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Topics - Jubal

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1936
Game Guides and Tutorials / Cheats of M&B Vanilla & WB
« on: June 25, 2008, 08:20:59 PM »
I never use cheats except for modding and you will find you enjoy the game more without them, but as a resource I have included them here nevertheless. Not all of these work with the demo, you need the full version for some of the more potent ones.

CNTRL + click
Use this in map mode to teleprt across the map

CNTRL + F4
Deals a Random large hit to one enemy on the map.

CNTRL + Shift + F4
Deals a Random large hit to all enemy units on the map. (Will sometimes crash your games..)

CNTRL + F5
In battles, puts the AI in charge of your character

CNTRL + F3
Deals a MASSIVE hit to... yourself. Suicide!  :zegun:

CNTRL + X
In the inventory, this give 1000gp
In the party screen, select a troop and this gives it 1000 XP
In the character screen for you or a companion, this gives the character 1000 XP

CTRL+W
In the character screen this adds 10 weapon points.

CTRL+F9
Battle becomes slow motion.

1937
Game Guides and Tutorials / Marcus' Horses Tutorial (M&B Vanilla)
« on: June 25, 2008, 08:15:33 PM »
<big>Horses in M&B</big>

<big>== Introduction ==</big>

In Mount&Blade, the horse is one of the most important features in the game. This makes it unique to other games of the genre and also adds a lot of variety to the game. Basically, in Mount&Blade, the horseman is king. If you are on horseback, there is very little that can stop you. But, if you're not careful with your steed, you could soon find yourself under a tide of angry peasants.
There are many different types off horses, all for different uses and budgets. From the lowly Saddle Horse to the mighty Charger, there are horses for every warrior.

<big>== The uses of horses ==</big>

Horses are incredibly useful both on the battle map and on the campaign map. On the campaign map, being a mounted warrior gives you a speed boost, regardless of whether your army is entirely infantry. It does not matter if you have a lame sumpter or a spirited courser. Also, if you're planning to go and loot a few villages on your way to your estate, bringing extra horses in your inventory helps to increase your speed, as they act as pack horses. This can save your life and your livelihood if you are travelling through hostile territory.

On the battle map the horse is even more useful. If you're defending, you can ride up to the enemy on horseback to scout them out before the final clash, or if you just want to get down to the fighting, there are many different uses. Steppe horses and Coursers are perfect for horse archery, being manoeuvrable and fast, allowing you circle your enemy and shoot them down before they can reach you. For the knights, Hunters, Warhorses and Chargers are the favoured steed of choice. With a Warhorse or Charger you can carve a path through a mass of infantry without stopping, but these beasts, although hard to stop on foot, are slow and thus are virtually useless for catching horse archers. The lower tier horses are good for getting swings in at the enemy, just jumping in then out again, but should not be used for prolonged melee.

One thing. No matter how powerful your horse is, if you are stopped, it does not make you immune to being mobbed. In fact, it is harder to fight off a mob on horseback than it is on foot. And when charging gloriously at that peasant spearman in with your heavy armour and deadly lance, just remember that if you're not careful, you may end up being the one getting floored and promptly torn apart by a mob of peasants.

Most horses require a number of points in the riding skill to ride.

<big>==Tips and things to remember==</big>

Although you can be unstoppable on horseback, if you don't watch out, you could end up dead pretty quickly.

1. If you're using a light horse like a steppe horse or courser, don't get yourself involved in melee slogs if you can avoid it. You will end up unhorsed pretty quickly and it's hard to get yourself out of that mess.

2. If you're travelling slowly, you can be stopped dead by a spearman, which can be very annoying if you're trying to snipe on horseback or similar.

3. If charging at someone with a lance, hit their horse if you don't think you can get them, and also be careful if your enemy has a couched spear as well. You could go down just as easily as he could.

4. Look after your horse. No, this doesn't mean give it sugar lumps every day, but in battle, pay attention to how much your horse gets hit. You don't have a hit points bar for your horse, so you can't really know how much damage its taken. If you think it has taken a lot of damage, be careful when attacking.

5. If unhorsed, if you're not used to fighting on foot, try and find another horse. This can be useful and could possibly save your livelihood.

