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Messages - Millenium

#1
Rhun / Is This Mod Dying
February 19, 2010, 10:19:15 PM
Well, for that we'd need a modeller (as I'm terrible with models), and we don't seem to have one atm.
#2
Rhun / Is This Mod Dying
January 31, 2010, 05:16:23 PM
Ooookay... Well, what I need is Cities. And big ones. One of the bonuses of Paolini's books are his skill of describing cities. What I need are:

-Teirm (plays an important role)
-Ellesmera
-Uru-Baen

Now, these will need a LOT of scene models. What I'm looking forward to in Teirm is:
-Fortress-city - the city is planned to repel an invasion from the sea.
-The layout of the roofs, so that the houses further from the water are always higher.
-The docks.

Imagine flying into a city like this with a dragon. This means that we will be able to view the city from another angle, requiring the scening to be more exact.
#3
Rhun / Is This Mod Dying
January 28, 2010, 01:42:56 PM
I've been fixing alpha problems the last week or two. Sorry for being in-active in these forums though.

Evil, as I remember correctly, you were a scener? I have some important scenes to be built, but they're kinda... big. Do you do scene models as well?
#4
Rhun / Mod Publication Plan
December 17, 2009, 07:13:54 PM
I'll try to fix that next year Darwin.

For now I need your help with the auvBG
#5
Rhun / Mod Publication Plan
December 16, 2009, 09:07:06 PM
And I guess so is Goromous. The problem is, that after playing the mod for 15min, I suddenly got an error, and crashed the game... Look forward for the mod tomorrow, me and Darwin'll have to fix this quick (its got something to do with his magic system)
#6
Rhun / Mod Publication Plan
December 15, 2009, 08:27:13 PM
So, we've finally come to this part, we're I'll spread the fixed mod around, and we can start testing. I have an important announcement: I'll be going to a holiday for one month NEXT SATURDAY (sorry for the short alarm). During this time I'll have limited access to the forum, no access at all to the module system or the game itself. Hopefully we'll however get the public beta out on Friday.

Action plan:

Wednesday, 16th of December: I spread the game out among us. I'll spread it using a Elenmmare-strategy (everyone in the team who wants to test PMs me for the mod and I'll respond with the upload link and password- this way I'll know who's testing and who isn't).

Thurday, 17th of December: People test the game.

Friday, 18th December: Everyone who has tested the game sends me a complete list of bugs and problems. After fixing these, we announce mbrepository link in the thread (open a new thread), and let the masses free.

Saturday, 19th of December- Saturday, 16th of January: People test the mod, and send bugs to the beta-boss. Anyone who thinks they are active enough in the forums should announce themselves now. I'll check in the thread a few times during this period, mostly to address questions. On the 16th (or the 17th, depending on how jet-lagged I am) the beta-boss sends me a list of bugs and problems. Remember that I'm also interested in functionality issues (like if one factions has overskilled lords or troops over another), so the beta-boss should ask for this.

Sunday, 17th of January - ?: I add numerous features (including an awesome quick battle system I figured out today!!), we add scenes, models and DRAGONS ( :darkbrotherhood: ) to the module system.


....


I've also devised instructions for each person, but I need a complete list of people still with us. So, if you're still in the team (this is also a good chance for any exilian member able to read this), please announce it in this thread along with your supposed job. If you want to quit the team, this is a good time to do so (also inform us).

P.S: I'll be giving the instruction via. the taleworlds forum PMs. If this won't work for you, please tell me, and I'll figure something else.

#7
Rhun / The Source
December 15, 2009, 08:04:54 PM
I'll try to get the fixed version of the mod itsself for tomorrow.
#8
Rhun / The Source
December 13, 2009, 02:02:59 PM
Drumroll please!


THE SOURCE!

And for the mod with BRFs (DON'T TRY TO RUN THIS MOD ON RISK OF BRAIN EXPLOSION!)
THE MOD!
#9
Rhun / Stuff that would fit in the mod
December 13, 2009, 02:00:38 PM
:DarkstarOnly:

1.010
#10
Rhun / Eragon/ Eldest Encyclopedia
December 13, 2009, 01:58:57 PM
I'll get it this week!
#11
Rhun / The Source
December 10, 2009, 02:58:29 PM
Don't blame me, Darwin forgot to send the Brf:s!
#12
Rhun / The Source
December 06, 2009, 01:29:47 PM
Moment, please.
#13
Rhun / Stuff that would fit in the mod
December 02, 2009, 02:41:25 PM
Its much, much easier.

Try this: Modding Tutorial
That's how I learnt.
#14
Rhun / Stuff that would fit in the mod
December 01, 2009, 02:59:11 PM
Who's going to write this first- Darwin or me?

M&B has it's own python language. Or actually, we script it in python, and the module system changes it into Mount&Blade-script.
#15
Rhun / Stuff that would fit in the mod
November 24, 2009, 01:04:16 PM
Well, reaction time seems to be slow atm, but I just got the source back from Darwin, so I'll start working on dragons. What we need staff-wise is a good scripter to replace Darwin. Model-wise I only need the dragon, but I need that now. So whoever of you who's working on it, please finish it quickly (doesn't have to be perfect for now), and send it to me.