Another person here who likes tetris-style inventory in general. I agree that it's done well in Subnaughtica. Another good example from recent history would be Dredge. I didn't really enjoy it too much, but I think the inventory system was a good choice given what they were trying to achieve. As SoTK says, I think it depends on the type of game and what you are trying to do.
I'm also a big fan of encumbrance, even in RPGs. I agree that it often feels arbitrary / tacked on, and it seems clear a lot of players don't like it at all given the popularity of mods to remove / massively increase it in games like Skyrim. But people play RPGs for a lot of different reasons. Personally I usually like it when they have survival mechanics as a way to help you feel immersed in the world. Certainly I wouldn't play a Bethesda game without those features modded in quite heavily.
I've added a GUMPS style Ultima inventory system to Innkeep this year, although it's specifically used for handling the stealing side of the game. One of the downsides of that system (think UO, Ultima 7, Ultima 8) was the clutter it created. With items overlapping / hiding other items it could be a real pain to organize what you had. But if you -want- items to hide other items (because you are hunting around for things in somebody elses belongings, for example) then it's pretty neat.
It's also just very tactile. I'd love to see more games bringing back GUMPs.
I'm also a big fan of encumbrance, even in RPGs. I agree that it often feels arbitrary / tacked on, and it seems clear a lot of players don't like it at all given the popularity of mods to remove / massively increase it in games like Skyrim. But people play RPGs for a lot of different reasons. Personally I usually like it when they have survival mechanics as a way to help you feel immersed in the world. Certainly I wouldn't play a Bethesda game without those features modded in quite heavily.
I've added a GUMPS style Ultima inventory system to Innkeep this year, although it's specifically used for handling the stealing side of the game. One of the downsides of that system (think UO, Ultima 7, Ultima 8) was the clutter it created. With items overlapping / hiding other items it could be a real pain to organize what you had. But if you -want- items to hide other items (because you are hunting around for things in somebody elses belongings, for example) then it's pretty neat.
