ok, sorry, i don't know all mods
other possibilities :
party size depending of the race : huge for skaven and orc, low for elves, dwarves and bretonnia, normal for empire and chaos
recruitable assassin for skaven and dark elves, able to kill ennemy lords
recruitable spy for survey specific town
abilitie to choose the taxe level in town
happiness building (opera, market etc...) increasing town feeling about you
bad feeling may cause a revolt ( the town become neutral, you must kill the HUGE revolutionary militia army to put the town back to your control)
goblin and beastmen invasion(big pary spawning sometimes)
need to feed your population building mills, culture etc...
buyable siege devices in town, in the way to immediatly attack castle (at the cost of a reduced move speed when assembled)
gun powder artillerie, allowing you to kill lot of soldier and attack castle without siege device ( with the main door destroying)
magic lores specific to each race
moral : each kill make moral up, looses make moral down, the army with a moral loose the battle (represent troops leaving battlefield)
magics items
other possibilities :
party size depending of the race : huge for skaven and orc, low for elves, dwarves and bretonnia, normal for empire and chaos
recruitable assassin for skaven and dark elves, able to kill ennemy lords
recruitable spy for survey specific town
abilitie to choose the taxe level in town
happiness building (opera, market etc...) increasing town feeling about you
bad feeling may cause a revolt ( the town become neutral, you must kill the HUGE revolutionary militia army to put the town back to your control)
goblin and beastmen invasion(big pary spawning sometimes)
need to feed your population building mills, culture etc...
buyable siege devices in town, in the way to immediatly attack castle (at the cost of a reduced move speed when assembled)
gun powder artillerie, allowing you to kill lot of soldier and attack castle without siege device ( with the main door destroying)
magic lores specific to each race
moral : each kill make moral up, looses make moral down, the army with a moral loose the battle (represent troops leaving battlefield)
magics items