<big>== Modifiers for horses ==</big>

Horses have six modifiers affecting their manoeuvrability, speed, charging power, and health. These are listed below:

=== Regular ===

This isn't so much a modifier, as a horse with no modifier. A regular horse of any type will have no positive or negative affects to its base stats. Horses of this type are perfectly decent types to buy, but if you want better, you'll have to spend more cash.

=== Lame ===

Lame horses are the worst modifier on any horse you can own. They are most commonly found in loot or when your horse has been 'crippled' (had one too many blows to its legs). These horses have significant reduction to their speed and manoeuvrability, and are also more likely to be killed if struck down again. Faster horses can still run when lame, but Warhorses, Chargers and lower tier horses like Sumpters will not be able to run at all. You can cure a lame horse by keeping it in your inventory for a long amount of time, but when it is healed, if it had any modifier on it before, that will be removed.

=== Swaybacked ===

Swaybacked horses are old horses, most commonly found as starting horses for low level adventurers. It is not known if horses can become Swaybacked after long years of service. They are not curable.

=== Stubborn ===

Stubborn horses are exactly the same as regular horses, except that due to their nature, they require one higher riding skill point to use. So if a hunter required 3 skill points to ride, a stubborn one would require 4 skill points. These horses are cheaper than their regular counterparts, and have no negative effects apart from requiring a more skilled rider to use.

=== Heavy ===

Heavy horses have more hit points, armour, and are more resilient to attacks, but may be less manoeuvrable than their regular counterparts. This variety is good for knights who want to get stuck into the melee and not get unhorsed too quickly. These horses tend to be more expensive, due to their toughness. They also have a higher charge score, which causes them to do more damage when trampling enemies.

=== Spirited ===

Considered by many to be the crown jewels of horses, spirited horses are the fastest and most manoeuvrable horse of their type available. These tend to be very rare and when found, are often very expensive to buy, so only the richest adventurers will be able to afford them. Once bought however, they are well worth the cost, since they outstrip every other horse of their type on the battlefield.

<big>==Types of Horses==</big>
There are many different types of horses, each with their own strengths and weaknesses.

===Practice Horses===
Practice Horses are what you find in training missions or in the arena. They require no riding skill to use, and are useful in the arena, but not a lot else.

===Saddle Horses===

Saddle Horses are basically pack horses. They require one skill point to ride and are weak and fairly slow. These horses are normally very cheap.  They are most useful to lower the encumbrance given by your stored inventory due to their low price and high avaliability.

===Sumpter Horses===

Sumpter Horses are a little better than Saddle Horses and are OK for a beginning adventurer. If the adventurer wants to become a decent cavalry warrior however, he/she will want a better horse ASAP. These only require one skill point to ride. These horses are pretty cheap.

===Steppe Horses===

Steppe Horses are reasonably fast horses and are very manoeuvrable. They are good for horse archery since they can be steered around quickly, but they have a very low charge attack and not very high hit points, so they're not meant for prolonged melee combat. They require 2 skill points to ride. These are reasonably cheap horses in general.

===Coursers===

Coursers are the fastest horses on the battlefield, but are also the most vulnerable. They sacrifice resilience for speed, so if your courser gets brought down in battle, it is quite likely that it will be killed or crippled fairly quickly. Coursers require 2 skill points to ride. These are the more expensive horses of the low end due to their high speed.

===Hunters===
Hunters are good heavy horses for most adventurers, possessing a good balance between speed and strength. Hunters require 3 skill points to ride. These are medium priced horses, and good value if you can afford them.

===Warhorses===
Warhorses are the chain mail clad tanks of the middle ages. Able to carve paths through infantry, they are very tough horses, but also one of the slowest horses available. They require 4 skill points to ride. These are pretty expensive horses, due to their heavy armour.

===Chargers===
Chargers are the most heavily armoured horses in the game, and have the highest base charging strength of all the horses. They have one of the lowest speeds, though, and their manoeuvrability is relatively low as well. However, their thick armour and high health makes them incredibly tough, and hard to kill.

1938
General Chatter - The Boozer / The Warriders
« on: June 04, 2008, 09:43:36 PM »
I'll wirte a story here and upstae it every so often.

