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Messages - z3n

#1
Hello,
I might eventually one day find some time to do something here again but I doubt it.
#2
Everything looks fine, so then it must be a problem in descr_walls or other file.

Did you copy everything you were supposed to over?
#3
Well it could be any of them. Check the EDB wall defenses lines for tower level of stone walls coding ,since that could be one problem, which is why I asked in the original post to see yours. :)

#4
Quote from: ahowl11 on January 03, 2014, 10:13:47 PM
It has something to do with adding in the DTW walls. I wouldn't know how to fix it. I'll see if z3n knows.

Can you tell me what your export descr buildings looks like for building defenses?

Btw, it was Christmas holiday's so I was away for some time. :)



edit:

It could also be descr_engines/skeleton you need to look at, along with descr_walls, it seems like you're missing some of the code.

;EASTERN SMALL STONE/TOWN WALLS
wall
{
   culture eastern carthaginian egyptian
   level 3
   siege_tower_size medium

   straight
   {
      eastern_town_wall_straight
      breach_inner_link 0 10
      breach_outer_link 0 -10
      breach_width 10
   }

Also here's a list of files involved with walls.

data\descr_building_battle.txt
data\descr_engines.txt
data\descr_walls.txt
data\descr_building_battle\dbb_walls_*culture*.txt
data\descr_items.db
data\descr_items.txt
data\descr_items\di_*.txt
data\descr_projectile_new.txt
data\descr_oil_effect.txt
#5
Hoplites, this is known issue for all types of units. Not just hoplites. Guard is the only thing that seems to solve it.

This is a somewhat realistic feature though.
#6
Sigh...I was in such a rush to go back to essay that I edited a previous post out and replaced with what I wanted to post. (might just be I am very tired) :(

Here it is. 

So I believe this should work like this (unit from your EDU) for fixing phalanx.

type             east hoplite
dictionary       east_hoplite      ; Phalanx Pikemen
category         infantry
class            spearmen
voice_type       Heavy_1
soldier          greek_pike_phalanx, 60, 0, 1.3
officer          east_heavy_standard
officer          east_heavy_musician
attributes       sea_faring, hide_forest, can_sap
formation        0.6, 0.6, 2, 2, 4, square, phalanx
stat_health      1, 0
stat_pri         8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr    spear, long_pike, spear_bonus_8
stat_sec         5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr    no
stat_pri_armour  6, 5, 5, leather
stat_sec_armour  0, 0, flesh
stat_heat        1
stat_ground      2, 1, 0, -1
stat_mental      4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 470, 170, 50, 70, 470
ownership        pontus
#7
ignore...
#8
Replace stat_attributes like light_spear/spear & their spear_bonuses with no.