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Messages - YourStepDad

#1
Okay, here are my thoughts as the Julii VH/VH after some 20+ turns in the game.

Right off the bat, it feels like Polished/Retextured vanilla, which is a very good thing in my book. I am loving the nice touch you added to the animations, and generally how you retextured the units. Really job well done.

-- GRAND CAMPAIGN --

The economy works in the same way it does in vanilla, from what I can tell. But as the Julii, there is a problem. You start with a solid army of triarii, hastatii and principes, and are surrounded by basically ungarrisoned rebel villages, with just one likewise poorly defended gaulic settlement at the start. This makes for a RAPID expansions at no cost or risk. You can harm and even steamroll the gauls fairly quickly, and you can skyrocket your otherwise fairly balanced economy by virtually stealing defenseless rebel villages everywhere.

it's too easy to send out several weaker armies at the beginning to conquer everywhere, while focusing your main army on killing off the gauls.

This may be me just coming back from EB and RS, but I think the Romans should not have archers until lategame, likewise the triarii and/or principes should be somehow unlocked later, because as it stands right now, Julii start mowing down everything in their path.

If I can remember correctly, in vanilla, there were not nearly enough rebel settlements at the start, most everything in gaul was in control of the gaulic tribes, which made them hold their own quite well. Sure, you would have some success in the beginning, but soon as you started pushing deeper in gaul, you'd have problems bringing over fresh recruits, and you would have to worry about sending them to other fronts. It stimulated limited manpower in gaul flawlessly.

Right now, I think I am the strongest faction, and I am just about to wipe out the gauls. This is problematic.


--- BATTLES ---

Now, I would say the battles are a bit problematic. Although I adore longer battles, such as they are in Roma Surrectum, here I feel they are somewhat unnatural. Fully surrounded units of 20 men and even below hold their ground when the battle is clearly over.

Likewise, skirmishers have problem with skirmishing, they tend to dive into melee by accident several times, often getting hopelessly mowed down in the process. Only after pulling them away from harms way AFTER some other melee unit of yours has engaged the enemy in melee do they stop to shower the enemy with javelins, regardless of whether skirmishing is on or off I think.


That would be it for now. Enjoyable, promising, pretty, but it needs work and balancing still. :)
#2
RTR 0.5 Imperial Campaign / Re: Introduce Yourself!
February 20, 2014, 11:37:39 PM
YourStepDad here, hello! ;D

Not much to say, I'm an avid Total War/Mount & Blade fan and a history enthusiast, with a particular liking for early modern era (1450 - 1700), as well as Middle Ages and Dark Ages. And of course, I would never say no to antiquity either, which is why I'm here! :)

I've joined because I was asked to test the RTR grand campaign, but I may stick around if I like it. ;)

Cheers!