High above the vast expanse of the great plains perches a fortress, high walls on a towering peak. Many forts and fieilds lie below, and lords raid and plunder, and hell has come to Bletsungia.

Surviving on the plains takes a certain kind of person. Someone with no morals, values, or idea beyond surivial. Someone tough enough to surivie. Someon ewith the killer instinct, with the extra edge. And a longsword and a horse.

This is a story about those men.

They are the Warriders.

And this is their story.

1939
Forum Games - The Beer Cellar! / Beat the person above you
« on: June 02, 2008, 08:19:36 PM »
Try and beat whoever posted before you with a picture that would own theirs.

The following are not allowed;

Chuck Norris
Bruce Lee
Vimes

As nothing beats their awesomeness and that would end the thread.

We'll start small;

1940
General Chatter - The Boozer / Rate the Person above you
« on: June 02, 2008, 08:17:04 PM »
Say what you think of the guy who postd above you. Simple.

1941
General Chatter - The Boozer / Caption Competition
« on: May 31, 2008, 08:31:35 PM »


Here's the picture, anyone wanting to enther PM me with a caption, in a week or so I'll post a poll up (anonymous as to who's caption is who's, I'd like to ask people not to vote for their own).

1942
General Chatter - The Boozer / Greatest Insults
« on: May 31, 2008, 08:27:20 PM »
A neat list, ever not had the right phrase to insult someone? It's here.

http://mindyourownbusiness.com/famous_insults.htm

1943
Announcements! The Town Crier! / Warhammer; Total War
« on: May 31, 2008, 09:15:22 AM »
Buggier than ever, only half finished, but out of a desire to make sure that if this mod never gains momentum again folks can still play it, I present the Warhammer; Total War 0.80 Beta release to you all, for Rome; Total War 1.5.

http://z9.invisionfree.com/exilian/index.php?showtopic=18

1944
A new Wiki has been set up for M&B. go get writing folks!

http://mountandblade.freehostia.com/wiki/i...title=Main_Page

(Actually, get posting on here, THEN get writing...)

1945
Tutorials / Script and Analysis - Chel's Abilties Script.
« on: May 18, 2008, 11:49:47 AM »
Combat Abilities
When in battle you can periodically (every two-three minutes) activate combat abilities. They are

Rage (15 strength required, press J key)
+5 power strike, power draw, power throw, ironflesh.
+20 strength, +5 agility.

this costs 15 experience per level, and lasts for [twice strength level] seconds.
after that time the skills/stats return to normal.

Combat Focus (15 intelligence required, press H key)
+[ten times intelligence level] proficiency to all weapons.
+5 agility.

this costs 10 experience per level, and lasts for [twice intelligence level] seconds.
after that time the skills/stats return to normal.

Sprint (15 agility required, press K key)
+5 athletics.
+15 agility.

this costs 7 experience per level, and lasts for [agility level] seconds.
after that time the skills/stats return to normal.

The duration of combat abilities can be extended by 10 seconds by carrying an Endurance Charm.

Add to combat missions in mission_templates (random battle, siege, village raid);
Quote
##### rage NEW4

     (1, 0, ti_once, [], [

                (assign, reg19, 1),

         ]),

     (0, 0, 150, [(key_clicked, key_j), (store_attribute_level,reg4,"trp_player",0),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)], [
                 (play_sound,"snd_player_heartbeat"),
                 (display_message,"@You rage in battle!"),                 
                 (reset_mission_timer_b),

                 (assign, reg19, 2),
                 (store_attribute_level,reg2,"trp_player",0),
                 (val_mul,reg2,2),
                (try_begin),
                     (player_has_item,"itm_charm_b"),
                     (val_add,reg2,10),
                     (display_message,"@Your endurance charm gets warm "),             
                (else_try),
                (try_end),

                 (store_skill_level,reg20,"skl_ironflesh","trp_player"),
                 (store_skill_level,reg21,"skl_power_strike","trp_player"),
                 (store_skill_level,reg22,"skl_power_draw","trp_player"),
                 (store_skill_level,reg23,"skl_power_throw","trp_player"),                 
                 
