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Messages - Jubal

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31546
Announcements! The Town Crier! / Warhammer; Total War
« on: May 31, 2008, 09:15:22 AM »
Buggier than ever, only half finished, but out of a desire to make sure that if this mod never gains momentum again folks can still play it, I present the Warhammer; Total War 0.80 Beta release to you all, for Rome; Total War 1.5.

http://z9.invisionfree.com/exilian/index.php?showtopic=18

31547
A new Wiki has been set up for M&B. go get writing folks!

http://mountandblade.freehostia.com/wiki/i...title=Main_Page

(Actually, get posting on here, THEN get writing...)

31548
General Chatter - The Boozer / WBU - SNIPERS!!!!!! Get down!!
« on: May 25, 2008, 05:07:43 PM »
Post, you curs, and dogs, POST!

31549
Questions and Suggestions - The High Court / IPB Logo
« on: May 25, 2008, 11:16:33 AM »
Ta-daa!

31550
Questions and Suggestions - The High Court / IPB Logo
« on: May 24, 2008, 05:44:16 PM »
Yes, much better.

31551
Questions and Suggestions - The High Court / IPB Logo
« on: May 23, 2008, 06:46:17 PM »
I'd try copperplae gothic?

Perhaps look at the M&B screenies, since actually that's got as much or more activity as RTW atm.

Looking good so far though, well done.

31552
General Chatter - The Boozer / WBU - SNIPERS!!!!!! Get down!!
« on: May 21, 2008, 07:33:53 PM »
I'm grade 4 trumpet, grade 0 piano (working for grade 2 lol) and I do singing lessons too.

31553
General Chatter - The Boozer / WBU - SNIPERS!!!!!! Get down!!
« on: May 20, 2008, 04:44:57 PM »
My trumpet is called Humphrey...

31554
Questions and Suggestions - The High Court / IPB Logo
« on: May 20, 2008, 04:43:29 PM »
The name Exilian... I dunno, a buncha screenies from mods here fused together nicely?

31555
Tutorials / Script and Analysis - Chel's Abilties Script.
« on: May 18, 2008, 11:49:47 AM »
Combat Abilities
When in battle you can periodically (every two-three minutes) activate combat abilities. They are

Rage (15 strength required, press J key)
+5 power strike, power draw, power throw, ironflesh.
+20 strength, +5 agility.

this costs 15 experience per level, and lasts for [twice strength level] seconds.
after that time the skills/stats return to normal.

Combat Focus (15 intelligence required, press H key)
+[ten times intelligence level] proficiency to all weapons.
+5 agility.

this costs 10 experience per level, and lasts for [twice intelligence level] seconds.
after that time the skills/stats return to normal.

Sprint (15 agility required, press K key)
+5 athletics.
+15 agility.

this costs 7 experience per level, and lasts for [agility level] seconds.
after that time the skills/stats return to normal.

The duration of combat abilities can be extended by 10 seconds by carrying an Endurance Charm.

Add to combat missions in mission_templates (random battle, siege, village raid);
Quote
##### rage NEW4

     (1, 0, ti_once, [], [

                (assign, reg19, 1),

         ]),

     (0, 0, 150, [(key_clicked, key_j), (store_attribute_level,reg4,"trp_player",0),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)], [
                 (play_sound,"snd_player_heartbeat"),
                 (display_message,"@You rage in battle!"),                 
                 (reset_mission_timer_b),

                 (assign, reg19, 2),
                 (store_attribute_level,reg2,"trp_player",0),
                 (val_mul,reg2,2),
                (try_begin),
                     (player_has_item,"itm_charm_b"),
                     (val_add,reg2,10),
                     (display_message,"@Your endurance charm gets warm "),             
                (else_try),
                (try_end),

                 (store_skill_level,reg20,"skl_ironflesh","trp_player"),
                 (store_skill_level,reg21,"skl_power_strike","trp_player"),
                 (store_skill_level,reg22,"skl_power_draw","trp_player"),
                 (store_skill_level,reg23,"skl_power_throw","trp_player"),                 
                 
                 (troop_raise_skill,"trp_player","skl_power_strike",5),
                 (troop_raise_skill,"trp_player","skl_power_draw",5),
                 (troop_raise_skill,"trp_player","skl_ironflesh",5),
                 (troop_raise_skill,"trp_player","skl_power_throw",5),

