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Messages - uzgobdamighty23

#1
Warhammer; Total War / Re: Rebels
May 30, 2016, 06:57:17 PM
Thanks for that!

Ive been trawling through the Descr_strat and found that 2 Skaven generals are supposed to exist (at Mousillion and Karak Varn) but in game they dont appear.
Is there something I can do to add them?

Thanks in advance!
#2
Success!!!!!!!

Thanks so much!!
#3
Sweet, thanks!

I'll try that when I get back from my exam!
#4
How do I change the linkages?

Sorry if youve said it somewhere before, quite tired today!

thanks
#5
Hi,

I just copied and pasted the lesser general up and it didnt work.

Spoiler

type                celt_general
skeleton            fs_swordsman
skeleton_horse        fs_hc_swordsman   
skeleton_elephant    fs_forest_elephant_rider
skeleton_chariot    fs_chariot_sword
skeleton_camel        fs_hc_swordsman
skeleton_scorpion_cart    fs_carriage_ballistae_crew
indiv_range            40
texture                gauls, WHTW/data/models_unit/textures/chaos_lesser_general.tga           
texture                britons, data/models_unit/textures/officer_barb_lesser_general_briton.tga       
texture                dacia, data/models_unit/textures/officer_barb_general_dacian.tga   
texture                spain, WHTW/data/models_unit/textures/chaos_lesser_general.tga
model_flexi            WHTW/data/models_unit/WHTW_CHAOS_WARRIORS_HIGH.cas, 15
model_flexi            WHTW/data/models_unit/WHTW_CHAOS_WARRIORS_MED.cas, 30
model_flexi            WHTW/data/models_unit/WHTW_CHAOS_WARRIORS_LOW.cas, 40
model_flexi            WHTW/data/models_unit/WHTW_CHAOS_WARRIORS_LOWEST.cas, max
;model_sprite        60.0, data/sprites/celt_lesser_general_sprite.spr
model_tri            400, 0.5f, 0.5f, 0.5


thanks
#6
Hi Jubal,

i havent used show error but through testing each unit ive discovered that the marauder horsemen are ifne, its the chaos general in the imperial campaign that is causing windows to display a ' ROME 1 has encountered a rpoblem and must close'.

Its only the general, any idea what i need to fix? having a look through previous threads now.
I tried the switching to lesser general but then WHTW wouldnt even start :s

Many thanks for your time!
#7
Warhammer; Total War / Rebels
May 08, 2016, 08:43:09 AM
HEy guys,

Ive been playing with several factions and in all of them i often come across massive full stack rebel armies.
I appreciate this is done to give the AI some advantage but it really slows the ability to expand your empire in the near vicinity.

I was wondering whether there was anyway to reducd the number of rebel units by a few so as to retain their presence but not make it that your starting force faces a full stack of undivided chaos warriors and trolls!

Any ideas?

Thanks!
#8
Hey, so i just installed the patch but am still experiencing the marauder horseman crash :(

any further ideas?
#9
Hi,

Ive been doing quite a bit of tweaking for the past 6 months (modifying a few (stress hardly any) unit balances, removing the rapid accumulation of traits/ancilliaries for characters).
I am very interested in this mod, think its pretty great but would be onboard to help with some modifications if you need some.

hit me up with your ideas!

Chur
#10
SuccESSSSSSSSSSSS!  ;D :) :D ;D ;D ;D ;D ;D ;D O0

big thanks to Jubal for his help!
#11
Thanks for the suggestion.

Will try it now :)

kinda hyped not going to lie :D
#12
ah I will try what you said first!!

jumped the gun did I.
#13
so wait would I have to modify the effect description (aka place a new entry with fellblade details) to prevent the CTD?

when i remove the fellblade entry the game runs smoothly so its the problem.
Just wondering which bit is incorrect :s

any ideas? :)

cheers for the input!!
#14
renamed sword of might


Ancillary fellblade
    Image sword_ancillary.tga
    ExcludeCultures barbarian, egyptian, carthaginian, greek
    Description sword_of_might_desc
    EffectsDescription sword_of_might_effects_desc
    Effect Hitpoints -2
    Effect Attack +5
#15
yep give me a few mins! :)

thanks for the quick reply!