                 (troop_raise_skill,"trp_player","skl_power_strike",5),
                 (troop_raise_skill,"trp_player","skl_power_draw",5),
                 (troop_raise_skill,"trp_player","skl_ironflesh",5),
                 (troop_raise_skill,"trp_player","skl_power_throw",5),

                 (store_skill_level,reg24,"skl_ironflesh","trp_player"),
                 (store_skill_level,reg25,"skl_power_strike","trp_player"),
                 (store_skill_level,reg26,"skl_power_draw","trp_player"),
                 (store_skill_level,reg27,"skl_power_throw","trp_player"),                 
         
                 (troop_raise_attribute,"trp_player",0,20),
                 (troop_raise_attribute,"trp_player",1,5),

           
         ]),

     (1, 0, 0, [(store_mission_timer_b,reg10),(gt,reg10,reg2),(eq,reg19,2)], [

                 (val_sub,reg20,reg24),
                 (val_sub,reg21,reg25),
                 (val_sub,reg22,reg26),
                 (val_sub,reg23,reg27),             

                 (troop_raise_skill,"trp_player","skl_ironflesh",reg20),
                 (troop_raise_skill,"trp_player","skl_power_strike",reg21),
                 (troop_raise_skill,"trp_player","skl_power_draw",reg22),
                 (troop_raise_skill,"trp_player","skl_power_throw",reg23),

                 (troop_raise_attribute,"trp_player",0,-20),
                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your rage dies down... (you lose some experience)"),
                 (call_script, "script_rage_exp_penalty"),       

                 (assign, reg19, 1),

         ]),


     (1, 0, 0, [(main_hero_fallen),(eq,reg19,2)], [

                 (val_sub,reg20,reg24),
                 (val_sub,reg21,reg25),
                 (val_sub,reg22,reg26),
                 (val_sub,reg23,reg27),             

                 (troop_raise_skill,"trp_player","skl_ironflesh",reg20),
                 (troop_raise_skill,"trp_player","skl_power_strike",reg21),
                 (troop_raise_skill,"trp_player","skl_power_draw",reg22),
                 (troop_raise_skill,"trp_player","skl_power_throw",reg23),

                 (troop_raise_attribute,"trp_player",0,-20),
                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your rage dies down... (you lose some experience)"),
                 (call_script, "script_rage_exp_penalty"),       

                 (assign, reg19, 1),

         ]),     

     (ti_tab_pressed, 0, 0, [(eq,reg19,2)], [

                 (val_sub,reg20,reg24),
                 (val_sub,reg21,reg25),
                 (val_sub,reg22,reg26),
                 (val_sub,reg23,reg27),             

                 (troop_raise_skill,"trp_player","skl_ironflesh",reg20),
                 (troop_raise_skill,"trp_player","skl_power_strike",reg21),
                 (troop_raise_skill,"trp_player","skl_power_draw",reg22),
                 (troop_raise_skill,"trp_player","skl_power_throw",reg23),

                 (troop_raise_attribute,"trp_player",0,-20),
                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your rage dies down... (you lose some experience)"),
                 (call_script, "script_rage_exp_penalty"),       

                 (assign, reg19, 1),

         ]),     



######### rage end     
     
##### sprint NEW5

     (0, 0, 100, [(key_clicked, key_k),(store_attribute_level,reg4,"trp_player",1),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)], [
                 (play_sound,"snd_player_heartbeat"),
                 (display_message,"@You push yourself to the limit!"),                 
                 (reset_mission_timer_b),

                 (assign, reg19, 3),
                 (store_attribute_level,reg2,"trp_player",1),
#                 (val_mul,reg2,2),
                (try_begin),
                     (player_has_item,"itm_charm_b"),
                     (val_add,reg2,10),
                     (display_message,"@Your endurance charm gets warm "),             
                (else_try),
                (try_end),

                 (store_skill_level,reg20,"skl_athletics","trp_player"),

                 (troop_raise_skill,"trp_player","skl_athletics",5),         
                 (troop_raise_attribute,"trp_player",1,15),