                 (store_skill_level,reg24,"skl_ironflesh","trp_player"),
                 (store_skill_level,reg25,"skl_power_strike","trp_player"),
                 (store_skill_level,reg26,"skl_power_draw","trp_player"),
                 (store_skill_level,reg27,"skl_power_throw","trp_player"),                 
         
                 (troop_raise_attribute,"trp_player",0,20),
                 (troop_raise_attribute,"trp_player",1,5),

           
         ]),

     (1, 0, 0, [(store_mission_timer_b,reg10),(gt,reg10,reg2),(eq,reg19,2)], [

                 (val_sub,reg20,reg24),
                 (val_sub,reg21,reg25),
                 (val_sub,reg22,reg26),
                 (val_sub,reg23,reg27),             

                 (troop_raise_skill,"trp_player","skl_ironflesh",reg20),
                 (troop_raise_skill,"trp_player","skl_power_strike",reg21),
                 (troop_raise_skill,"trp_player","skl_power_draw",reg22),
                 (troop_raise_skill,"trp_player","skl_power_throw",reg23),

                 (troop_raise_attribute,"trp_player",0,-20),
                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your rage dies down... (you lose some experience)"),
                 (call_script, "script_rage_exp_penalty"),       

                 (assign, reg19, 1),

         ]),


     (1, 0, 0, [(main_hero_fallen),(eq,reg19,2)], [

                 (val_sub,reg20,reg24),
                 (val_sub,reg21,reg25),
                 (val_sub,reg22,reg26),
                 (val_sub,reg23,reg27),             

                 (troop_raise_skill,"trp_player","skl_ironflesh",reg20),
                 (troop_raise_skill,"trp_player","skl_power_strike",reg21),
                 (troop_raise_skill,"trp_player","skl_power_draw",reg22),
                 (troop_raise_skill,"trp_player","skl_power_throw",reg23),

                 (troop_raise_attribute,"trp_player",0,-20),
                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your rage dies down... (you lose some experience)"),
                 (call_script, "script_rage_exp_penalty"),       

                 (assign, reg19, 1),

         ]),     

     (ti_tab_pressed, 0, 0, [(eq,reg19,2)], [

                 (val_sub,reg20,reg24),
                 (val_sub,reg21,reg25),
                 (val_sub,reg22,reg26),
                 (val_sub,reg23,reg27),             

                 (troop_raise_skill,"trp_player","skl_ironflesh",reg20),
                 (troop_raise_skill,"trp_player","skl_power_strike",reg21),
                 (troop_raise_skill,"trp_player","skl_power_draw",reg22),
                 (troop_raise_skill,"trp_player","skl_power_throw",reg23),

                 (troop_raise_attribute,"trp_player",0,-20),
                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your rage dies down... (you lose some experience)"),
                 (call_script, "script_rage_exp_penalty"),       

                 (assign, reg19, 1),

         ]),     



######### rage end     
     
##### sprint NEW5

     (0, 0, 100, [(key_clicked, key_k),(store_attribute_level,reg4,"trp_player",1),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)], [
                 (play_sound,"snd_player_heartbeat"),
                 (display_message,"@You push yourself to the limit!"),                 
                 (reset_mission_timer_b),

                 (assign, reg19, 3),
                 (store_attribute_level,reg2,"trp_player",1),
#                 (val_mul,reg2,2),
                (try_begin),
                     (player_has_item,"itm_charm_b"),
                     (val_add,reg2,10),
                     (display_message,"@Your endurance charm gets warm "),             
                (else_try),
                (try_end),

                 (store_skill_level,reg20,"skl_athletics","trp_player"),

                 (troop_raise_skill,"trp_player","skl_athletics",5),         
                 (troop_raise_attribute,"trp_player",1,15),

                 (store_skill_level,reg24,"skl_athletics","trp_player"),                 



           
         ]),

     (1, 0, 0, [(store_mission_timer_b,reg10),(gt,reg10,reg2),(eq,reg19,3)], [

                 (val_sub,reg20,reg24),

                 (troop_raise_skill,"trp_player","skl_athletics",reg20),

                 (troop_raise_attribute,"trp_player",1,-15),                   

                 (display_message,"@You are out of breath.. (you lose some experience)"),
                 (call_script, "script_sprint_exp_penalty"),       

