That's good to hear! Just out of interest with the new update is it going to add extra units to all factions or is it only going to add extra units to factions with small unit rosters? (E.g. Wood Elves, Lizardmen and Beastmen?) Apart from the occasional bugs, a couple of over powered units and questionable campaign AI ( On several occasions factions would form an alliance with me and then attack a settlement within the same turn.) Apart from these issues I love playing this mod.