                 (store_skill_level,reg24,"skl_athletics","trp_player"),                 



           
         ]),

     (1, 0, 0, [(store_mission_timer_b,reg10),(gt,reg10,reg2),(eq,reg19,3)], [

                 (val_sub,reg20,reg24),

                 (troop_raise_skill,"trp_player","skl_athletics",reg20),

                 (troop_raise_attribute,"trp_player",1,-15),                   

                 (display_message,"@You are out of breath.. (you lose some experience)"),
                 (call_script, "script_sprint_exp_penalty"),       

                 (assign, reg19, 1),

         ]),

     (1, 0, 0, [(main_hero_fallen),(eq,reg19,3)], [

                 (val_sub,reg20,reg24),

                 (troop_raise_skill,"trp_player","skl_athletics",reg20),

                 (troop_raise_attribute,"trp_player",1,-15),                   

                 (display_message,"@You are out of breath... (you lose some experience)"),
                 (call_script, "script_sprint_exp_penalty"),       


                 (assign, reg19, 1),
         ]),     

     (ti_tab_pressed, 0, 0, [(eq,reg19,3)], [

                 (val_sub,reg20,reg24),

                 (troop_raise_skill,"trp_player","skl_athletics",reg20),

                 (troop_raise_attribute,"trp_player",1,-15),                   

                 (display_message,"@You are out of breath... (you lose some experience)"),
                 (call_script, "script_sprint_exp_penalty"),       


                 (assign, reg19, 1),
         ]),     


######### sprint end

##### focus NEW4

     (0, 0, 150, [(key_clicked, key_h),(store_attribute_level,reg4,"trp_player",2),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)], [
                 (play_sound,"snd_player_heartbeat"),
                 (display_message,"@You focus on your weapon completely!"),                 
                 (reset_mission_timer_b),

                 (assign, reg19, 4),
                 (store_attribute_level,reg2,"trp_player",2),
                 (store_attribute_level,reg20,"trp_player",2),

                 (val_mul,reg20,10),                 
                 (val_mul,reg2,2),
                (try_begin),
                     (player_has_item,"itm_charm_b"),
                     (val_add,reg2,10),
                     (display_message,"@Your endurance charm gets warm "),             
                (else_try),
                (try_end),

                (troop_raise_proficiency_linear,"trp_player",0,reg20),
                (troop_raise_proficiency_linear,"trp_player",1,reg20),
                (troop_raise_proficiency_linear,"trp_player",2,reg20),
                (troop_raise_proficiency_linear,"trp_player",3,reg20),
                (troop_raise_proficiency_linear,"trp_player",4,reg20),
                (troop_raise_proficiency_linear,"trp_player",5,reg20),                         

                 (troop_raise_attribute,"trp_player",1,5),

           
         ]),

     (1, 0, 0, [(store_mission_timer_b,reg10),(gt,reg10,reg2),(eq,reg19,4)], [

                 (val_mul,reg20,-1),

                (troop_raise_proficiency_linear,"trp_player",0,reg20),
                (troop_raise_proficiency_linear,"trp_player",1,reg20),
                (troop_raise_proficiency_linear,"trp_player",2,reg20),
                (troop_raise_proficiency_linear,"trp_player",3,reg20),
                (troop_raise_proficiency_linear,"trp_player",4,reg20),
                (troop_raise_proficiency_linear,"trp_player",5,reg20),           

                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your lose your focus... (you lose some experience)"),
                 (call_script, "script_focus_exp_penalty"),       

                 (assign, reg19, 1),

         ]),

      (1, 0, 0, [(main_hero_fallen),(eq,reg19,4)], [

  (val_mul,reg20,-1),

                (troop_raise_proficiency_linear,"trp_player",0,reg20),
                (troop_raise_proficiency_linear,"trp_player",1,reg20),
                (troop_raise_proficiency_linear,"trp_player",2,reg20),
                (troop_raise_proficiency_linear,"trp_player",3,reg20),
                (troop_raise_proficiency_linear,"trp_player",4,reg20),
                (troop_raise_proficiency_linear,"trp_player",5,reg20),           

                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your lose your focus... (you lose some experience)"),
                 (call_script, "script_focus_exp_penalty"),       