                 (assign, reg19, 1),

         ]),

     (1, 0, 0, [(main_hero_fallen),(eq,reg19,3)], [

                 (val_sub,reg20,reg24),

                 (troop_raise_skill,"trp_player","skl_athletics",reg20),

                 (troop_raise_attribute,"trp_player",1,-15),                   

                 (display_message,"@You are out of breath... (you lose some experience)"),
                 (call_script, "script_sprint_exp_penalty"),       


                 (assign, reg19, 1),
         ]),     

     (ti_tab_pressed, 0, 0, [(eq,reg19,3)], [

                 (val_sub,reg20,reg24),

                 (troop_raise_skill,"trp_player","skl_athletics",reg20),

                 (troop_raise_attribute,"trp_player",1,-15),                   

                 (display_message,"@You are out of breath... (you lose some experience)"),
                 (call_script, "script_sprint_exp_penalty"),       


                 (assign, reg19, 1),
         ]),     


######### sprint end

##### focus NEW4

     (0, 0, 150, [(key_clicked, key_h),(store_attribute_level,reg4,"trp_player",2),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)], [
                 (play_sound,"snd_player_heartbeat"),
                 (display_message,"@You focus on your weapon completely!"),                 
                 (reset_mission_timer_b),

                 (assign, reg19, 4),
                 (store_attribute_level,reg2,"trp_player",2),
                 (store_attribute_level,reg20,"trp_player",2),

                 (val_mul,reg20,10),                 
                 (val_mul,reg2,2),
                (try_begin),
                     (player_has_item,"itm_charm_b"),
                     (val_add,reg2,10),
                     (display_message,"@Your endurance charm gets warm "),             
                (else_try),
                (try_end),

                (troop_raise_proficiency_linear,"trp_player",0,reg20),
                (troop_raise_proficiency_linear,"trp_player",1,reg20),
                (troop_raise_proficiency_linear,"trp_player",2,reg20),
                (troop_raise_proficiency_linear,"trp_player",3,reg20),
                (troop_raise_proficiency_linear,"trp_player",4,reg20),
                (troop_raise_proficiency_linear,"trp_player",5,reg20),                         

                 (troop_raise_attribute,"trp_player",1,5),

           
         ]),

     (1, 0, 0, [(store_mission_timer_b,reg10),(gt,reg10,reg2),(eq,reg19,4)], [

                 (val_mul,reg20,-1),

                (troop_raise_proficiency_linear,"trp_player",0,reg20),
                (troop_raise_proficiency_linear,"trp_player",1,reg20),
                (troop_raise_proficiency_linear,"trp_player",2,reg20),
                (troop_raise_proficiency_linear,"trp_player",3,reg20),
                (troop_raise_proficiency_linear,"trp_player",4,reg20),
                (troop_raise_proficiency_linear,"trp_player",5,reg20),           

                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your lose your focus... (you lose some experience)"),
                 (call_script, "script_focus_exp_penalty"),       

                 (assign, reg19, 1),

         ]),

      (1, 0, 0, [(main_hero_fallen),(eq,reg19,4)], [

  (val_mul,reg20,-1),

                (troop_raise_proficiency_linear,"trp_player",0,reg20),
                (troop_raise_proficiency_linear,"trp_player",1,reg20),
                (troop_raise_proficiency_linear,"trp_player",2,reg20),
                (troop_raise_proficiency_linear,"trp_player",3,reg20),
                (troop_raise_proficiency_linear,"trp_player",4,reg20),
                (troop_raise_proficiency_linear,"trp_player",5,reg20),           

                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your lose your focus... (you lose some experience)"),
                 (call_script, "script_focus_exp_penalty"),       

                 (assign, reg19, 1),
         ]),     

     (ti_tab_pressed, 0, 0, [(eq,reg19,4)], [

                 (val_mul,reg20,-1),

                (troop_raise_proficiency_linear,"trp_player",0,reg20),
                (troop_raise_proficiency_linear,"trp_player",1,reg20),
                (troop_raise_proficiency_linear,"trp_player",2,reg20),
                (troop_raise_proficiency_linear,"trp_player",3,reg20),
                (troop_raise_proficiency_linear,"trp_player",4,reg20),
                (troop_raise_proficiency_linear,"trp_player",5,reg20),           

