Hi everybody!
Great mod Jubal! Congrats to u and all yr team!
Before the release, I saw a post where somebody in the test team wondered why characters gained many traits and ancilliaries.
From what I discovered in the data files, this is partially 'cause some triggers were left "orphaned" after removing temples or other conditions.
Examples: brilliant_inventor - normally had a condition to be gained when a temple of forge is in place - now that temple does not exists, the condition was removed and u gain that ancillary for just sitting in a town.
Also, the first three luxurious lifestyle triggers do not have the treasury amount condition anymore, so u gain this bad traits just by sitting in the town.
Hope this is usefull to u and maybe u do this adjustements in the next (minor) patch.
Catalin.
Great mod Jubal! Congrats to u and all yr team!
Before the release, I saw a post where somebody in the test team wondered why characters gained many traits and ancilliaries.
From what I discovered in the data files, this is partially 'cause some triggers were left "orphaned" after removing temples or other conditions.
Examples: brilliant_inventor - normally had a condition to be gained when a temple of forge is in place - now that temple does not exists, the condition was removed and u gain that ancillary for just sitting in a town.
Also, the first three luxurious lifestyle triggers do not have the treasury amount condition anymore, so u gain this bad traits just by sitting in the town.
Hope this is usefull to u and maybe u do this adjustements in the next (minor) patch.
Catalin.