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Messages - CanOmer

#1
I am playing with Scipii on H/H. I fought many battles with Carthage, they use too many town milita. So, battles were very easy. Province of Gaetulia is very big, it shouldn't cover the large part of Sahara IMO.

I think ports should be at least 1 pixel away from cities. For example, when I blockade the port of Carthage, chain circle of the port interlaces in the middle of Carthage city.

Spoiler
#2
Hello,

I am ready for test, I quickly started as Julii to see what is there.

Campaign Map
RTH map is quite realistic map, I tried it before. But it is has some problems; such as saw teeth on beaches, graphical deformities on rivers, examples:
http://www.pictureshack.us/images/72231_1.jpg
http://www.pictureshack.us/images/82157_2.jpg
http://www.pictureshack.us/images/26014_3.jpg
http://www.pictureshack.us/images/39478_4.jpg

I edited map_heights.tga to fix it but map is not made by properly. There are 0,0,0 (RGB) black areas which are shouldn't be. I can't determine where are sea and land without examining the entire map. There should be 1,1,1 values for beaches to get rid of saw teeth glitch.

I think you should use Europa Barbarorum campaign map or another proper map. Also, old and abandoned RTRVII map was great but not completed.

Campaign map is very important for AI, there may not be CTD but it can cause AI to mess up whcih is hard to notice. As noted here: http://forums.totalwar.org/vb/showthread.php?50437-Making-a-new-campaign-map

Unit Level of Detail (LOD)

http://www.pictureshack.us/images/15504_RomeTW-BI_2014-01-03_13-42-39-438.jpg
Units are better than vanilla but it seems LOD isn't changed. I can't run on highest unit detail because of lag, so I need to lower unit details one level. So, as you see in the screenshot unit LOD (sprite I think) needs update.