                 (troop_raise_attribute,"trp_player",1,-5),                   

                 (display_message,"@Your lose your focus... (you lose some experience)"),
                 (call_script, "script_focus_exp_penalty"),       

                 (assign, reg19, 1),


         ]),     

######### focus end     
Add to scripts;
Quote
  ("rage_exp_penalty",
    [(store_character_level,":level","trp_player"),
     (val_mul,":level",-15),
     (add_xp_to_troop,":level","trp_player"),
     ]),

    ("sprint_exp_penalty",
    [(store_character_level,":level","trp_player"),
     (val_mul,":level",-7),
     (add_xp_to_troop,":level","trp_player"),
     ]),

    ("focus_exp_penalty",
    [(store_character_level,":level","trp_player"),
     (val_mul,":level",-10),
     (add_xp_to_troop,":level","trp_player"),
     ]),


These scripts are really handy to add some interest into a mod, particulalry fo rspecialist things (jooining a guild for example).

Notes;

Quote
                (try_begin),
                     (player_has_item,"itm_charm_b"),
                     (val_add,reg2,10),
                     (display_message,"@Your endurance charm gets warm "),             
                (else_try),
                (try_end),

This section, appaering in each ability, requires the endurance charm item and so can be removed in the majority of mods.
-----------------------------------------------------------------------
Quote
     (0, 0, 150, [(key_clicked, key_h),(store_attribute_level,reg4,"trp_player",2),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)],

One nice easy trick for this section is to add a conditional as foollows;

Quote
     (0, 0, 150, [(eq, "$player_is_assassin", 1)(key_clicked, key_h),(store_attribute_level,reg4,"trp_player",2),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)],

This lets you enable the abilities after the player has done a quest or suchlike.
-----------------------------------------------------------------------
Quote
     (0, 0, 150, [(key_clicked, key_h),(store_attribute_level,reg4,"trp_player",2),(ge,reg4,15),(eq,reg19,1),(neg|main_hero_fallen)],

The highlighted section gives the conditional that the player must havbe 15 in an attribute to do the skill. You can remove this quickly by setting the number to 0.
-----------------------------------------------------------------------

31556
Mount and Blade Discussion - Sargoth Town Square / Weapon Combo?
« on: May 18, 2008, 10:54:16 AM »
What weapon combo do you most like on your character?

I tend to find a bastard sword, hunter horse, kite shield, lance and arming sword are a good mix.

31557
Tabletop Games - The Game Room / Fluff Quiz
« on: May 18, 2008, 10:52:19 AM »
Person who answers the last question correctly asks the next one. Questions must all be on WHFB fluff.


First up; What is the name of the god of the evil Chaos Dwarfs?

31558
Discussion and Debate - The Philosopher's Plaza / US Election?
« on: May 18, 2008, 10:40:17 AM »
Nice simple poll, who should be the next holder of arguably the most powerful title in the world?


Barack Obama would be my choice (I'm British, but hey).
I think he's the only cnadidate who can change global opinions of the USA and actually get his country some respect back. He'll be better at preventing terrorism, because he actually listens to people as well.

31559
Questions and Suggestions - The High Court / IPB Logo
« on: May 18, 2008, 10:29:13 AM »
Don't think we're allowed, although we could maybe add one next to it?

Marcus is better at this stuff than me.

31560
Ok...

Dislikes;
Egypt. Overpwered, looked utterly stupid. Hellenise them PLEASE.

Rome. Post-marian troops VERY overpowered, please remove, weanken or hsitricise the worst offenders;
- Praetorians were not gods.
- The praetorian cavalry were not that powerufl.
- The Urban Cohorts were a fire brigade.

Although that said, all the late roman troops need a slight drop in power, they aren't that good.

Spartans (see praetorians)

Barbarian Factions.
The probalem here is really that they operate as one tribe, so they have been given really quite poor troops to make up for the abominable large land area.

I'd like to see Spain become Tartessus (slightly ahistorical, but would be a nice touch and fits in well wit their troop tree), with just Carthago Nova.

Gaul should have MUCH better troops individually, several Romans said Barbarians were as good as them individually, ti was just roman tactics, weapons and discipline that won the wars. Have gaul with 2-3 big stakce but jsut the province around Alesia to start. Germans and Britannia the same, 1 province with big stacks.

To Be Continued...

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