                 (assign, reg19, 1),
         ]),     

     (ti_tab_pressed, 0, 0, [(eq,reg19,4)], [

                 (val_mul,reg20,-1),

                (troop_raise_proficiency_linear,"trp_player",0,reg20),
                (troop_raise_proficiency_linear,"trp_player",1,reg20),
                (troop_raise_proficiency_linear,"trp_player",2,reg20),
                (troop_raise_proficiency_linear,"trp_player",3,reg20),
                (troop_raise_proficiency_linear,"trp_player",4,reg20),
                (troop_raise_proficiency_linear,"trp_player",5,reg20),           

                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your lose your focus... (you lose some experience)"),
                 (call_script, "script_focus_exp_penalty"),       

                 (assign, reg19, 1),


         ]),     

######### focus end     
Add to scripts;
Quote
  ("rage_exp_penalty",
    [(store_character_level,":level","trp_player"),
     (val_mul,":level",-15),
     (add_xp_to_troop,":level","trp_player"),
     ]),

    ("sprint_exp_penalty",
    [(store_character_level,":level","trp_player"),
     (val_mul,":level",-7),
     (add_xp_to_troop,":level","trp_player"),
     ]),

    ("focus_exp_penalty",
    [(store_character_level,":level","trp_player"),
     (val_mul,":level",-10),
     (add_xp_to_troop,":level","trp_player"),
     ]),


These scripts are really handy to add some interest into a mod, particulalry fo rspecialist things (jooining a guild for example).

Notes;

Quote
                (try_begin),
                     (player_has_item,"itm_charm_b"),
                     (val_add,reg2,10),
                     (display_message,"@Your endurance charm gets warm "),             
                (else_try),
                (try_end),

This section, appaering in each ability, requires the endurance charm item and so can be removed in the majority of mods.
-----------------------------------------------------------------------
Quote
     (0, 0, 150, [(key_clicked, key_h),(store_attribute_level,reg4,"trp_player",2),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)],

One nice easy trick for this section is to add a conditional as foollows;

Quote
     (0, 0, 150, [(eq, "$player_is_assassin", 1)(key_clicked, key_h),(store_attribute_level,reg4,"trp_player",2),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)],

This lets you enable the abilities after the player has done a quest or suchlike.
-----------------------------------------------------------------------
Quote
     (0, 0, 150, [(key_clicked, key_h),(store_attribute_level,reg4,"trp_player",2),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)],

The highlighted section gives the conditional that the player must havbe 15 in an attribute to do the skill. You can remove this quickly by setting the number to 0.
-----------------------------------------------------------------------

1946
Mount and Blade Discussion - Sargoth Town Square / Weapon Combo?
« on: May 18, 2008, 10:54:16 AM »
What weapon combo do you most like on your character?

I tend to find a bastard sword, hunter horse, kite shield, lance and arming sword are a good mix.

1947
Tabletop Games - The Game Room / Fluff Quiz
« on: May 18, 2008, 10:52:19 AM »
Person who answers the last question correctly asks the next one. Questions must all be on WHFB fluff.


First up; What is the name of the god of the evil Chaos Dwarfs?

1948
Discussion and Debate - The Philosopher's Plaza / US Election?
« on: May 18, 2008, 10:40:17 AM »
Nice simple poll, who should be the next holder of arguably the most powerful title in the world?


Barack Obama would be my choice (I'm British, but hey).
I think he's the only cnadidate who can change global opinions of the USA and actually get his country some respect back. He'll be better at preventing terrorism, because he actually listens to people as well.

1949
General Chatter - The Boozer / Mafia
« on: May 14, 2008, 07:26:05 PM »
Let's go then folks, I'll mod. 48 hour days, 24 hour nights, nice fast game, c9 setup. Don't worry if you haven't played before, the rules are simple as simple.

Anyone up for it?

1950
Discussion and Debate - The Philosopher's Plaza / Politics!
« on: April 28, 2008, 06:34:46 PM »
State your Political Alignment and why you hold it...

For Americans, Tories are the Conservatives, equivalent to your Republicans, Labour are similar but slightly more like Democrats, Lib Dems are more libertarian and slightly more leftwing but not really by much, Greens and Communists are leftwing and UKIP is rightwing. BNP are racist authoriatarian Nazi-Worshippers.

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