORS
 
Team Leader: Jubal Barca

Current team:
Comrade_General
Rob

Team who have left;
Simulation
Zibbit
ole-warhammer
Plattfisk
Elohim
Enthes
Paedelis of Ulthuan
LJF
Legio Caesar
Delruss

Playtesting team for previous releases;
Ole-Warhammer
Enthes
Stormcloud
Paedelis of Ulthuan

The original Zodiac Productions team;
OriginalCheeseSpread
Zapp90
RtG
Quadrille
Taamati
ChaoticDude
WrathofMe
Shrimpy
BugBall
Wonderboy (I think)
stavenandersen

Major Contributors;
Murfios
Kuni
Raven Darkwing
Bwian

Also thanks to;
Rstoner
HemilcoBarca
Ciaran_S
Halie Satanus
Quadrille
Zapp90
Minibomb74
The Europa Baraborum Team
The Citadel TW team
Alin
The Chivalry TW team
The Crusades TW team via the chiv TW team.
Blue Lotus TW team
FATW Team
End of Days team
Mythology TW team
shifty157
Hopit
Anyan (Realistic Landscapes)
Parthian Shot on behalf of the Amazons TW 7.0 Team (Kislevite War Wagon & horses)
Rarity (Hobgoblin bow fix and Steam Tank)
slayergr (video footage for intro video)
Kevin MacLeod (Whose site provided royalty-free music for intro video)
Medusa0 (Manuballista model, used for Dark Elf Crossbows)

And everyone who wrote in to support this mod.

Also, huge thanks to The Exilian Team for the Design and Development forum!

Mod History
Spoiler (click to show/hide)

Legal;

This modification is completely unofficial and in no way endorsed by Games Workshop Limited.

Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri, Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

1898
Finished/Dead Mafias and RPGs / World Alliances
« on: December 30, 2008, 09:45:21 PM »
This will be a strategic/RP fantasy style game based loosely on the ones on Total War Center. Each player gets a nation made up of some provinces, which they can build up, train troops, conquer other provinces, and so on. Entirely forumm-based.

The nations will be copied over from my latest project to save me work...

I'll finish this post when I get round to it, but  any interest please sign up hereabouts.

1899
Announcements! The Town Crier! / 100!
« on: December 22, 2008, 04:18:03 PM »
In the course of under a week, we have passed the 100 member and 10,000 post mark! Yay Exilian!

1901
Southern Realm / Feature ideas/plans/suggestnions
« on: December 15, 2008, 10:00:34 PM »
I want to pack as much damn cool stuff into this mod as possible. This is how I'll do it... Suggest more ideas here, more the merrier.

Plans
General
- Get more scenes. Currently delegated to Pants, who will be able to delegate it to someone else when I find a scene edit minion.

Religion
- Allow player to become a templar commander (links to jobs)
- Clergical quests
- Give player religion options
- Crusades?

Player Jobs
- Add assassin quests, proper training instead of the streetfight, assassin gear.
- Work on improving Town Watch Commander, add to all cities.
- Spy, possibly a one-faction thing
- Merchant, allowing you to create your own caravans and send them across the map.

Strategic
- Better diplomacy. Add alliance, ceasfire, at war, and peace options.
- Factions to onl be at war with neighbours. Voroks taking castles from the Nords looks silly.

Player Kingdoms/High King
5 ranks of player power;
- Warband leader
- Job; Assassin, Merchant, Mercenary for a faction
- Lord, you own some land. Free lords maynot get sub-lords or bribe sub-lords to their side.
- King. Requires quest for you to obtain legal writs (there will be several disappeared historical Kingdoms you can fins the stuff to 'prove' you are the heir of) or getting several other kings to recognise you (persuasion/payoff/treaties and so on). You will be able to get up to 10 lords and command them, and govern your kingdom with lots of options.
- High King. BIG quest line, lots of practically impossible quests, requires being a king to start with, lots and lots to do, ends up with you unlocking a new troop tree, unlimited lords available to bribe and so on. You'll be on par with the other 'superpowers' - The Khanate and Goriniae who will be beefed up more.

Sea Battles
- Different ship types
- Destroyable ships
- Catapults

Other
- More people in taverns
- More life in cities
- More travelling people on the map, I want visible and constant streams of travellers moving between cities.

Thoughts and ideas
This is your section, you ideas go here.
General

Religion

Strategic

Player Kingdoms/High King

Sea Battles

Other

1902
Southern Realm / Bug reports
« on: December 14, 2008, 06:31:07 PM »
Please put ALL bug reports here and nowhere else. Please be descriptive too.

1903
Southern Realm / 1.010 beta NEW VERSION 2/10/09
« on: December 14, 2008, 06:30:22 PM »
Here it is...

MBrepository download
Filefront Download

PATCHES, NEEDED TO PLAY:
1. http://www.mbrepository.com/file.php?id=1506http://www.mbrepository.com/file.php?id=1506
2. http://www.mbrepository.com/file.php?id=1507

NOTE: Sea Battles are autoresolve ONLY in this version due to bug problems. This will hopefully be fixed soon.

There you go, have fun.

Lots of bugs, nearly no scenes, but what the hell.

Previous versions;
1. http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1102
2. Download

1904
Tutorials / Sea Battles
« on: December 14, 2008, 03:31:09 PM »
[size=14]TO SEA![/size]
Implementing Sea Battles in Mount&Blade

THis is a full tutorial, spanning many posts and vast amounts of code, of how to implement Mirathei's sea battle scripts into the game using the modle system. It is accompanied by downloads of BRF files and scenes necessary for it to work. It may be expanded in future to include more information, more ship types and clever stuff, and so on.

Finally, can I say that this is not my work. I've tweaked, I've edited, I've added, but the master craftsman is Mirathei here, and this is to Mirathei's credit not mine.

I haven't had the time to work through the whole tutorial from a vanialla game yet, it may not work 100% or I may have missed some code (can you blame me?) If so, please post explaining your problem fully and I will do my best to work out the problem and edit the tutorial.

BACK UP YOUR FILES BEFORE YOU BEGIN.

Screenies before you start;





1905
Announcements! The Town Crier! / Server issues
« on: December 14, 2008, 01:39:36 PM »
The server seems to be having problems, and servie is patchy. We have conatacted IF and await further help/a fix.

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