Very nice job done guys!
Epharisto poli, Dimos! Since I love particularly the medieval setting of this mod; which I tend to favourise over other, well done as well, mods for M&B.
Moreover from curiosity; I started lately to check on game codes and ingamescripts and stumbled across some nice small ingametweaks (some of them you guys have already implented in Europe 1080) which sounded fairly compatible with your game setting. Promptly I implemented them in the game code; thus increasing the ingame experience slightly.
I know your guys are busy as hell, and the summer lures everyone outside; but if you are interested on implementing those small tweaks into your mod; just go ahead! You can grab them at the downlink link at the end of the post easily.
List of changed files:
- conversation
- item_kinds1
- menus
- module
- party_templates
- quick_strings
- scripts
- simple_triggers
- sounds
- triggers
- troops
Basically, I added some new minor options to the game (v 1.011). Like talking to the Village and City Elder right away from the menu, decide to engage in battle with either defenders or attackers; regardless of the attitude towards the faction, Talak's Weapon Mod; which I think it suites to this medieval setting, the possibility to give soldiers to own patrols or peasants, garrison "backup" troops in villages and heroes in castles and mainly anything that was proposed in the Taleworlds Forum on minor tweaks to the game, especially from MageLord and two other guys. Run your version with the new text files and check the new opportunities. Great deal of fun!
The files are compiled but not entirely tested by me, as to ensure the basic code guarantee to Europe 1080. No credits for me are necessary, since i only implemented the work from MageLord mainly.
Some footnotes for the next release of Europe 1080:
- Pathway point clearing for stacking of parties (good work done in Wedding Dance, no stacking there)
Possible solution in emergency case: Script the lords for "beaming home" after a initial period where they haven't moved an inch on a map. It's devastating for smaller "nations" like Navarre, where the whole "expeditonial army" is stucked somewhere to a nonsense grade.
Could this problem be somehow solved, the game would became greatly more fun in general! Everything else could be considered secondary!
- Some "nice to have" features:
1) More quests please for the very nice heroes. Like meeting Vasileios, travel to Constaninopole, meet Emperor Alexios, request Vasileios for duty for example. Not that much work after all. Some background information obtained on the heroes would greatly enhance the already dense atmosphere indeed! In case, you don't want to go solo on this mod, i could attend to the python and scripting and figure out some nice files for you. The game code seems not that complicated as in some other games. You don't need a hand; it's fair for me too! No interest on creating some mod on myself. Too much involved on other business as well.
2) Some minor fixes on Castille & Leon troop tree. They use mainly egyptian tree. I am not sure, but dare to remember that in the 0.1 version of Europe the Castillans used "home" troops. I don't care about the Knights of Santiago not fitting in this setting. Seem to me perfectly reasonable as they are some kind of unique unit.
3) Where are the famous Templars in Southern France, Mallorca and Eastern Spain ? Couldn't imagine a dense medieval setting without those crazy guys. They are a wonderful opportunity for future quest updates!
3) Minor text changes. The Town Crier in Rome is still ashaming the europeans with weird names of a kingdom that no one knows. Could look in these files as well to comply those for your medieval setting, if you like to.
One last note: go ahead! Great mod
Download of the tweaked files:
http://www.file-upload.net/download-2727352/Dimos-Europe-1080-0.2--text-files-.zip.html
Attachments:
Epharisto poli, Dimos! Since I love particularly the medieval setting of this mod; which I tend to favourise over other, well done as well, mods for M&B.
Moreover from curiosity; I started lately to check on game codes and ingamescripts and stumbled across some nice small ingametweaks (some of them you guys have already implented in Europe 1080) which sounded fairly compatible with your game setting. Promptly I implemented them in the game code; thus increasing the ingame experience slightly.
I know your guys are busy as hell, and the summer lures everyone outside; but if you are interested on implementing those small tweaks into your mod; just go ahead! You can grab them at the downlink link at the end of the post easily.
List of changed files:
- conversation
- item_kinds1
- menus
- module
- party_templates
- quick_strings
- scripts
- simple_triggers
- sounds
- triggers
- troops
Basically, I added some new minor options to the game (v 1.011). Like talking to the Village and City Elder right away from the menu, decide to engage in battle with either defenders or attackers; regardless of the attitude towards the faction, Talak's Weapon Mod; which I think it suites to this medieval setting, the possibility to give soldiers to own patrols or peasants, garrison "backup" troops in villages and heroes in castles and mainly anything that was proposed in the Taleworlds Forum on minor tweaks to the game, especially from MageLord and two other guys. Run your version with the new text files and check the new opportunities. Great deal of fun!
The files are compiled but not entirely tested by me, as to ensure the basic code guarantee to Europe 1080. No credits for me are necessary, since i only implemented the work from MageLord mainly.
Some footnotes for the next release of Europe 1080:
- Pathway point clearing for stacking of parties (good work done in Wedding Dance, no stacking there)
Possible solution in emergency case: Script the lords for "beaming home" after a initial period where they haven't moved an inch on a map. It's devastating for smaller "nations" like Navarre, where the whole "expeditonial army" is stucked somewhere to a nonsense grade.
Could this problem be somehow solved, the game would became greatly more fun in general! Everything else could be considered secondary!
- Some "nice to have" features:
1) More quests please for the very nice heroes. Like meeting Vasileios, travel to Constaninopole, meet Emperor Alexios, request Vasileios for duty for example. Not that much work after all. Some background information obtained on the heroes would greatly enhance the already dense atmosphere indeed! In case, you don't want to go solo on this mod, i could attend to the python and scripting and figure out some nice files for you. The game code seems not that complicated as in some other games. You don't need a hand; it's fair for me too! No interest on creating some mod on myself. Too much involved on other business as well.
2) Some minor fixes on Castille & Leon troop tree. They use mainly egyptian tree. I am not sure, but dare to remember that in the 0.1 version of Europe the Castillans used "home" troops. I don't care about the Knights of Santiago not fitting in this setting. Seem to me perfectly reasonable as they are some kind of unique unit.
3) Where are the famous Templars in Southern France, Mallorca and Eastern Spain ? Couldn't imagine a dense medieval setting without those crazy guys. They are a wonderful opportunity for future quest updates!
3) Minor text changes. The Town Crier in Rome is still ashaming the europeans with weird names of a kingdom that no one knows. Could look in these files as well to comply those for your medieval setting, if you like to.
One last note: go ahead! Great mod
Download of the tweaked files:
http://www.file-upload.net/download-2727352/Dimos-Europe-1080-0.2--text-files-.zip.html
Attachments: