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Messages - Talonmaster

#1
Quote from: Dunadd on September 08, 2013, 10:23:55 PM

Definitely agree on both price and movement speed. Wages especially for skavenslaves should probably be zero and clanrat wages low.

With faster I actually meant that their attack anims should be quicker
You can edit that quite easily in the EDU
But your idea is also good
Does anyone know how to edit a model/skeletons movement speed?
#2
Its just a bit funny thats all
#3
Im playing Chaos Dwarfs with large units with so far only one bug that I saw in the Ogre kingdoms when I toggled the FOW off
They conquer one rebel settlement south of their capital and they leave a garrision but then,just out of town,their army has now stood immobile for like 5 turns now without goin for the next settlement
CDs have a good starting position and troops so I didnt even have to use cheats to pimp them up a bit.
Diplomacy is obviously still a prob and funnily there are more alliances and ceasefires each turn than in vanilla
The Dwarfs even offered me Trade rights ;D
Theres a Tutorial on moddin Diplo,you just have to go to descr_strat,scroll down and then you can see the relations and give them values
(600=ally -600=war or maybe the other way around.
Ive played Skaven quite a lot in custom and they should,I think,definetely be cheaper and faster in combat
In all the books Ive read Skaven are lightning fast which is one of their main advantages
Plague Monks are a bit OTT,you should just give them 2 hitpoints and berserk cos they are always described as frothing,mindless and frenzied zealots and if you want to have one unit with morale boostin chant you could still use the same model and make one smaller unit of Plague Priests which chant and do magic(green fire balls?) and one large unit of Plague monks who are tough berserkers
Stormvermin animation should be replaced with fs_2handed so they dont look like they committed suicide
Giant rats are awesome!!!!!!!!!
#4
I like the idea that every one of us should playtest a different faction in campaign.
That way it doesnt get so confused.
I TAKE CHAOS DWARFS!!!!

After that we can get on to the next one so we might see duplications of bugs etc.
#5
Ive got plenty of time aswell  ;D
#6
Me neither  :-[
#7
Warhammer; Total War / Hobgoblin/Goblin Animations
August 08, 2013, 05:08:05 PM
I dont if you changed this already but I think the CD Hobgoblin soldiers and bowmen should rather be used as O&G Goblins
and that the rather more hairy and mangy O&G Goblin spears,bows and Wolfriders would fit perfectly to the description of actual CD hobgoblins.

Ive only recently found this out cos I hadnt played Chaos Dwarfs before in the game
Could you just change this or give me some advice on how to change the script to achieve this as im quite experienced in editing the text files of the game but Ive presently no idea on how or what to edit without damaging the mod

Any confirmation,help or advice would be amazing  :)
#8
Awesome!!!
#9
Is there a new release date?
#10
Hi,I signed up recently too

Could you maybe add the name 'Luca von Henkershafen' to the Altdorf faction?
Also Im German so if you need some Empire names,
Im at your service :)
#11
Yep,that would be absolutely epic  ;)
#12
Quote from: slayergr on July 20, 2013, 11:15:32 AM
Tha butchers !!!!(........cause I gave you the idea haha)..........and the flame cannon and the death cannon in action

I agree
Maybe you could even make screenshots of battles like Tomb Kings vs Ogres and Dwarfs vs Chaos Dwarfs
#13
Tomb Guaaaaaaaaard!!!
Or collectively:Toooooomb Kiiiiings!!!!!!!!!!!!!!
#14
I agree
Could you maybe make one of the DE crossbows?Or of the Dwarf Organ gun and Flame cannon?
#15
Hi,Im new here but Im a total fan of this mod  ;D It is one of the most amazing mods ever and Ive downloaded and played enough to say this for certain.It changed my whole perception of RTW and made it awesomer than ever
This might be a bit late at this stage(and Im not goin to get angry if you ignore this) but I have some questions:
I dont know much bout mod group politics but could you try to use/acquire the EODII:Lycan rising Severin Dracule models as Bloodknights?Cos that would really fit in from the looks.
Could you maybe retexture the Ironbreaker models(or just the head/helmets) to look more like the GW models?
Are you still using the Warrior priest skins/models for the Dwarf Hammer?Maybe you could use the Warhammer wielding Dwarfs from FATW instead.
All this would really improve the look of the mod in my opinion.
I think this mod delivers a lot and with the larger and much more enjoyable campain map it surpasses even the Call of Warhammer mod(or Rage of the Dark Gods which it is called now)
You guys made me believe in the RTW engine again
Thanks  8)