Jubal-
Have you given any thought to making this guide more comprehensive? There are still a number of gaps in it, that I can't find out about elsewhere.
For others, I found this very good tute by Mortus over at Taleworlds on what's up with the AI mesh: http://forums.taleworlds.net/index.php/topic,61126.0.html. This really demystified it for me. No I understand it from having dealt with similar things in other games.
Now, as to my areas of continuing pain..
#1. How, in detail, and in plain English for somebody not fluent in modder-speak, do you do anything with entry points without totally hosing the whole scene? i've of course read the lists of which number to assign to an entry point for what purpose, but every time I do anything to entry point 0, it ends up being about 5 miles away from the village and stuck about 1/2way up the side of a sheer cliff where I can't move. I can fly there in edit mode, but no matter what I do to move entry point 0 near the village, I always end up stuck on the cliff when I test it in the game.
#2. How, in detail and plain English, do you use passages to link scenes, whether interior or exterior?
#3. How, in detailed plain English, do you create a new scene (interior or exterior) from scratch, without replacing an existing scene?
Thanks in advance.
Have you given any thought to making this guide more comprehensive? There are still a number of gaps in it, that I can't find out about elsewhere.
For others, I found this very good tute by Mortus over at Taleworlds on what's up with the AI mesh: http://forums.taleworlds.net/index.php/topic,61126.0.html. This really demystified it for me. No I understand it from having dealt with similar things in other games.
Now, as to my areas of continuing pain..
#1. How, in detail, and in plain English for somebody not fluent in modder-speak, do you do anything with entry points without totally hosing the whole scene? i've of course read the lists of which number to assign to an entry point for what purpose, but every time I do anything to entry point 0, it ends up being about 5 miles away from the village and stuck about 1/2way up the side of a sheer cliff where I can't move. I can fly there in edit mode, but no matter what I do to move entry point 0 near the village, I always end up stuck on the cliff when I test it in the game.
#2. How, in detail and plain English, do you use passages to link scenes, whether interior or exterior?
#3. How, in detailed plain English, do you create a new scene (interior or exterior) from scratch, without replacing an existing scene?
Thanks in advance.